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README.md
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README.md
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## Stremio shell: new gen
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A Windows-only shell using WebView2 and MPV
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Goals:
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* Performance
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* Reliability
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* Easy to ship
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In all three, this architecture excels the [Qt-based shell](https://github.com/Stremio/stremio-shell): it is about 2-5x more efficient depending on the use case, as it allows MPV to render directly in the window through it's optimal video output rather than using libmpv to integrate with Qt.
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This is due to Qt having a complex rendering pipeline involving ANGLE and multiple levels of composing and drawing to textures, which inhibits full HW acceleration.
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Meanwhile in this setup MPV uses whichever pipeline it considers to be optimal (like the mpv desktop app), which is normally d3d11, allowing full HW acceleration.
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For web rendering, we use the native WebView2, which is Chromium based but shipped as a part of Windows 10: therefore we do not need to ship our own "distribution" of Chromium.
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Finally, this should be a lot more reliable as it uses a much simper and more native overall architecture.
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## Stremio shell: new gen
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A Windows-only shell using WebView2 and MPV
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The MPV library is obtained from [sourceForge](https://sourceforge.net/projects/mpv-player-windows/files/libmpv/) where the latest working DLL is in the build `mpv-dev-i686-20211212-git-0e76372`. It must be `mpv-1.dll` and not `mpv-2.dll` unless [libmpv-rs](https://github.com/ParadoxSpiral/libmpv-rs) update their repo. The `mpv.lib` file is generated with the developer prompt for VS2019 using the following command:
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```
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lib /def:mpv.def /machine:x86 /out:mpv.lib
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```
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Goals:
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* Performance
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* Reliability
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* Easy to ship
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In all three, this architecture excels the [Qt-based shell](https://github.com/Stremio/stremio-shell): it is about 2-5x more efficient depending on the use case, as it allows MPV to render directly in the window through it's optimal video output rather than using libmpv to integrate with Qt.
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This is due to Qt having a complex rendering pipeline involving ANGLE and multiple levels of composing and drawing to textures, which inhibits full HW acceleration.
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Meanwhile in this setup MPV uses whichever pipeline it considers to be optimal (like the mpv desktop app), which is normally d3d11, allowing full HW acceleration.
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For web rendering, we use the native WebView2, which is Chromium based but shipped as a part of Windows 10: therefore we do not need to ship our own "distribution" of Chromium.
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Finally, this should be a lot more reliable as it uses a much simper and more native overall architecture.
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mpv.dll
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mpv.dll
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mpv.lib
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mpv.lib
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[toolchain]
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channel = "stable-x86_64-pc-windows-msvc"
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channel = "stable-i686-pc-windows-msvc"
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