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Don’t change Render State if Vertex Function is Invalid
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1 changed files with 6 additions and 0 deletions
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@ -449,6 +449,12 @@ namespace Ryujinx.Graphics.Metal
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{
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Program prg = (Program)program;
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if (prg.VertexFunction == null)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, "Invalid Vertex Function!");
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return;
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}
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_renderEncoderState = new RenderEncoderState(
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prg.VertexFunction,
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prg.FragmentFunction,
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