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## Touchscreen Fix - Added `GetScreenPositionNullable` for touch coordinate validation - Returns `null` when touch is outside the rendered screen area - Files: src/Ryujinx.Input/IMouse.cs, src/Ryujinx.Input/HLE/TouchScreenManager.cs ## LibraryAppletMyPage (User Page) - Added Actions → Tools → User Page menu item - Launches the MyPage system applet (program ID 0x0100000000001013) - Files: src/Ryujinx/UI/Views/Main/MainMenuBarView.axaml, MainMenuBarView.axaml.cs ## HLE Services Implementation ### HID System Server - 850: SetTouchScreenDefaultConfiguration - 851: GetTouchScreenDefaultConfiguration - 1200: AcquireConnectionTriggerTimeoutEvent - 1201: SendConnectionTrigger - 1202: AcquireDeviceRegisteredEventForControllerSupport - 1203: GetAllowedBluetoothLinksCount ### acc:aa (IBaasAccessTokenAccessor) - 0: EnsureCacheAsync - 1: LoadCache - 2: GetDeviceAccountId - 50: RegisterNotificationTokenAsync - 51: UnregisterNotificationTokenAsync ### nim (IShopServiceAsync) - Commands 0-5: Cancel, GetSize, Read, GetErrorCode, Request, Prepare ### LDN Monitor Service (NEW) - IMonitorServiceCreator: Added CreateMonitorService (command 0) - IMonitorService: GetStateForMonitor, GetNetworkInfoForMonitor, GetIpv4AddressForMonitor, GetDisconnectReasonForMonitor, GetSecurityParameterForMonitor, GetNetworkConfigForMonitor, AttachStateChangeEvent, InitializeMonitor, FinalizeMonitor ## Applet Infrastructure - ILibraryAppletSelfAccessor: Rewrite to support MiiEdit, MyPage applets - AppletStateMgr: Complete rewrite with proper state machine and focus handling - ICommonStateGetter: Updated ReceiveMessage and RequestToAcquireSleepLock
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Markdown
# Documents Index
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This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
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Intro to Ryujinx
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==================
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Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
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* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
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* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
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* Audio output is entirely supported via C# wrappers for SDL3, with OpenAL & libsoundio as fallbacks.
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Getting Started
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===============
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- [Installing the .NET SDK](https://dotnet.microsoft.com/download)
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- [Official .NET Docs](https://docs.microsoft.com/dotnet/core/)
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Contributing (Building, testing, benchmarking, profiling, etc.)
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===============
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If you want to contribute a code change to this repo, start here.
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- [Contributor Guide](../CONTRIBUTING.md)
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Coding Guidelines
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=================
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- [C# coding style](coding-guidelines/coding-style.md)
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- [Service Implementation Guidelines - WIP](https://gist.github.com/gdkchan/84ba88cd50efbe58d1babfaa7cd7c455)
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Project Docs
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=================
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To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
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