stremio-web/src/services/GamepadContext/GamepadProvider.tsx
2026-04-29 17:25:35 +03:00

271 lines
10 KiB
TypeScript

// Copyright (C) 2017-2026 Smart code 203358507
import React, { useEffect, useRef, useCallback, useState } from 'react';
import { useTranslation } from 'react-i18next';
import useToast from 'stremio/common/Toast/useToast';
import GamepadContext from './GamepadContext';
import type { ControllerType } from './GamepadContext';
type GamepadEventHandlers = Map<string, Map<string, (data?: string) => void>>;
type GamepadProviderProps = {
enabled: boolean;
onGuide?: () => void;
children: React.ReactNode;
};
const detectControllerType = (gamepad: Gamepad): ControllerType => {
const id = gamepad.id.toLowerCase();
// Sony vendor id 054c — DualShock / DualSense / generic PlayStation
if (/sony|playstation|dualsense|dualshock|054c/.test(id)) return 'playstation';
// Microsoft vendor id 045e — Xbox / XInput
if (/xbox|microsoft|xinput|045e/.test(id)) return 'xbox';
// Browser "Standard Gamepad" mapping mirrors the Xbox layout
if (gamepad.mapping === 'standard') return 'xbox';
return 'generic';
};
const GamepadProvider = ({ enabled, onGuide, children }: GamepadProviderProps) => {
const { t } = useTranslation();
const toast = useToast();
const connectedGamepads = useRef<number>(0);
const lastButtonState = useRef<number[]>([]);
const lastButtonPressedTime = useRef<number>(0);
const axisTimer = useRef<number>(0);
const axisTimerRight = useRef<number>(0);
const eventHandlers = useRef<GamepadEventHandlers>(new Map());
const lockPrefix = useRef<string | null>(null);
const [controllerType, setControllerType] = useState<ControllerType>('generic');
const on = useCallback((event: string, id: string, callback: (data?: string) => void) => {
if (!eventHandlers.current.has(event)) {
eventHandlers.current.set(event, new Map());
}
const handlers = eventHandlers.current.get(event)!;
// Ensure only one handler per component
handlers.set(id, callback);
}, []);
const off = useCallback((event: string, id: string) => {
const handlersMap = eventHandlers.current.get(event);
handlersMap?.delete(id);
if (handlersMap?.size === 0) {
eventHandlers.current.delete(event);
}
}, []);
const lock = useCallback((prefix: string) => {
lockPrefix.current = prefix;
}, []);
const unlock = useCallback(() => {
lockPrefix.current = null;
}, []);
const emit = (event: string, data?: string) => {
if (eventHandlers.current.has(event)) {
const handlersMap = eventHandlers.current.get(event)!;
if (!handlersMap || handlersMap.size === 0) return;
if (lockPrefix.current) {
const matching = Array.from(handlersMap.entries())
.filter(([id]) => id.startsWith(lockPrefix.current!));
if (matching.length > 0) {
matching[matching.length - 1][1](data);
}
return;
}
const latestHandler = Array.from(handlersMap.values()).slice(-1)[0];
if (latestHandler) {
latestHandler(data);
}
}
};
const onGamepadConnected = useCallback((e: GamepadEvent) => {
setControllerType(detectControllerType(e.gamepad));
// @ts-expect-error show() expects no arguments
toast.show({
type: 'info',
title: t('GAMEPAD_CONNECTED'),
timeout: 4000,
});
}, [toast, t]);
const onGamepadDisconnected = useCallback(() => {
const remaining = Array.from(navigator.getGamepads()).filter(
(gp) => gp !== null
) as Gamepad[];
setControllerType(remaining.length > 0 ? detectControllerType(remaining[0]) : 'generic');
// @ts-expect-error show() expects no arguments
toast.show({
type: 'info',
title: t('GAMEPAD_DISCONNECTED'),
timeout: 4000,
});
}, [toast, t]);
useEffect(() => {
if (!enabled) return;
if (typeof navigator.getGamepads === 'function') {
const existing = Array.from(navigator.getGamepads()).filter(
(gp) => gp !== null
) as Gamepad[];
if (existing.length > 0) {
setControllerType(detectControllerType(existing[0]));
}
}
window.addEventListener('gamepadconnected', onGamepadConnected);
window.addEventListener('gamepaddisconnected', onGamepadDisconnected);
return () => {
window.removeEventListener('gamepadconnected', onGamepadConnected);
window.removeEventListener('gamepaddisconnected', onGamepadDisconnected);
};
}, [enabled, onGamepadConnected, onGamepadDisconnected]);
useEffect(() => {
if (onGuide) {
on('buttonX', 'gamepad-guide', onGuide);
}
return () => {
off('buttonX', 'gamepad-guide');
};
}, [onGuide]);
useEffect(() => {
if (!enabled || typeof navigator.getGamepads !== 'function') return;
let animationFrameId: number;
const updateStatus = () => {
if (document.hasFocus()) {
const currentTime = Date.now();
const controllers = Array.from(navigator.getGamepads()).filter(
(gp) => gp !== null
) as Gamepad[];
connectedGamepads.current = controllers.length;
controllers.forEach((controller, index) => {
const buttonsState = controller.buttons.reduce(
(buttons, button, i) => buttons | (button.pressed ? 1 << i : 0),
0
);
const processButton =
currentTime - lastButtonPressedTime.current > 250;
if (
lastButtonState.current[index] !== buttonsState ||
processButton
) {
lastButtonPressedTime.current = currentTime;
lastButtonState.current[index] = buttonsState;
if (buttonsState & (1 << 0)) emit('buttonA');
if (buttonsState & (1 << 1)) emit('buttonB');
if (buttonsState & (1 << 2)) emit('buttonX');
if (buttonsState & (1 << 3)) emit('buttonY');
if (buttonsState & (1 << 4)) emit('buttonLT');
if (buttonsState & (1 << 5)) emit('buttonRT');
}
const deadZone = 0.05;
const maxSpeed = 100;
let axisHandled = false;
if (controller.axes[0] < -deadZone) {
if (
currentTime - axisTimer.current >
maxSpeed + (2000 - Math.abs(controller.axes[0]) * 2000)
) {
emit('analog', 'left');
axisHandled = true;
}
}
if (controller.axes[0] > deadZone) {
if (
currentTime - axisTimer.current >
maxSpeed + (2000 - Math.abs(controller.axes[0]) * 2000)
) {
emit('analog', 'right');
axisHandled = true;
}
}
if (controller.axes[1] < -deadZone) {
if (
currentTime - axisTimer.current >
maxSpeed + (2000 - Math.abs(controller.axes[1]) * 2000)
) {
emit('analog', 'up');
axisHandled = true;
}
}
if (controller.axes[1] > deadZone) {
if (
currentTime - axisTimer.current >
maxSpeed + (2000 - Math.abs(controller.axes[1]) * 2000)
) {
emit('analog', 'down');
axisHandled = true;
}
}
if (axisHandled) axisTimer.current = currentTime;
let rightAxisHandled = false;
if (controller.axes.length > 2) {
if (controller.axes[2] < -deadZone) {
if (currentTime - axisTimerRight.current > maxSpeed + (2000 - Math.abs(controller.axes[2]) * 2000)) {
emit('analogRight', 'left');
rightAxisHandled = true;
}
}
if (controller.axes[2] > deadZone) {
if (currentTime - axisTimerRight.current > maxSpeed + (2000 - Math.abs(controller.axes[2]) * 2000)) {
emit('analogRight', 'right');
rightAxisHandled = true;
}
}
if (controller.axes[3] < -deadZone) {
if (currentTime - axisTimerRight.current > maxSpeed + (2000 - Math.abs(controller.axes[3]) * 2000)) {
emit('analogRight', 'up');
rightAxisHandled = true;
}
}
if (controller.axes[3] > deadZone) {
if (currentTime - axisTimerRight.current > maxSpeed + (2000 - Math.abs(controller.axes[3]) * 2000)) {
emit('analogRight', 'down');
rightAxisHandled = true;
}
}
}
if (rightAxisHandled) axisTimerRight.current = currentTime;
});
}
animationFrameId = requestAnimationFrame(updateStatus);
};
animationFrameId = requestAnimationFrame(updateStatus);
return () => {
cancelAnimationFrame(animationFrameId);
};
}, [enabled]);
return (
<GamepadContext.Provider value={{ on, off, lock, unlock, controllerType }}>
{children}
</GamepadContext.Provider>
);
};
export default GamepadProvider;