ryujinx_ryubing/src/Ryujinx.HLE
LotP1 918ec1bde3
cores rework (#505)
This PR changes the core count to be defined in the device instead of
being a const value.
This is mostly a change for future features I want to implement and
should not impact any functionality.
The console will now log the range of cores requested from the
application, and for now, if the requested range is not 0 to 2 (the 3
cores used for application emulation), it will give an error message
which tells the user to contact me on discord. I'm doing this because
I'm interested in finding applications/games that don't use 3 cores and
the error will be removed in the future once I've gotten enough data.
2025-01-09 21:43:18 -06:00
..
Exceptions editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FileSystem UI: Thin down the borders of the app icon a little bit and trim down the file size significantly. 2024-12-24 20:47:14 -06:00
HOS cores rework (#505) 2025-01-09 21:43:18 -06:00
Loaders misc: Forgot about ReactiveObject 2024-12-29 04:16:08 -06:00
UI Add the Cabinet Applet (#340) 2024-12-02 23:40:02 -06:00
Utilities Add support for multi game XCIs (second try) (#6515) 2024-07-16 18:17:32 -03:00
AssemblyInfo.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HLEConfiguration.cs misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag. 2024-12-29 21:17:01 -06:00
Homebrew.npdm Move solution and projects to src 2023-04-27 23:51:14 +02:00
MemoryConfiguration.cs Replace 'Expand DRAM' option with dropdown menu (#32) 2024-10-21 23:16:41 -05:00
PerformanceStatistics.cs Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Ryujinx.HLE.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
StructHelpers.cs HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers. 2024-12-07 04:30:04 -06:00
Switch.cs cores rework (#505) 2025-01-09 21:43:18 -06:00