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fix(GamepadProvider): prevent emitting more than one event handler at a time
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1 changed files with 10 additions and 2 deletions
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@ -27,12 +27,20 @@ const GamepadProvider: React.FC<{
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}, []);
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const off = useCallback((event: string, id: string) => {
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eventHandlers.current.get(event)?.delete(id);
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const handlersMap = eventHandlers.current.get(event);
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handlersMap?.delete(id);
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if (handlersMap?.size === 0) {
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eventHandlers.current.delete(event);
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}
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}, []);
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const emit = (event: string, data?: any) => {
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if (eventHandlers.current.has(event)) {
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eventHandlers.current.get(event)!.forEach((callback) => callback(data));
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const handlersMap = eventHandlers.current.get(event)!;
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const latestHandler = Array.from(handlersMap.values()).at(-1);
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if (latestHandler) {
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latestHandler(data);
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}
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}
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};
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