Isaac Marovitz
7f8d54d6dc
Depth Clear
2024-12-23 21:29:33 -06:00
Isaac Marovitz
90e3899c23
Shitty Clears + Inline Buffer Improvements?
2024-12-23 21:29:24 -06:00
Isaac Marovitz
381f4ec091
FragmentOutputDepth Fixes
2024-12-23 21:29:20 -06:00
Isaac Marovitz
b76f9105c8
Depth Sampler Fixes
2024-12-23 21:29:09 -06:00
Isaac Marovitz
486fd78eba
Revert position changes
2024-12-23 21:29:06 -06:00
Isaac Marovitz
38385bad30
Nvm it should be in.position
2024-12-23 21:29:04 -06:00
Isaac Marovitz
27ece39dbe
More shader fixes
2024-12-23 21:29:02 -06:00
Samuliak
7a6c7196c8
fix: incorrect layer count of texture view
2024-12-23 21:28:59 -06:00
Samuliak
765ca8e6c0
don't use mask on size query
2024-12-23 21:28:57 -06:00
Samuliak
d5b98d6187
declare local memory
2024-12-23 21:28:51 -06:00
Samuliak
913f25b2a0
support multiple render targets & fix: incorrect texture name
2024-12-23 21:28:41 -06:00
Samuliak
5d0ae23a0b
put render pipeline cache into a separate file
2024-12-23 21:28:38 -06:00
Samuliak
dd5fb8bed9
implement pipeline cache
2024-12-23 21:28:36 -06:00
Isaac Marovitz
2316f30de1
Use return value of BeginRenderPass
2024-12-23 21:28:33 -06:00
Isaac Marovitz
96eea9de23
Cleanup
2024-12-23 21:28:31 -06:00
Samuliak
9c5917912b
remove outdated comment
2024-12-23 21:28:29 -06:00
Isaac Marovitz
efe575c9b2
Fix table
2024-12-23 21:28:27 -06:00
Isaac Marovitz
ba4d6815ea
Dont hardcode Vertex Format
2024-12-23 21:28:20 -06:00
Samuliak
9b99f55c4f
style
2024-12-23 21:28:17 -06:00
Samuliak
5a6169b19d
bring back inline updates for some state
2024-12-23 21:28:15 -06:00
Samuliak
f30aa98ce5
fix: don't rebind pipeline unless dirty
2024-12-23 21:28:12 -06:00
Samuliak
149141594f
don't bind null vertex buffers
2024-12-23 21:28:09 -06:00
Samuliak
b5f15de64f
mark state as dirty
2024-12-23 21:28:07 -06:00
Samuliak
bc9a26bbf2
add todo notice
2024-12-23 21:28:04 -06:00
Samuliak
f3d314104f
don't end render pass when not neccessary
2024-12-23 21:28:01 -06:00
Isaac Marovitz
2c474050f8
Be smart and use a bitmask not a list
2024-12-23 21:27:18 -06:00
Isaac Marovitz
46cc993f9a
Cleanup
2024-12-23 21:27:15 -06:00
Isaac Marovitz
c51c8bdae6
Fix Vertex Attributes in Wonder & Kirby
2024-12-23 21:27:13 -06:00
Isaac Marovitz
4f356b4117
Implement SetDepthClamp
2024-12-23 21:27:10 -06:00
Isaac Marovitz
15051d6e56
Implement SetBlendState
2024-12-23 21:27:08 -06:00
Isaac Marovitz
2587e1ff22
Be consistent with things that lack support
2024-12-23 21:27:06 -06:00
Isaac Marovitz
0d5292ff8c
Ignore SetDepthMode
2024-12-23 21:27:04 -06:00
Isaac Marovitz
401ad1f983
Make Texture Volatile on dispose
2024-12-23 21:26:57 -06:00
Isaac Marovitz
3c1ef06151
Format
2024-12-23 21:26:49 -06:00
Isaac Marovitz
95af212cfc
Fix present
2024-12-23 21:26:46 -06:00
Isaac Marovitz
4190abbbf5
Fix Depth/Stencil attachments
2024-12-23 21:25:27 -06:00
Isaac Marovitz
c7b6e4cf80
Break everything :D
2024-12-23 21:25:24 -06:00
Isaac Marovitz
96d884a15b
Clamp ScissorRect
2024-12-23 21:25:21 -06:00
Isaac Marovitz
f79ebd1141
Set DepthAttachmentPixelFormat
2024-12-23 21:25:19 -06:00
Isaac Marovitz
7f65ec0b8c
Set Depth Attachment Texture
2024-12-23 21:25:17 -06:00
Isaac Marovitz
824321c88a
Clamp Viewport ZNear & ZFar
2024-12-23 21:25:08 -06:00
Samuliak
91d1bb6c08
format
2024-12-23 21:24:50 -06:00
Samuliak
22d3fa068d
use 0 instead of undef
2024-12-23 21:24:45 -06:00
Samuliak
d08218a809
fix: pass array index as an additional argument to sample
2024-12-23 21:24:42 -06:00
Samuliak
b7414c1e4d
don't declare samplers for separate textures
2024-12-23 21:24:40 -06:00
Samuliak
a66ab905a9
don't hardcode texture type
2024-12-23 21:24:37 -06:00
Samuliak
2bef29b200
offset storage buffer bindings by 15
2024-12-23 21:24:35 -06:00
Samuliak
72eb47513c
fix: incorrect abs instruction
2024-12-23 21:24:32 -06:00
Samuliak
6095f14646
add: vertex and instance id arguments
2024-12-23 21:24:29 -06:00
Samuliak
c3a9a0d625
determine type of buffer by its field types
2024-12-23 21:24:03 -06:00
Isaac Marovitz
18e1569941
Rebase + Format
2024-12-23 21:23:59 -06:00
Samuliak
362dc6eaea
use unknown texture usage
2024-12-23 21:23:47 -06:00
Samuliak
d66c39b64b
don't hardcode render pipeline attachments
2024-12-23 21:23:42 -06:00
Samuliak
de23abcf90
create GetSwizzle helper function
2024-12-23 21:23:32 -06:00
Samuliak
b2a0ca0e2b
add: textures and samplers as shader arguments & fix: issue with casting
2024-12-23 21:23:28 -06:00
Samuliak
e3364b0fcc
support fragment coord as an input to a shader
2024-12-23 21:23:24 -06:00
Samuliak
8a0dd491b9
support texture views
2024-12-23 21:23:20 -06:00
Isaac Marovitz
ba05ed9552
Format
2024-12-23 21:23:14 -06:00
Isaac Marovitz
b85721b738
Rebase + GAL Changes
2024-12-23 21:23:06 -06:00
Isaac Marovitz
9d7164a329
Remove TODOs
2024-12-23 21:21:51 -06:00
Isaac Marovitz
2f70337dca
Fix Scissor/Viewport state & Validation Error
2024-12-23 21:21:47 -06:00
Isaac Marovitz
60c99e32b0
Require Argument Buffers Tier 2
2024-12-23 21:21:42 -06:00
Isaac Marovitz
ebd2d82ff3
Buffer bindings in shader…
...
Will need to be reworked
2024-12-23 21:21:36 -06:00
Isaac Marovitz
44bd12104b
Bind Uniform & Storage Buffers
2024-12-23 21:21:31 -06:00
Evan Husted
0df70db73c
remnant
2024-12-23 21:21:14 -06:00
Isaac Marovitz
64e9dcee3d
Fix buffer access syntax
2024-12-23 21:19:39 -06:00
Isaac Marovitz
e353e3d3fc
Dispose pipeline before window
2024-12-23 21:19:33 -06:00
Isaac Marovitz
6a67822b3b
Set scissors & viewports
2024-12-23 21:19:26 -06:00
Isaac Marovitz
65b7af6308
Format
2024-12-23 21:19:22 -06:00
Isaac Marovitz
36fe41bffd
Format
2024-12-23 21:19:19 -06:00
Isaac Marovitz
e758e531c5
Fix some crashes
2024-12-23 21:19:16 -06:00
Isaac Marovitz
efa9d56a56
Fix Cubemap & Array Texture Creation
2024-12-23 21:19:08 -06:00
Isaac Marovitz
b95e1d288b
Properly check for 3D
2024-12-23 21:17:32 -06:00
Isaac Marovitz
48aba086e1
Fix swizzle for certain formats
2024-12-23 21:17:28 -06:00
Isaac Marovitz
44f4d41cf8
Blit at the end of the render
2024-12-23 21:17:25 -06:00
Isaac Marovitz
b4f468c653
Load attachments
2024-12-23 21:17:21 -06:00
Isaac Marovitz
3117aeca7f
Cleanup Shader I/O
2024-12-23 21:17:17 -06:00
Isaac Marovitz
987a42ce30
Fix fragment shader bindings
2024-12-23 21:17:09 -06:00
Isaac Marovitz
fc7f09624c
Fix VertexBuffers
...
Naive non-managed approach
2024-12-23 21:16:57 -06:00
Isaac Marovitz
e2445990a5
Fix some shader gen problems…
2024-12-23 21:16:52 -06:00
Isaac Marovitz
dc4305f1cf
Formatting
2024-12-23 21:16:48 -06:00
Isaac Marovitz
b7a0aefa80
Make TypeConversion failure an error
2024-12-23 21:16:42 -06:00
Isaac Marovitz
7a99143a8a
Fix MSL Reinterpret Casts
2024-12-23 21:16:39 -06:00
Isaac Marovitz
89d1caf30f
Dont set Vertex Attributes for now
2024-12-23 21:16:35 -06:00
Isaac Marovitz
de7b3e7dac
Remove capture code
2024-12-23 21:16:31 -06:00
Isaac Marovitz
94e15aa662
Bind Textures & Samplers
2024-12-23 21:16:27 -06:00
Isaac Marovitz
b157a8e549
Revise ISampler
2024-12-23 21:16:20 -06:00
Isaac Marovitz
6685041545
Try again
2024-12-23 21:16:15 -06:00
Isaac Marovitz
b8630b5c45
Resolve warning
2024-12-23 21:16:12 -06:00
Isaac Marovitz
c0da3d68ca
Formatting
2024-12-23 21:16:07 -06:00
Isaac Marovitz
76bafe75f4
FIx build
2024-12-23 21:15:56 -06:00
Isaac Marovitz
3c562d8906
Fix some rebase errors
2024-12-23 21:15:36 -06:00
Isaac Marovitz
df0dc4454b
End Pass on Dispose
2024-12-23 21:15:33 -06:00
Isaac Marovitz
26ea1e6d37
Don’t change Render State if Vertex Function is Invalid
2024-12-23 21:15:26 -06:00
Isaac Marovitz
e8d0212ec6
“Report” Driver
2024-12-23 21:15:18 -06:00
Isaac Marovitz
e7197877a2
Adjust function signature
2024-12-23 21:15:14 -06:00
Isaac Marovitz
dff9046f55
Get it building again
2024-12-23 21:15:07 -06:00
Isaac Marovitz
cb36036faa
Render Targets
2024-12-23 21:15:01 -06:00
Isaac Marovitz
c4cf4895d8
format
2024-12-23 21:14:55 -06:00
Isaac Marovitz
b6116da940
Formatting
2024-12-23 21:14:50 -06:00
Isaac Marovitz
fbcd9994c8
smh
2024-12-23 21:14:18 -06:00
Isaac Marovitz
5d90932277
Dont specify [[stage_in]] on fragment
2024-12-23 21:14:06 -06:00
Isaac Marovitz
037157135e
If one shader fails, whole program fails
2024-12-23 21:12:41 -06:00
Isaac Marovitz
d45c7711ba
Fix fragment shaders (and fuck everything up)
2024-12-23 21:09:35 -06:00
Isaac Marovitz
b3629e3a8b
Vertex buffer data
2024-12-23 21:09:25 -06:00
Isaac Marovitz
c216028d00
Dont be stupid
2024-12-23 21:09:18 -06:00
Isaac Marovitz
02fbcfbadb
Dont set 0 attributes
2024-12-23 21:09:07 -06:00
Isaac Marovitz
a5c1b6a255
Reset Descriptor instead of making a new object
2024-12-23 21:09:00 -06:00
Isaac Marovitz
be1d099879
Set Vertex Descriptor properly
2024-12-23 21:08:54 -06:00
Isaac Marovitz
3529fcd592
Start vertex descriptor work
2024-12-23 21:08:44 -06:00
Isaac Marovitz
3398977c97
Implement CreateProgram
2024-12-23 21:08:35 -06:00
Isaac Marovitz
fe62c794b9
Fix fragment output color
2024-12-23 21:08:21 -06:00
Isaac Marovitz
2e3509f8e8
Set TargetLanguage for Metal to MSL
2024-12-23 21:08:06 -06:00
Isaac Marovitz
d65858be25
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-12-23 21:07:58 -06:00
Isaac Marovitz
2a28950739
Fix ETC2 PTA formats
...
Format
2024-12-23 21:07:52 -06:00
Isaac Marovitz
4587905cd8
Partial TextureQuerySamples
2024-12-23 21:07:07 -06:00
Isaac Marovitz
9cc56a3bca
Fix instructions
2024-12-23 21:06:58 -06:00
Isaac Marovitz
b06afd1a1f
LDR ASTC
2024-12-23 21:06:52 -06:00
Isaac Marovitz
7182ac7233
Get build working again (values likely wrong)
2024-12-23 21:06:45 -06:00
Isaac Marovitz
398b6cb60e
dotnet format
2024-12-23 21:06:31 -06:00
Isaac Marovitz
c5522e3694
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-12-23 21:05:34 -06:00
Isaac Marovitz
a3da70edc2
Boot TOTK
2024-12-23 21:05:28 -06:00
Evan Husted
14999a1d51
Merge branch 'master' into new-metal
2024-12-23 21:04:54 -06:00
Isaac Marovitz
94e699eeba
Boot Sonic Mania
2024-12-23 21:01:19 -06:00
Isaac Marovitz
b1785c0b14
Update for new Shader IR format
2024-12-23 21:01:10 -06:00
Isaac Marovitz
84c90f8895
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-12-23 21:00:54 -06:00
Isaac Marovitz
dc4d3078ef
Vertex Input Attributes
2024-12-23 21:00:45 -06:00
Isaac Marovitz
4b5c3d7fc6
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-12-23 21:00:23 -06:00
Isaac Marovitz
5a802a550b
Fix Metal Validation Error
2024-12-23 21:00:16 -06:00
Isaac Marovitz
7c31a411df
SDL2 Headless Metal Backend support
2024-12-23 20:59:56 -06:00
Isaac Marovitz
8b9d6ffc94
Easier capture stuff
2024-12-23 20:58:47 -06:00
Isaac Marovitz
4cde7a4125
Define MaxFramesPerCapture
2024-12-23 20:58:39 -06:00
Isaac Marovitz
c1ef270b9d
Cleanup encoder getting + Fix capture overflow
2024-12-23 20:58:32 -06:00
Evan Husted
2812f01643
merge leftovers
2024-12-23 20:58:17 -06:00
Isaac Marovitz
7441d94f10
Formatting
2024-12-23 20:57:31 -06:00
Isaac Marovitz
a8b4e643d0
Start of MSL instructions
...
Remaining functions
2024-12-23 20:55:40 -06:00
Isaac Marovitz
a7908c187d
Warn when generating unsupported shader
2024-12-23 20:55:27 -06:00
Isaac Marovitz
25dba8da7c
Pass sampler to Blit shader
2024-12-23 20:55:21 -06:00
Isaac Marovitz
0edec0d3ff
Shader comments
2024-12-23 20:55:12 -06:00
Isaac Marovitz
fb8749ce4e
HelperShaders class
2024-12-23 20:53:42 -06:00
Isaac Marovitz
d36c285b79
Undertale boots
2024-12-23 20:53:33 -06:00
Isaac Marovitz
179482e9cb
Check if packed depth is supported
2024-12-23 20:53:19 -06:00
Isaac Marovitz
671aff68a6
Fix RGB Seizure
2024-12-23 20:53:06 -06:00
Isaac Marovitz
8bf33b3098
Barry is here mashallah
2024-12-23 20:52:40 -06:00
Isaac Marovitz
6a115becef
Seizure my beloved is working
2024-12-23 20:52:32 -06:00
Isaac Marovitz
ed445e001a
SetData
2024-12-23 20:52:22 -06:00
Isaac Marovitz
93f31bd08a
Look ma no crash
2024-12-23 20:44:22 -06:00
Isaac Marovitz
a60ecea4c3
Whitespace
2024-12-23 20:44:19 -06:00
Isaac Marovitz
ff0362063a
TODO
2024-12-23 20:44:13 -06:00
Isaac Marovitz
e0ea464c40
BeginComputePass
2024-12-23 20:44:01 -06:00
Isaac Marovitz
05002ae234
SetDepthTest
2024-12-23 20:43:52 -06:00
Isaac Marovitz
dc60b76748
SetStencilTest
2024-12-23 20:43:43 -06:00
Isaac Marovitz
cc3c7901b6
Forgot depth
2024-12-23 20:43:37 -06:00
Isaac Marovitz
15ad03bc04
Texture usage
2024-12-23 20:43:32 -06:00
Isaac Marovitz
1d01fbf6b1
CopyBuffer to Buffer
2024-12-23 20:43:10 -06:00
Isaac Marovitz
1e835aa56f
CopyTo Buffer
2024-12-23 20:42:50 -06:00
Evan Husted
93e5ff0137
up to date with 08126b26b1
2024-12-23 20:41:07 -06:00
Evan Husted
6d513cad1e
merging leftovers
2024-12-23 20:36:29 -06:00
Evan Husted
cbad43b003
some initial metal commits cherry-picked
2024-12-23 20:35:49 -06:00
Daenorth
3094df54dd
Update Norwegian Translation ( #418 )
...
Canary release job / Create tag (push) Waiting to run
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swiggybobo
2024-12-23 17:03:33 -06:00
GabCoolGuy
a560d2efdb
UI: Added missing french locales/Translated french locales ( #415 )
...
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
asfasagag
a270dc721c
UI: Option to resize window to 1440p, 2160p ( #432 )
...
Canary release job / Create tag (push) Waiting to run
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Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
23b0b22400
UI: Ensure last played date & time are always on 2 separate lines, for consistency.
Canary release job / Create tag (push) Waiting to run
Canary release job / Release for linux-arm64 (push) Waiting to run
Canary release job / Release for linux-x64 (push) Waiting to run
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2024-12-22 16:08:12 -06:00
Evan Husted
3dfbf55611
Merge remote-tracking branch 'origin/master'
2024-12-22 16:01:19 -06:00
Evan Husted
cb355f504d
UI: Rearrange help menu item & merge wiki page link buttons into a "category" button.
2024-12-22 16:01:09 -06:00
Marco Carvalho
b5483d8fe0
Prefer generic overload when type is known ( #430 )
2024-12-22 13:23:35 -06:00
Evan Husted
8259f790d7
misc: Cleanup locale validator
2024-12-22 13:19:10 -06:00
Evan Husted
1ea345faa7
UI: Move Match PC Time to next to the time selector & change label & tooltip to clarify behavior further.
Canary release job / Create tag (push) Waiting to run
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2024-12-22 12:53:48 -06:00
Marco Carvalho
5913ceda40
Avoid zero-length array allocations ( #427 )
2024-12-22 11:36:05 -06:00
Marco Carvalho
decd37ce6d
Add missing "yield return" ( #424 )
Canary release job / Create tag (push) Waiting to run
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2024-12-21 23:28:31 -06:00
Hack茶ん
67ec10feea
Korean translation update ( #422 )
2024-12-21 22:46:57 -06:00
Evan Husted
4c7cb54ec6
misc: I may be stupid
2024-12-21 21:52:04 -06:00
Evan Husted
f898a5ecf4
Remove code references to having a flatpak version
Canary release job / Create tag (push) Waiting to run
Canary release job / Release for linux-arm64 (push) Waiting to run
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Canary release job / Release MacOS universal (push) Waiting to run
2024-12-21 20:06:59 -06:00
Evan Husted
2fac0f4db1
Specify it's date & time
2024-12-21 20:00:16 -06:00
Evan Husted
0f18df982f
UI: localize the button & make it smaller
2024-12-21 19:59:16 -06:00
Evan Husted
d9fe0da345
UI: Button to set emulator time based on system time in settings, under the time settings.
...
Partially resolves #355 . I think that wanted automatic. If automatic functionality is still desired even with this change then that will be considered.
2024-12-21 19:43:40 -06:00
Evan Husted
1f0fa525a3
UI: some languages did already say Firmware version oddly enough
2024-12-21 19:03:08 -06:00
Evan Husted
e15a207656
misc: Improve broken locale.json crash message
2024-12-21 18:58:53 -06:00
Evan Husted
77ef82d92a
misc: Cache LocalesJson when loading locale
2024-12-21 18:57:05 -06:00
Evan Husted
ba199f4325
UI: Change "System Version" to "Firmware Version" and change 0.0 when firmware is not installed to NaN
2024-12-21 18:34:07 -06:00
Evan Husted
4171913baf
misc: One additional usage of Lock & comment why it's not used on the others.
2024-12-21 17:05:55 -06:00
Evan Husted
5b36a9cf9f
chore: small cleanups
2024-12-21 17:05:55 -06:00
GabCoolGuy
a460eda195
UI: Fixed some light theme colors ( #420 )
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Closes #419
2024-12-21 11:19:29 -06:00
sunshineinabox
c77c1acd08
Resolve Image Usage Validation Error ( #296 )
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This was a missed change that would resolve Image Usage validation error
that is created fairly frequently.
``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum:
-55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ]
Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; |
MessageID = 0xfcaee507 | vkCreateImageView():
pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage
(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include
any bits that were not set in VkImageCreateInfo::usage
(VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
of the image. The Vulkan spec states: If the pNext chain includes a
VkImageViewUsageCreateInfo structure, and image was not created with a
VkImageStencilUsageCreateInfo structure included in the pNext chain of
VkImageCreateInfo, its usage member must not include any bits that were
not set in the usage member of the VkImageCreateInfo structure used to
create image
(https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662 )
Objects: 1
[0] 0x260b9d1f6b8, type: 10, name: NULL
``
2024-12-20 16:31:05 -06:00
Evan Husted
2fa3a7bfa1
HLE: rename AmiiboDecrypter to AmiiboDecryptor
2024-12-20 15:44:01 -06:00
Evan Husted
381921390a
UI: Only show Amiibo bin scan menu item if the key file exists
2024-12-20 15:41:18 -06:00
Jacobwasbeast
221524d879
Added Support for 532-Byte Amiibo BIN Files ( #412 )
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Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
* 133 (85h) PWD
* 134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
2024-12-20 13:54:27 -06:00
LotP1
9cddf3b66b
Unified locales ( #391 )
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Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
2024-12-20 13:27:11 -06:00
Jacobwasbeast
0adaa4cb96
Adds the ability to read and write to amiibo bin files ( #348 )
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This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00
Marco Carvalho
ff6628149d
Migrate to .NET 9 ( #198 )
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2024-12-19 18:52:25 -06:00
Evan Husted
8db5a7e98b
UI: Fix logo aliasing
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2024-12-17 21:20:49 -06:00
GabCoolGuy
8e00cb5232
UI: Add faq, setup and multiplayer guides to the Help dropdown ( #383 )
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2024-12-15 10:45:37 -06:00
Evan Husted
2cd54d0da0
Remove icon padding
2024-12-14 08:03:17 -06:00
Evan Husted
b97b8ca8f5
Logo from PR #381 everywhere
2024-12-14 07:27:07 -06:00
Daenorth
1b9656e960
Norwegian Translation ( #338 )
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2024-12-13 03:56:20 -06:00
Hack茶ん
8994e7476c
Korean Former Maintainers & About description translations ( #371 )
2024-12-13 03:54:07 -06:00
rrondo
b3944a18b7
Some changes to Ukrainian localization (uk_UA.json) ( #356 )
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I made some small corrections and translated the lines that didn’t have
translations.
2024-12-10 11:58:53 -06:00
Evan Husted
1a005f96e7
Merge remote-tracking branch 'origin/master'
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2024-12-08 13:05:47 -06:00
Evan Husted
072cd2824a
misc: chore: Simplify Updater version parsing.
2024-12-08 13:05:35 -06:00
Evan Husted
9da97bc911
misc: chore: Collapse XCIFileTrimmerLog implementations into a single class.
2024-12-08 13:05:09 -06:00
Evan Husted
39252b7267
UI: Update About window with the current status of the project.
2024-12-08 13:04:01 -06:00
Evan Husted
ec11bf2af9
i18n: Clean out old translations and reset outdated ones
2024-12-07 08:53:23 -06:00
bangfire
8ae72c1a00
Fix Windows Terminal hide/show functions ( #342 )
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https://stackoverflow.com/a/78577080
2024-12-07 07:17:39 -06:00
Evan Husted
06abba25c1
UI: Adapt accent color to the user's system.
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https://amwx.github.io/FluentAvaloniaDocs/pages/FATheme/Accents#using-the-systems-accent-color
2024-12-07 06:22:46 -06:00
Evan Husted
de00a71690
UI: Fix missing total DLC count.
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Fixes #347 .
2024-12-07 05:48:11 -06:00
Evan Husted
315a1819c0
Attempt #2
2024-12-07 05:31:37 -06:00
Evan Husted
4ffb8aef12
Try and fix nullref
2024-12-07 05:21:16 -06:00
Evan Husted
290a6ad5de
HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers.
2024-12-07 04:30:04 -06:00
Evan Husted
eda4f4349b
headless: Actually log the command line errors
2024-12-07 04:06:22 -06:00
Evan Husted
5fbcb1f3a7
misc: chore: Cleanups & unused parameter removal
2024-12-07 04:06:22 -06:00
WilliamWsyHK
d00754477e
Add Firmware keyword in log if it is indeed firmware ( #343 )
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Co-authored-by: LotP1 <rasmus.stilling.pedersen1@gmail.com>
2024-12-07 04:03:01 -06:00
maxdlpee
0bc1eddaeb
Update Spanish translation ( #332 )
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- Added translations for XCI trimmer
- Added translations for Cabinet applet
- Added translations for Keys installer
- Other miscellaneous translations added
2024-12-06 21:57:35 -06:00
Luke Warner
baad1e313f
Stub Ldn.Lp2p.ISfService: 776 (DestroyGroup) ( #353 )
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This prevents a crash in Mario Kart Live: Home Circuit that would occur
after exiting the kart pairing screen.
2024-12-06 14:43:31 -06:00
Hack茶ん
a1e6d11dcb
Update Korean translation ( #352 )
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2024-12-06 09:18:09 -06:00
Evan Husted
1d0152b961
UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version.
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Removed the "Game:" prefix in front of FPS.
2024-12-04 03:37:21 -06:00
Evan Husted
07690e4527
chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult.
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2024-12-04 02:24:40 -06:00
Jacobwasbeast
08b7257be5
Add the Cabinet Applet ( #340 )
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This adds the missing Cabinet Applet, which allows for formatting
Amiibos and changing their names.
2024-12-02 23:40:02 -06:00
Luke Warner
17483aad24
ARMeilleure: Allow TPIDR2_EL0 to be set properly ( #339 )
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2024-12-02 14:42:07 -06:00
Luke Warner
6b5cb151c3
Implement and stub services required for Mario Kart Live: Home Circuit ( #331 )
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These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.
Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.
### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
2024-11-30 17:20:48 -06:00
LotP1
facc12a94a
JIT Sparse Function Table random crash fix ( #319 )
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A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
2024-11-29 16:32:55 -06:00
Hack茶ん
8e55e6d6d7
Korean translation for key install tool ( #329 )
2024-11-29 15:39:11 -06:00
Nicola
346dfe9542
Added Tool for installing keys ( #233 )
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#232

2024-11-28 17:32:07 -06:00
Jonas Henriksson
8a2b56cae6
Fix logic surrounding PushDescriptors in Vulkan ( #257 )
2024-11-28 17:00:12 -06:00
TheToid
baf179efdb
ignore macos attribute files ( #302 )
2024-11-28 16:55:51 -06:00
Evan Husted
2a72fb2088
UI: RPC: Add Diablo III
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2024-11-26 17:15:11 -06:00
Luke Warner
0caeab2270
Remove 'Enter' hotkey in settings menu ( #95 )
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This allows the Enter key to be bound to a button when using the
Avalonia UI.
2024-11-25 13:46:41 -06:00
GabCoolGuy
f72d2c1b2b
UI: Add Mii Edit Applet Locale ( #311 )
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This allows the "Mii Edit Applet" dropdown to be localized ( I already
went ahead and localized French )
2024-11-25 13:43:01 -06:00
Hack茶ん
a18cecbc30
Korean "Show Changelog" translation ( #313 )
2024-11-25 13:40:39 -06:00
Keaton
2e6794e69b
Add custom refresh rate mode to VSync option ( #238 )
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Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval
The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.
Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.
---------
Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00
GabCoolGuy
7e16fccfc1
UI: Fix icons getting cutoff in the About window ( #310 )
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Before:

After:

2024-11-24 11:33:53 -06:00
Daniel Zauner
a81212bbf1
Fix window decorations being too wide ( #309 )
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2024-11-24 09:49:44 -06:00
Evan Husted
e8d3ad4d8b
UI: RPC: TSUKIHIME -A piece of blue glass moon- asset image
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2024-11-23 13:10:53 -06:00
LotP1
e653848a2c
JIT Sparse Function Table ( #250 )
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More up to date build of the JIT Sparse PR for continued development.
JIT Sparse Function Table was originally developed by riperiperi for the
original Ryujinx project, and decreased the amount of layers in the
Function Table structure, to decrease lookup times at the cost of
slightly higher RAM usage.
This PR rebalances the JIT Sparse Function Table to be a bit more RAM
intensive, but faster in workloads where the JIT Function Table is a
bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and
potentially slow DDR4) will see a slight performance decrease.
This PR also implements a base for a PPTC profile system that could
allow for PPTC with ExeFS mods enabled in the future.
This PR also potentially fixes a strange issue where Avalonia would time
out in some rare instances, e.g. when running ExeFS mods with TotK and a
strange controller configuration.
---------
Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-11-22 15:33:44 -06:00
Evan Husted
5534001152
UI: Always save screenshots to the Ryujinx data directory.
2024-11-22 15:08:24 -06:00
Evan Husted
e05875a079
UI: It's called "live testing."
2024-11-22 14:52:56 -06:00
Evan Husted
49eeb26b6f
UI: I may be stupid. Primary button result is Ok, not Yes.
2024-11-22 14:46:10 -06:00
Evan Husted
f8d63f9a2f
UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version.
2024-11-22 14:38:58 -06:00
GabCoolGuy
e2b7738465
Add all the missing locales from XCI Trimmer and LDN merge ( #281 )
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Hello any fellow developers that may be reading this. Whenever you add
any new locales to `en_US.json`, please make sure to add them to the
rest of the locale files. I will not always be there to add them myself.
2024-11-22 11:07:47 -06:00
GabCoolGuy
1d42c29335
Add more mentions of canary ( #258 )
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This should hopefully make it clearer whether or not you're using
canary.
Changelog:
- Changed github workflows to have "canary" in the zip files
- Added `App.FullAppName` in the about section, so that it's clear in
there too
- Changed log name for canary builds to
`Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log`
(normal builds should still be
"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
2024-11-21 12:34:53 -06:00
Luke Warner
c0a4d95c5d
ARMeilleure: Implement TPIDR2_EL0 ( #280 )
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This is an implementation of the TPIDR2_EL0 register. There may be more
potential use-cases for this register not included in this PR, but this
implements the use-case seen in SuperTuxKart.
2024-11-19 13:02:24 -06:00
Evan Husted
c3831428e0
Try and fix weird nullref
2024-11-19 10:22:11 -06:00
Nicola
8444e4dca0
Fixed mime types button not updating after install/uninstall ( #241 )
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2024-11-19 02:16:15 -06:00
Narugakuruga
008d908c5a
Update Chinese locale missing line ( #259 )
2024-11-19 01:59:56 -06:00
Nicola
df5002bdbf
Created bool to store if the "Avilable Update" should be hidden on startup (--hide-updates) ( #272 )
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fixes #263
2024-11-19 01:52:51 -06:00
GabCoolGuy
f4b757c584
Add XCITrimmerTrim and XCITrimmerUntrim Locales ( #273 )
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2024-11-18 15:05:00 -06:00
Evan Husted
2e1ede5348
Merge remote-tracking branch 'origin/master'
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2024-11-17 00:58:10 -06:00
Evan Husted
52f42d450f
try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs
2024-11-17 00:57:56 -06:00
jzumaran
11416e2167
i18n: es_ES: Added missing translations and minor fixes ( #242 )
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Added missing translations and fixed a few spelling mistakes.
2024-11-17 00:17:56 -06:00
Nicola
e5d076a1b2
Fixed some broken urls ( #249 )
2024-11-17 00:16:05 -06:00
Nicola
d394dd769a
Updated IT translation file ( #243 )
2024-11-17 00:15:06 -06:00