Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)
Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.
❗❗❗ **WARNING!** ❗❗❗
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
fixes the GetConfig service call, which now returns success correctly
adds support for getting the device serial number (which is fake and
reports as "RYU00000000000")
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.
closes https://github.com/Ryubing/Ryujinx/issues/532
This PR changes the core count to be defined in the device instead of
being a const value.
This is mostly a change for future features I want to implement and
should not impact any functionality.
The console will now log the range of cores requested from the
application, and for now, if the requested range is not 0 to 2 (the 3
cores used for application emulation), it will give an error message
which tells the user to contact me on discord. I'm doing this because
I'm interested in finding applications/games that don't use 3 cores and
the error will be removed in the future once I've gotten enough data.
XC2 has 2 editions, one JP and one global. I own the JP version and
suffered from the soft-lock, meanwhile the current hack only works for
global edition, so PR is simply include JP edition from the hack.
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
Input config is not inherited at this time.
Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
* 133 (85h) PWD
* 134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.
Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.
### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval
The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.
Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.
---------
Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
More up to date build of the JIT Sparse PR for continued development.
JIT Sparse Function Table was originally developed by riperiperi for the
original Ryujinx project, and decreased the amount of layers in the
Function Table structure, to decrease lookup times at the cost of
slightly higher RAM usage.
This PR rebalances the JIT Sparse Function Table to be a bit more RAM
intensive, but faster in workloads where the JIT Function Table is a
bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and
potentially slow DDR4) will see a slight performance decrease.
This PR also implements a base for a PPTC profile system that could
allow for PPTC with ExeFS mods enabled in the future.
This PR also potentially fixes a strange issue where Avalonia would time
out in some rare instances, e.g. when running ExeFS mods with TotK and a
strange controller configuration.
---------
Co-authored-by: Evan Husted <gr33m11@gmail.com>
Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)
This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.
Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.
Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>
* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property
* fix: incorrect comment change
* Allow creating texture aliases on texture pool
* Delete old image format override code
* New format incompatible alias
* Missing bounds check
* GetForBinding now takes FormatInfo
* Make FormatInfo struct more compact
* Kernel: Wake cores from idle directly rather than through a host thread
Right now when a core enters an idle state, leaving that idle state requires us to first signal the core's idle thread, which then signals the correct thread that we want to run on the core. This means that in a lot of cases, we're paying double for a thread to be woken from an idle state.
This PR moves this process to happen on the thread that is waking others out of idle, instead of an idle thread that needs to be woken first.
For compatibility the process has been kept as similar as possible - the process for IdleThreadLoop has been migrated to TryLeaveIdle, and is gated by a condition variable that lets it run only once at a time for each core. A core is only considered for wake from idle if idle is both active and has been signalled - the signal is consumed and the active state is cleared when the core leaves idle.
Dummy threads (just the idle thread at the moment) have been changed to have no host thread, as the work is now done by threads entering idle and signalling out of it.
This could put a bit of extra work on threads that would have triggered `_idleInterruptEvent` before, but I'd expect less work than signalling all those reset events and the OS overhead that follows. Worst case is that other threads performing these signals at the same time will have to wait for each other, but it's still going to be a very short amount of time.
Improvements are best seen in games with heavy (or very misguided) multithreading, such as Pokemon: Legends Arceus. Improvements are expected in Scarlet/Violet and TOTK, but are harder to measure.
Testing on Linux/MacOS still to be done, definitely need to test more games as this affects all of them (obviously) and any issues might be rare to encounter.
* Remove _idleThread entirely
* Use spinwait so we don't completely blast the CPU with cmpxchg
* Didn't I already do this
* Cleanup
* Add files via upload
* Update IHidServer.cs
mistakes...
* format
how do i do it
* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
Co-authored-by: Agatem <agaatem@outlook.com>
* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
Co-authored-by: Agatem <agaatem@outlook.com>
* bruh
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use readuint32 instead
* second thought
* i hope it works
thanks someone higher up with the same thing
* pid
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* styles i think
* Apply suggestions from code review
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
---------
Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.
Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
* perf: use ByteMemoryPool
* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`
* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl
* perf: use GetReadOnlySequence() instead of GetSpan()
* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it
* remove comment about copySize
* remove unnecessary Clear()
* Delete old 16KB page workarounds
* Rename Supports4KBPage to UsesPrivateAllocations
* Format whitespace
* This one should be false too
* Update XML doc
* ts: Migrate service to Horizon project
This PR migrate the `ts` service (stored in `ptm`) to the Horizon project:
- It stubs all known IPCs.
- IpcServer consts are checked by RE.
Closes#6480
* Fix args
* Add host tracked memory manager mode
* Skipping flush is no longer needed
* Formatting + revert unrelated change
* LightningJit: Ensure that dest register is saved for load ops that do partial updates
* avoid allocations when doing address space lookup
Add missing improvement
* IsRmwMemory -> IsPartialRegisterUpdateMemory
* Ensure we iterate all private allocations in range
* PR feedback and potential fixes
* Simplified bridges a lot
* Skip calling SignalMappingChanged if Guest is true
* Late map bridge too
* Force address masking for prefetch instructions
* Reprotection for bridges
* Move partition list validation to separate debug method
* Move host tracked related classes to HostTracked folder
* New HostTracked namespace
* Move host tracked modes to the end of enum to avoid PPTC invalidation
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)
---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
* Update for 2.x changes
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
* Update SixLabors.ImageSharp to 2.1.7
This is the latest version we can update to without the license change.
* Update SixLabors.ImageSharp.Drawing to v1.0.0
This is the latest version we can update to without the license change.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
* AccountService: Cache token data
This method appears to indicate that the token returned should be cached. I've made it so that it generates a token that lasts until its expiration time, and reuses it on subsequent calls.
* Private naming convention
* Migrate friends service to new IPC
* Add a note that the pointer buffer size and domain counts are wrong
* Wrong length
* Format whitespace
* PR feedback
* Fill in structs from PR feedback
* Missed that one
* Somehow forgot to save that one
* Fill in enums from PR review
* Language enum, NotificationTime
* Format whitespace
* Fix the warning
* Mod: Do LayeredFs loading Parallel to improve speed
This fixes and superseed #5672 due to inactivity, nothing more.
(See original PR for description)
Testing are welcome.
Close#5661
* Addresses gdkchan's feedback
* commit to test mako change
* Revert "commit to test mako change"
This reverts commit 8b0caa8a21db298db3dfcbe5b7e9029c4f066c46.