ryujinx_ryubing/src/Ryujinx.Input.SDL3/SDL3GamepadDriver.cs
2025-11-07 14:43:48 -06:00

248 lines
7.6 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.SDL3.Common;
using System;
using System.Collections.Generic;
using System.Threading;
using SDL;
using System.Linq;
using static SDL.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
{
get
{
lock (_lock)
{
return _gamepadsIds.Values.ToArray();
}
}
}
public string DriverName => "SDL3";
public event Action<string> OnGamepadConnected;
public event Action<string> OnGamepadDisconnected;
public SDL3GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
_gamepadsIds = [];
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads
int joystickCount = 0;
SDL_JoystickID* pJoystickInstanceIds = SDL_GetJoysticks(&joystickCount);
for (int i = 0; i < joystickCount; i++)
{
HandleJoyStickConnected(pJoystickInstanceIds[i]);
}
}
private unsafe static string SDLGuidToString(SDL_GUID guid)
{
string map = "0123456789abcdef";
char[] guidBytes = new char[33];
for (int i = 0; i < 16; i++) {
byte c = guid.data[i];
guidBytes[i * 2] = map[c >> 4];
guidBytes[(i * 2) + 1] = map[c & 0x0f];
}
string strGuid = new(guidBytes);
return $"{strGuid[0..8]}-{strGuid[8..12]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
}
private unsafe string GenerateGamepadId(SDL_JoystickID joystickInstanceId)
{
SDL_GUID sdlGuid = SDL_GetJoystickGUIDForID(joystickInstanceId);
string guidBytes = SDLGuidToString(sdlGuid);
Guid guid = Guid.Parse(guidBytes);
// Add a unique identifier to the start of the GUID in case of duplicates.
if (guid == Guid.Empty)
{
return null;
}
// Remove the first 4 char of the guid (CRC part) to make it stable
string guidString = $"0000{guid.ToString()[4..]}";
string id;
lock (_lock)
{
int guidIndex = 0;
id = guidIndex + "-" + guidString;
while (_gamepadsIds.ContainsValue(id))
{
id = (++guidIndex) + "-" + guidString;
}
}
return id;
}
private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(joystickInstanceId);
if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
}
}
private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGamepad(joystickInstanceId))
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
{
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
}
string id = GenerateGamepadId(joystickInstanceId);
if (id == null)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
{
lock (_lock)
{
_gamepadsIds.Add(joystickInstanceId, id);
if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
_gamepadsIds.Add(joystickInstanceId, SDL3JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(SDL_JoystickID joystickInstanceId, SDL_PowerState powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GetGamepadNameForID(joystickInstanceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
// Simulate a full disconnect when disposing
foreach (var gamepad in _gamepadsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
lock (_lock)
{
_gamepadsIds.Clear();
}
SDL3Driver.Instance.Dispose();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
public SDL_JoystickID GetInstanceIdFromId(string id) {
return _gamepadsInstanceIdsMapping.Where(e => e.Value == id).FirstOrDefault().Key;
}
public IGamepad GetGamepad(string id)
{
if (id == SDL3JoyConPair.Id)
{
lock (_lock)
{
return SDL3JoyConPair.GetGamepad(_gamepadsIds);
}
}
SDL_JoystickID instanceId = GetInstanceIdFromId(id);
SDL_Gamepad* gamepadHandle = SDL_OpenGamepad(instanceId);
if (gamepadHandle == null)
{
return null;
}
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
{
return new SDL3JoyCon(gamepadHandle, id);
}
return new SDL3Gamepad(gamepadHandle, id);
}
public IEnumerable<IGamepad> GetGamepads()
{
lock (_gamepadsIds)
{
foreach (var gamepad in _gamepadsIds)
{
yield return GetGamepad(gamepad.Value);
}
}
}
}
}