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* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field |
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|---|---|---|
| .. | ||
| Cache | ||
| CachedGpuAccessor.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorState.cs | ||
| ShaderAddresses.cs | ||
| ShaderBundle.cs | ||
| ShaderCache.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeHolder.cs | ||
| ShaderCompileTask.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| TextureDescriptorCapableGpuAccessor.cs | ||