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https://git.ryujinx.app/ryubing/ryujinx.git
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Updated OpenGL calls to no longer be deprecated (#83)
- updated SharpCompress 0.47.4 -> 0.48.0 (security) - set ProcessResult to be nullable (since it is) Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/83
This commit is contained in:
parent
5d8cb3e378
commit
1f9bfab923
7 changed files with 22 additions and 20 deletions
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@ -8,7 +8,7 @@
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<PackageVersion Include="Avalonia.Desktop" Version="11.3.14" />
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<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.14" />
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.14" />
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<PackageVersion Include="SharpCompress" Version="0.47.4" />
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<PackageVersion Include="SharpCompress" Version="0.48.0" />
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<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.5" />
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<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.5" />
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<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
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@ -64,4 +64,4 @@
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<PackageVersion Include="System.IO.Hashing" Version="9.0.15" />
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<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.3" />
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</ItemGroup>
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</Project>
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</Project>
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@ -551,7 +551,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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level,
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x,
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width,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -579,7 +579,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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layer,
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width,
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1,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -609,7 +609,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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y,
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width,
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height,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -643,7 +643,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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width,
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height,
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1,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -675,7 +675,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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y,
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width,
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height,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -744,7 +744,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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level,
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0,
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width,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -773,7 +773,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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0,
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width,
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height,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -807,7 +807,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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width,
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height,
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depth,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize,
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data);
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}
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@ -843,7 +843,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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0,
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width,
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height,
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format.PixelFormat,
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(InternalFormat) format.PixelFormat,
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mipSize / 6,
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data + faceOffset);
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}
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL
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public void Map(BufferHandle handle, int size)
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
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nint ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
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nint ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, size, MapBufferAccessMask.MapReadBit | MapBufferAccessMask.MapPersistentBit);
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_maps[handle] = ptr;
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}
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@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
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GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, nint.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
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_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
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_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, requiredSize, MapBufferAccessMask.MapReadBit | MapBufferAccessMask.MapPersistentBit);
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}
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}
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@ -924,8 +924,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.Disable(EnableCap.CullFace);
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return;
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}
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GL.CullFace(face.Convert());
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GL.CullFace((TriangleFace) face.Convert());
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GL.Enable(EnableCap.CullFace);
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}
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@ -1085,12 +1085,12 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (frontMode == backMode)
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{
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GL.PolygonMode(MaterialFace.FrontAndBack, frontMode.Convert());
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GL.PolygonMode((TriangleFace) MaterialFace.FrontAndBack, frontMode.Convert());
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}
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else
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{
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GL.PolygonMode(MaterialFace.Front, frontMode.Convert());
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GL.PolygonMode(MaterialFace.Back, backMode.Convert());
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GL.PolygonMode((TriangleFace) MaterialFace.Front, frontMode.Convert());
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GL.PolygonMode((TriangleFace) MaterialFace.Back, backMode.Convert());
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}
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}
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.OpenGL
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GL.CompileShader(shaderHandle);
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break;
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case TargetLanguage.Spirv:
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GL.ShaderBinary(1, ref shaderHandle, (BinaryFormat)All.ShaderBinaryFormatSpirVArb, shader.BinaryCode, shader.BinaryCode.Length);
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GL.ShaderBinary(1, ref shaderHandle, ShaderBinaryFormat.ShaderBinaryFormatSpirV, shader.BinaryCode, shader.BinaryCode.Length);
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GL.SpecializeShader(shaderHandle, "main", 0, (int[])null, (int[])null);
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break;
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}
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (nint)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
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}
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_bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, nint.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
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_bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, nint.Zero, sizeof(long), MapBufferAccessMask.MapReadBit | MapBufferAccessMask.MapWriteBit | MapBufferAccessMask.MapPersistentBit);
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}
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public void Reset()
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@ -28,6 +28,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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private ulong _latestPid;
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#nullable enable
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public ProcessResult? ActiveApplication
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{
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get
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@ -44,6 +45,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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return value;
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}
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}
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#nullable disable
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public ProcessLoader(Switch device)
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{
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