ryujinx_ryubing/Ryujinx.Graphics.Shader
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
..
CodeGen/Glsl Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
Decoders Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
Instructions Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
IntermediateRepresentation Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
StructuredIr Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
Translation Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs
TextureUsageFlags.cs