The stdout reader matched 'EngineFS server started at' against string_data (the bytes from the most recent read only). If server.js flushed in such a way that the readiness line straddled two reads, neither chunk's .lines() yielded a full match, the endpoint channel never received, recv() timed out, and the WebUI loaded against the fallback URL. Search the accumulated *lines buffer instead so a line split across reads matches once the second chunk lands. Track endpoint_sent so we do not resend on every subsequent chunk after a match. Also preserve trailing newlines when trimming the retained buffer to SRV_LOG_SIZE lines so a later chunk cannot be concatenated onto the last unterminated line and corrupt a parser. Same trim treatment for the stderr reader for consistency. Closes #53 |
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| .github/workflows | ||
| bin | ||
| bin-arm64 | ||
| images | ||
| mpv-arm64 | ||
| mpv-x64 | ||
| setup | ||
| src | ||
| .gitignore | ||
| build-arm64.ps1 | ||
| build.ps1 | ||
| build.rs | ||
| Cargo.lock | ||
| Cargo.toml | ||
| generate_descriptor.js | ||
| libmpv-2_arm64.zip | ||
| libmpv-2_x64.zip | ||
| README.md | ||
| rust-toolchain.toml | ||
| server.js | ||
| stremiover.js | ||
| upload.ps1 | ||
Stremio shell: new gen
A Windows-only shell using WebView2 and MPV
Goals:
- Performance
- Reliability
- Easy to ship
In all three, this architecture excels the Qt-based shell: it is about 2-5x more efficient depending on the use case, as it allows MPV to render directly in the window through it's optimal video output rather than using libmpv to integrate with Qt.
This is due to Qt having a complex rendering pipeline involving ANGLE and multiple levels of composing and drawing to textures, which inhibits full HW acceleration.
Meanwhile in this setup MPV uses whichever pipeline it considers to be optimal (like the mpv desktop app), which is normally d3d11, allowing full HW acceleration.
For web rendering, we use the native WebView2, which is Chromium based but shipped as a part of Windows 10: therefore we do not need to ship our own "distribution" of Chromium.
Finally, this should be a lot more reliable as it uses a much simpler and more native overall architecture.