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A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level. |
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|---|---|---|
| .. | ||
| AddressTableLevel.cs | ||
| AddressTablePresets.cs | ||
| Allocator.cs | ||
| ArenaAllocator.cs | ||
| BitMap.cs | ||
| BitUtils.cs | ||
| Counter.cs | ||
| EntryTable.cs | ||
| EnumUtils.cs | ||
| IAddressTable.cs | ||
| NativeAllocator.cs | ||