ryujinx_ryubing/src/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs
2025-10-11 02:11:39 -05:00

149 lines
5.3 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// Voice context.
/// </summary>
public class VoiceContext
{
/// <summary>
/// Storage of the sorted indices to <see cref="VoiceInfo"/>.
/// </summary>
private Memory<int> _sortedVoices;
/// <summary>
/// Storage for <see cref="VoiceInfo"/>.
/// </summary>
private Memory<VoiceInfo> _voices;
/// <summary>
/// Storage for <see cref="VoiceChannelResource"/>.
/// </summary>
private Memory<VoiceChannelResource> _voiceChannelResources;
/// <summary>
/// Storage for <see cref="VoiceState"/> that are used during audio renderer server updates.
/// </summary>
private Memory<VoiceState> _voiceStatesCpu;
/// <summary>
/// Storage for <see cref="VoiceState"/> for the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
private Memory<VoiceState> _voiceStatesDsp;
/// <summary>
/// The total voice count.
/// </summary>
private uint _voiceCount;
public void Initialize(Memory<int> sortedVoices, Memory<VoiceInfo> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceState> voiceStatesCpu, Memory<VoiceState> voiceStatesDsp, uint voiceCount)
{
_sortedVoices = sortedVoices;
_voices = voices;
_voiceChannelResources = voiceChannelResources;
_voiceStatesCpu = voiceStatesCpu;
_voiceStatesDsp = voiceStatesDsp;
_voiceCount = voiceCount;
}
/// <summary>
/// Get the total voice count.
/// </summary>
/// <returns>The total voice count.</returns>
public uint GetCount()
{
return _voiceCount;
}
/// <summary>
/// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns>
public ref VoiceChannelResource GetChannelResource(int id)
{
return ref SpanIOHelper.GetFromMemory(_voiceChannelResources, id, _voiceCount);
}
/// <summary>
/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used when updating the server state.</remarks>
public Memory<VoiceState> GetUpdateStateForCpu(int id)
{
return SpanIOHelper.GetMemory(_voiceStatesCpu, id, _voiceCount);
}
/// <summary>
/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public Memory<VoiceState> GetUpdateStateForDsp(int id)
{
return SpanIOHelper.GetMemory(_voiceStatesDsp, id, _voiceCount);
}
/// <summary>
/// Get a reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.</returns>
public ref VoiceInfo GetState(int id)
{
return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
}
public ref VoiceInfo GetSortedState(int id)
{
Debug.Assert(id >= 0 && id < _voiceCount);
return ref GetState(_sortedVoices.Span[id]);
}
/// <summary>
/// Update internal state during command generation.
/// </summary>
public void UpdateForCommandGeneration()
{
_voiceStatesDsp.CopyTo(_voiceStatesCpu);
}
/// <summary>
/// Sort the internal voices by priority and sorting order (if the priorities match).
/// </summary>
public void Sort()
{
for (int i = 0; i < _voiceCount; i++)
{
_sortedVoices.Span[i] = i;
}
Span<int> sortedVoicesTemp = _sortedVoices[..(int)_voiceCount].Span;
sortedVoicesTemp.Sort((a, b) =>
{
ref VoiceInfo aInfo = ref GetState(a);
ref VoiceInfo bInfo = ref GetState(b);
int result = aInfo.Priority.CompareTo(bInfo.Priority);
if (result == 0)
{
return aInfo.SortingOrder.CompareTo(bInfo.SortingOrder);
}
return result;
});
// sortedVoicesTemp.CopyTo(_sortedVoices.Span);
}
}
}