Commit graph

27184 commits

Author SHA1 Message Date
spectranator
2584efc399 Reset enabled state for label_token_icon 2024-07-26 17:36:56 +02:00
spectranator
67ca7ae54d Refactor 2024-07-26 17:35:38 +02:00
spectranator
c43b256492 Fixed getGeneratedTokenCode function declaration 2024-07-26 16:48:18 +02:00
anon
5fa49e2cce rolled back About dialog spacing change, irrelevant to this PR 2024-07-26 08:42:44 +00:00
anon
2fcfb18256 rolling back unused changes part3 2024-07-26 08:34:17 +00:00
anon
63e51a7c82 rolling back unused label changes for token links part2 2024-07-26 08:31:36 +00:00
anon
293816e04c rolling back unused label changes for token links part1 2024-07-26 08:30:22 +00:00
anon
f19e136818 move token prefix into token generator 2024-07-25 17:41:25 +00:00
anon
641892d4b5 minor comment change 2024-07-25 16:40:39 +00:00
anon
cdbc6d7854 clarify original code block for ConfigureWeb::VerifyLogin() 2024-07-25 16:39:08 +00:00
anon
fe75e02f61 remove getGeneratedTokenCode() from settings.h 2024-07-25 16:34:26 +00:00
anon
5158ff54ab remove getGeneratedTokenCode() from settings.cpp 2024-07-25 16:33:29 +00:00
anon
9cb8d137a4 move getGeneratedTokenCode() locally into ConfigureWeb 2024-07-25 16:32:07 +00:00
anon
949465b79d Separate check of empty yuzu_username and yuzu_token
yuzu_username is now automatically set to the current profile, so the previous check to see if yuzu_username is empty would leave the token as blank until you specifically hit the "Reset Token" button. Now with them separate, the default assignment of yuzu_username is just a backup since it will probably never be empty.

The token is separately checked, and a new one is generated if it's currently empty.
2024-07-25 15:41:13 +00:00
anon
9499b2a855 clarified comment on the one token-related line in profile manager 2024-07-25 13:32:29 +00:00
anon
e64251449e Change getCurrentEpochTimestamp() to getGeneratedTokenCode() part3 2024-07-25 13:25:03 +00:00
anon
8a6dace81b Change getCurrentEpochTimestamp() to getGeneratedTokenCode() part2 2024-07-25 13:23:32 +00:00
anon
5be3ec5b58 Change getCurrentEpochTimestamp() to getGeneratedTokenCode() part1 2024-07-25 13:21:37 +00:00
anon
671cbd4d66 change token prefix to generic "token-" 2024-07-25 13:13:14 +00:00
anon
9930bc4cd0 Change message above token field on Web tab 2024-07-25 13:12:12 +00:00
anon
ce1f497273 Update src/yuzu/configuration/configure_web.cpp 2024-07-25 12:34:27 +00:00
anon
414e39a2a5 change Verify button label to Reset Token 2024-07-25 07:43:27 +00:00
anon
100edcdcce making changes to convert Verify button to Reset Token 2024-07-25 07:41:34 +00:00
anon
b4d97392ef Update src/yuzu/configuration/configure_profile_manager.cpp 2024-07-21 15:07:19 +00:00
anon
8d303c1257 Update src/yuzu/configuration/configure_web.cpp 2024-07-21 14:17:33 +00:00
anon
0f746e8ce7 Update src/common/settings.cpp 2024-07-21 14:16:06 +00:00
anon
ddcfbd632b Update src/common/settings.h 2024-07-21 14:15:30 +00:00
anon
d98bca1b0c changed label of hidden button back to "Verify" 2024-07-21 00:57:43 +00:00
anon
11ed349341 hides first token link and the verify button 2024-07-21 00:52:13 +00:00
anon
fa259337cd Update src/yuzu/multiplayer/host_room.cpp 2024-07-20 20:47:59 +00:00
anon
cefaf980da Update src/yuzu/configuration/configure_web.ui 2024-07-20 20:47:59 +00:00
anon
b9d6b7a92c Update src/yuzu/configuration/configure_web.cpp 2024-07-20 20:47:59 +00:00
anon
fac397aebe Update src/yuzu/aboutdialog.ui 2024-07-20 20:47:59 +00:00
anon
ede46f9bd2 correct URLs for build guides (#21)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/21
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-20 20:34:08 +00:00
spectranator
f615bac08e FAQ: Mention Reddit issues 2024-07-19 19:48:00 +00:00
spectranator
00ac6ff600 FAQ: Added notes about Android builds and mention the work of contributors in general (not just me) 2024-07-19 19:40:39 +00:00
anon
b5e4a009b4 add build guides (#16)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/16
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-19 19:22:35 +00:00
anon
8935e96db9 re-enable translations for GUI (#11)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/11
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-19 19:17:42 +00:00
echosys
7e27e6476d Add option to only optimize SPIRV during load (#13)
Adds a new option "On Load" to the "Optimize SPIRV output" option that turns on optimizations during the loading of the shader cache from disk, but turns it off after that.
The previous checkbox states have been named "Never" for unchecked and "Always" for checked.

The idea is that once the shader cache has most of the shaders in a game cached they can be optimized during initial game startup (where a performance hit matters less) and the few shaders that get compiled during runtime are not optimized to reduce performance hits.

Most of the commit is adding the setting to the Android app, the main logic is in the `gl_shader_cache.cpp` and `vk_pipeline_cache.cpp` files.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/13
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-07-19 19:14:19 +00:00
spectranator
224ec03070 Added note about fake websites to README 2024-07-11 22:26:03 +00:00
anon
32b2991a53 Update README.md for logo location (#8)
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/8
Co-authored-by: anon <anon@noreply.localhost>
Co-committed-by: anon <anon@noreply.localhost>
2024-07-11 22:15:04 +00:00
spectranator
238c5e33dd Updated README for new mirror repository 2024-07-11 23:44:48 +02:00
spectranator
e3ea6f2059 Revert "Added abgr8 srgb to d24s8 conversion shader"
This reverts commit e8f43b7078.
2024-07-06 22:39:54 +02:00
mateomaui
93c9c33b9f revert changes introduced in EA3835 to audio sink auto-select, fixing stuttering in Diablo 3, etc (#3)
Reverts most of this commit (but not all, some parts are still needed, or were reverted already in later EAs): 39c8ddcda2 or 39c8ddcda2

Above commit to the audio sink was first included in EA-3835, changing the way an audio engine is auto-selected by lowest latency... but still doesn't work very well, often using cubeb when it should use SDL.

A side effect of this was that microstuttering was introduced in a few titles. In Diablo 3, the main player character appears to teleport forward a few steps, every couple of steps. It's a consistent, constant stutter when simply walking forward. Occurs for both SDL and cubeb, with cubeb noticeably worse.

3834 and 3833 didn't have this issue with SDL, and the commit above was the bulk of the changes for 3835. Reverting those changes back to the 3833 version has fixed the stutter (for me at least) in D3 as long as SDL is selected (cubeb still stutters). The only observed negative is the audio engine may need to be manually selected in global settings instead of using auto.

Also seems to have fixed intermittent microstutters in TOTK and RDR. Unaware of other titles this may fix, or possibly create a problem for (though creating issues probably is not likely.)
2024-07-06 20:38:09 +00:00
Jarrod Norwell
e8f43b7078 Added abgr8 srgb to d24s8 conversion shader 2024-07-06 20:38:09 +00:00
spectranator
fb0ec55198 Note added to README about DEFINITELY incoming DMCA takedown 2024-07-06 22:31:49 +02:00
spectranator
a9f6342ea4 Added ILibraryAppletSelfAccessor::UnpopInData stub 2024-06-30 17:55:17 +02:00
spectranator
b1895cf7ae Changed some outdated statements in README 2024-06-30 17:41:41 +02:00
Reg Tiangha
c432641245 MacOS: Fix Debugger namespace naming confilct 2024-06-30 15:18:24 +00:00
Reg Tiangha
ccd735ec8a hardware_composer.cpp: Add missing includes 2024-06-30 15:18:24 +00:00