## Description
~~Fixes a fatal CLR crash when `caps` screenshot saving receives an input buffer larger than `0x384000`.~~
~~Resolves a crash in Tomodachi Life: Living the Dream where saving the pictures to the system's album crashes with 0x80131506.~~
Follow up to #18. This PR adjusts the validation and copy behavior to better match real hardware, and adds logging to make invalid screenshot buffer cases easier to diagnose.
Real hardware accepts screenshot buffers with a size greater than or equal to `0x384000`, but only `0x384000` bytes are needed for the 1280x720 RGBA image.
This changes screenshot saving to:
- reject buffers smaller than `0x384000`
- accept buffers equal to or larger than `0x384000`
- copy only the first `0x384000` bytes into the 1280x720 bitmap
## Testing
Tested with a real Switch NRO using `capssuSaveScreenShotEx0`, `capssuSaveScreenShotEx1`, and `capssuSaveScreenShotEx2`.
Observed hardware behavior:
```text
0x384000 => OK
0x384000 - 1 => NullInputBuffer
0x384000 + 1 => OK
0x3C0000 => OK // Tomo life picture size
```
Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/44
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/80
- Fixes `StoreData` layout/update handling so `UpdateLatest` returns the stored Mii data correctly.
- Implements `IDatabaseService.Append` (https://switchbrew.org/wiki/Shared_Database_services#IDatabaseService)
Also adds regression tests for `UpdateLatest` and `Append`.
(Might) fix Mario Kart 8 Deluxe crashing on first boot due to failed Mii verification check (due to custom Mii from emulator), and potentially Tomodachi Life: Living the Dream for the "Import Mii from system" option.
Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/43
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.
if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.
Before:

After:

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/27
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/32
This PR contains the following updates:
| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.Build.Utilities.Core](http://go.microsoft.com/fwlink/?LinkId=624683) ([source](https://github.com/dotnet/msbuild)) | `17.12.6` → `17.12.50` |  |  |
---
### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
BIT-dotnet-2025-55247 / BIT-dotnet-sdk-2025-55247 / [CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247) / [GHSA-w3q9-fxm7-j8fq](https://github.com/advisories/GHSA-w3q9-fxm7-j8fq)
<details>
<summary>More information</summary>
#### Details
##### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
##### <a name="executive-summary"></a>Executive summary
Microsoft is releasing this security advisory to provide information about a vulnerability in .NET 8.0.xxx, .NET 9.0.xxx and .NET 10.0.xxx. This advisory also provides guidance on what developers can do to update their environments to remove this vulnerability.
A vulnerability exists in .NET where predictable paths for MSBuild's temporary directories on Linux let another user create the directories ahead of MSBuild, leading to DoS of builds. This only affects .NET on Linux operating systems.
##### Announcement
Announcement for this issue can be found at https://github.com/dotnet/announcements/issues/370
##### <a name="mitigation-factors"></a>Mitigation factors
Projects which do not utilize the [DownloadFile](https://learn.microsoft.com/visualstudio/msbuild/downloadfile-task) build task are not susceptible to this vulnerability.
##### <a name="affected-software"></a>Affected software
* Any installation of .NET 10.0.100-rc.1.25451.107 SDK or earlier.
* Any installation of .NET 9.0.110 SDK, .NET 9.0.305 SDK or earlier.
* Any installation of .NET 8.0.120 SDK, .NET 8.0.317 SDK, .NET 8.0.414 SDK or earlier.
##### <a name="affected-packages"></a>Affected Packages
The vulnerability affects any Microsoft .NET Core project if it uses any of affected packages versions listed below
Package name |Affected version | Patched version
------------ |---------------- | -------------------------
[Microsoft.Build.Tasks.Core](https://www.nuget.org/packages/Microsoft.Build.Tasks.Core) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name|Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build](https://www.nuget.org/packages/Microsoft.Build) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name |Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build.Utilities.core](https://www.nuget.org/packages/Microsoft.Build.Utilities.Core/17.15.0-preview-25277-114)| 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
##### Advisory FAQ
##### <a name="how-affected"></a>How do I know if I am affected?
If you have a .NET SDK with a version listed, or an affected package listed in [affected software](#affected-packages) or [affected packages](#affected-software), you're exposed to the vulnerability.
##### <a name="how-fix"></a>How do I fix the issue?
1. To fix the issue please install the latest version of .NET 10.0 SDK, .NET 9.0 SDK or .NET 8.0 SDK. If you have installed one or more .NET SDKs through Visual Studio, Visual Studio will prompt you to update Visual Studio, which will also update your .NET SDKs.
2. If your application references the vulnerable package, update the package reference to the patched version.
* You can list the versions you have installed by running the `dotnet --info` command. You will see output like the following;
```
.NET SDK:
Version: 9.0.100
Commit: 59db016f11
Workload version: 9.0.100-manifests.3068a692
MSBuild version: 17.12.7+5b8665660
Runtime Environment:
OS Name: Mac OS X
OS Version: 15.2
OS Platform: Darwin
RID: osx-arm64
Base Path: /usr/local/share/dotnet/sdk/9.0.100/
.NET workloads installed:
There are no installed workloads to display.
Configured to use loose manifests when installing new manifests.
Host:
Version: 9.0.0
Architecture: arm64
Commit: 9d5a6a9aa4
.NET SDKs installed:
9.0.100 [/usr/local/share/dotnet/sdk]
.NET runtimes installed:
Microsoft.AspNetCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.AspNetCore.App]
Microsoft.NETCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.NETCore.App]
Other architectures found:
x64 [/usr/local/share/dotnet]
registered at [/etc/dotnet/install_location_x64]
Environment variables:
Not set
global.json file:
Not found
Learn more:
https://aka.ms/dotnet/info
Download .NET:
https://aka.ms/dotnet/download
```
* If you're using .NET 10.0, you should download and install the appropriate SDK: `.NET 10.0.100-rc.2.25502.107` for Visual Studio 2026 v18 Preview 3. Download from https://dotnet.microsoft.com/download/dotnet-core/10.0.
* If you're using .NET 9.0, you should download and install the appropriate SDK: `.NET 9.0.306` for Visual Studio 2022 v17.14 or `.NET 9.0.111` for v17.12. Download from https://dotnet.microsoft.com/download/dotnet-core/9.0.
* If you're using .NET 8.0, you should download and install the appropriate SDK: `.NET 8.0.415` for Visual Studio 2022 v17.11, `.NET 8.0.318` for v17.10, or `.NET 8.0.121` for v17.8. Download from https://dotnet.microsoft.com/download/dotnet-core/8.0.
Once you have installed the updated SDK, restart your apps for the update to take effect.
##### Other Information
##### Reporting Security Issues
If you have found a potential security issue in .NET 8.0, .NET 9.0 or .NET 10.0, please email details to secure@microsoft.com. Reports may qualify for the Microsoft .NET Core & .NET 5 Bounty. Details of the Microsoft .NET Bounty Program including terms and conditions are at <https://aka.ms/corebounty>.
##### Support
You can ask questions about this issue on GitHub in the .NET GitHub organization. The main repos are located at https://github.com/dotnet/runtime. The Announcements repo (https://github.com/dotnet/Announcements) will contain this bulletin as an issue and will include a link to a discussion issue. You can ask questions in the linked discussion issue.
##### Disclaimer
The information provided in this advisory is provided "as is" without warranty of any kind. Microsoft disclaims all warranties, either express or implied, including the warranties of merchantability and fitness for a particular purpose. In no event shall Microsoft Corporation or its suppliers be liable for any damages whatsoever including direct, indirect, incidental, consequential, loss of business profits or special damages, even if Microsoft Corporation or its suppliers have been advised of the possibility of such damages. Some states do not allow the exclusion or limitation of liability for consequential or incidental damages so the foregoing limitation may not apply.
##### External Links
[CVE-2025-55247]( https://www.cve.org/CVERecord?id=CVE-2025-55247)
##### Revisions
V1.0 (October 14, 2025): Advisory published.
#### Severity
- CVSS Score: 7.3 / 10 (High)
- Vector String: `CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:U/C:H/I:H/A:H`
#### References
- [https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq](https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq)
- [https://nvd.nist.gov/vuln/detail/CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247)
- [https://github.com/dotnet/msbuild](https://github.com/dotnet/msbuild)
- [https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247)
This data is provided by [OSV](https://osv.dev/vulnerability/GHSA-w3q9-fxm7-j8fq) and the [GitHub Advisory Database](https://github.com/github/advisory-database) ([CC-BY 4.0](https://github.com/github/advisory-database/blob/main/LICENSE.md)).
</details>
---
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Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/50
@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles.
@LotP plans to look this over later, but for now, this should suffice as a fix for affected users.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/22
@Schuay asked for a revert: see [here](https://github.com/Ryubing/Issues/issues/394#issuecomment-4359848762)
revert Disable SDL3 HIDAPI Switch driver when hid_nintendo is loaded
On Linux, the hid_nintendo kernel module creates separate evdev
devices for gamepad input and IMU (motion sensors), which SDL3's
evdev backend properly combines. When HIDAPI is active instead, it
conflicts with the kernel driver, breaking motion/gyro input and
controller hotplugging (especially via wireless dongles).
Automatically detect hid_nintendo via /sys/module and fall back to
the evdev backend. Can still be overridden with the env var
SDL_JOYSTICK_HIDAPI_SWITCH=1.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/46
This is a new package with unneeded architectures removed and binaries slimmed down (stripped symbols and some unused drivers). Plus, we can update the native binaries as needed and not wait on ppy.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/37