mirror of
https://github.com/Stremio/stremio-web.git
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134 lines
4.8 KiB
TypeScript
134 lines
4.8 KiB
TypeScript
// Copyright (C) 2017-2026 Smart code 203358507
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import { useEffect } from 'react';
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import { useGamepad } from '../GamepadContext';
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const FOCUSABLE = '[tabindex="0"]';
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const getActiveScope = (fallback: HTMLDivElement | null): HTMLElement | null => {
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const modal = document.querySelector<HTMLElement>('.modals-container');
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if (modal && modal.children.length > 0) return modal;
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const dropdown = fallback?.querySelector<HTMLElement>('[class*="dropdown"][class*="open"]');
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if (dropdown) return dropdown;
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return fallback;
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};
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const useContentGamepadNavigation = (
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sectionRef: React.RefObject<HTMLDivElement>,
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gamepadHandlerId: string
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) => {
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const gamepad = useGamepad();
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useEffect(() => {
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const handleGamepadNavigation = (
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direction: 'left' | 'right' | 'up' | 'down'
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) => {
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const scope = getActiveScope(sectionRef.current);
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const elements = Array.from(
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scope?.querySelectorAll<HTMLDivElement>(FOCUSABLE) || []
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);
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if (elements.length === 0) return;
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const activeElement = (scope ?? document)?.querySelector<HTMLDivElement>(':focus');
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if (!activeElement) {
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elements[0].focus();
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return;
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}
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let closestElement: HTMLDivElement | null = null;
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const currentRect = activeElement.getBoundingClientRect();
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let closestDistance = Infinity;
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elements.forEach((el) => {
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if (el === activeElement) return;
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const rect = el.getBoundingClientRect();
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let distance = Infinity;
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switch (direction) {
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case 'left':
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if (
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rect.right <= currentRect.left &&
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(rect.top === currentRect.top ||
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(rect.top < currentRect.top && rect.bottom > currentRect.top)
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)
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) {
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distance = currentRect.left - rect.right;
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}
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break;
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case 'right':
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if (
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currentRect.right <= rect.left &&
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(rect.top === currentRect.top ||
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(rect.top < currentRect.top && rect.bottom > currentRect.top)
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)
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) {
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distance = rect.left - currentRect.right;
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}
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break;
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case 'up':
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if (
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rect.bottom <= currentRect.top &&
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(rect.left === currentRect.left ||
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(rect.left < currentRect.left && rect.right > currentRect.left)
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)
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) {
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distance = currentRect.top - rect.bottom;
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}
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break;
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case 'down':
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if (
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rect.top >= currentRect.bottom &&
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(rect.left === currentRect.left ||
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(rect.left < currentRect.left && rect.right > currentRect.left)
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)
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) {
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distance = rect.top - currentRect.bottom;
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}
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break;
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}
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if (distance < closestDistance) {
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closestDistance = distance;
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closestElement = el;
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}
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});
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if (closestElement) {
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closestElement.focus();
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}
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};
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const onSelect = () => {
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const scope = getActiveScope(sectionRef.current);
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const elements = Array.from(
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scope?.querySelectorAll<HTMLDivElement>(FOCUSABLE) || []
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);
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if (elements.length === 0) return;
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const activeElement = (scope ?? document)?.querySelector<HTMLDivElement>(':focus');
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if (!activeElement) {
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elements[0].focus();
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return;
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}
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const isSelect = Array.from(activeElement.classList).some((cls) => cls.startsWith('select-input'));
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if (!isSelect) {
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activeElement?.click();
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}
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};
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gamepad?.on('analog', gamepadHandlerId, handleGamepadNavigation);
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gamepad?.on('buttonA', gamepadHandlerId, onSelect);
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return () => {
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gamepad?.off('analog', gamepadHandlerId);
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gamepad?.off('buttonA', gamepadHandlerId);
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};
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}, [gamepad, gamepadHandlerId, sectionRef]);
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};
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export default useContentGamepadNavigation;
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