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Fractured Locales Support (ryubing/ryujinx!238)
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See merge request ryubing/ryujinx!238
This commit is contained in:
parent
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9 changed files with 272 additions and 175 deletions
24
assets/Languages.json
Normal file
24
assets/Languages.json
Normal file
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@ -0,0 +1,24 @@
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{
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"Languages": {
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"ar_SA": "اَلْعَرَبِيَّةُ",
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"de_DE": "Deutsch",
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"el_GR": "Ελληνικά",
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"en_US": "English (US)",
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"es_ES": "Español (ES)",
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"fr_FR": "Français (FR)",
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"he_IL": "עִברִית",
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"it_IT": "Italiano",
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"ja_JP": "日本語",
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"ko_KR": "한국어",
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"no_NO": "Norsk",
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"pl_PL": "Polski",
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"pt_BR": "Português (BR)",
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"ru_RU": "Русский",
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"sv_SE": "Svenska",
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"th_TH": "ภาษาไทย",
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"tr_TR": "Türkçe",
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"uk_UA": "Українська",
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"zh_CN": "简体中文",
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"zh_TW": "繁體中文 (台灣)"
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}
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}
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60
assets/Locales.md
Normal file
60
assets/Locales.md
Normal file
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@ -0,0 +1,60 @@
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# Ryubing Locales
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Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
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Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
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## Languages
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in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
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The file includes a table of the langauge codes and their langauge names.
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#Example of the format for Languages.json
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{
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"Languages": {
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"ar_SA": "اَلْعَرَبِيَّةُ",
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"en_US": "English (US)",
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...
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"zh_TW": "繁體中文 (台灣)"
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}
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}
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## Locales
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in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
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Each json file holds locales for a specific part of the emulator in a large array of locale objects.
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Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
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Any empty string or null value will automatically use the English translation instead in the emulator.
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### Format
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When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
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If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
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When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
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### Legacy file (Root.json)
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Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
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Do **not** add new locales to `Root.json`.
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If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
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#Example of the format for Root.json
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{
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"Locales": [
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{
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"ID": "MenuBarActionsOpenMiiEditor",
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"Translations": {
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"ar_SA": "",
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"en_US": "Mii Editor",
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...
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"zh_TW": "Mii 編輯器"
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}
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},
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{
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"ID": "KeyNumber9",
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"Translations": {
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"ar_SA": "٩",
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"en_US": "9",
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...
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"zh_TW": null
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}
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}
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]
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}
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@ -1,72 +1,5 @@
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{
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"Info": {
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"Format1": "The Locale file uses a custom Unified format.",
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"Format2": "The file starts with a list of all the supported languages.",
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"Format3": "Each locale is made up an ID used for lookup and a list",
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"Format4": "of the languages and their matching translations.",
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"Format5": "When adding a new locale you just need to add the ID and",
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"Format6": "the en_US language translation, then the validation system",
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"Format7": "will add the rest of the languages automatically on rebuild.",
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"Format8": "By default the languages will be added with an empty string.",
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"Format9": "Any empty string or null value will automatically match the",
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"Format10": "English translation.",
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"Format11": "If you want to signal that a translation is supposed to",
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"Format12": "match the English translation, you just have to replace the",
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"Format13": "empty string with null.",
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"Format14": "Translators who want to check what translations are missing",
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"Format15": "for their language just need to search for:",
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"Format16": "{'lang_code': ''} with double quotes instead of single",
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"Format17": "e.g: {'en_US': ''} (but with any other language as English",
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"Format18": "will never be missing translations)."
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},
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"Languages": [
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"ar_SA",
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"de_DE",
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"el_GR",
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"en_US",
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"es_ES",
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"fr_FR",
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"he_IL",
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"it_IT",
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"ja_JP",
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"ko_KR",
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"no_NO",
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"pl_PL",
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"pt_BR",
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"ru_RU",
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"sv_SE",
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"th_TH",
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"tr_TR",
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"uk_UA",
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"zh_CN",
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"zh_TW"
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],
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"Locales": [
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{
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"ID": "Language",
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"Translations": {
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"ar_SA": "اَلْعَرَبِيَّةُ",
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"de_DE": "Deutsch",
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"el_GR": "Ελληνικά",
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"en_US": "English (US)",
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"es_ES": "Español (ES)",
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"fr_FR": "Français (FR)",
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"he_IL": "עִברִית",
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"it_IT": "Italiano",
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"ja_JP": "日本語",
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"ko_KR": "한국어",
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"no_NO": "Norsk",
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"pl_PL": "Polski",
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"pt_BR": "Português (BR)",
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"ru_RU": "Русский",
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"sv_SE": "Svenska",
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"th_TH": "ภาษาไทย",
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"tr_TR": "Türkçe",
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"uk_UA": "Українська",
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"zh_CN": "简体中文",
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"zh_TW": "繁體中文 (台灣)"
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}
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},
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{
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"ID": "MenuBarActionsOpenMiiEditor",
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"Translations": {
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@ -11,9 +11,7 @@ namespace Ryujinx.BuildValidationTasks
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{
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static readonly JsonSerializerOptions _jsonOptions = new()
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{
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WriteIndented = true,
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NewLine = "\n",
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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public LocalesValidationTask() { }
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@ -22,77 +20,116 @@ namespace Ryujinx.BuildValidationTasks
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{
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Console.WriteLine("Running Locale Validation Task...");
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string path = projectPath + "assets/locales.json";
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bool encounteredIssue = false;
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string langPath = projectPath + "assets/Languages.json";
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string data;
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using (StreamReader sr = new(path))
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using (StreamReader sr = new(langPath))
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{
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data = sr.ReadToEnd();
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}
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LocalesJson json;
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if (isGitRunner && data.Contains("\r\n"))
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throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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LanguagesJson langJson;
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try
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{
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json = JsonSerializer.Deserialize<LocalesJson>(data);
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langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
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}
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catch (JsonException e)
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{
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throw new JsonException(e.Message); //shorter and easier stacktrace
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}
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bool encounteredIssue = false;
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for (int i = 0; i < json.Locales.Count; i++)
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foreach ((string code, string lang) in langJson.Languages)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
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if (string.IsNullOrEmpty(lang))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations.Add(langCode, string.Empty);
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Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
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}
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else
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{
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Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
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}
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throw new JsonException($"{code} language name missing!");
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}
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foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations[langCode] = string.Empty;
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Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
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}
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else
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{
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Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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if (isGitRunner && encounteredIssue)
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throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
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string folderPath = projectPath + "assets/Locales/";
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string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
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string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
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using (StreamWriter sw = new(path))
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foreach (string path in paths)
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{
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sw.Write(jsonString);
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using (StreamReader sr = new(path))
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{
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data = sr.ReadToEnd();
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}
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if (isGitRunner && data.Contains("\r\n"))
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throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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LocalesJson json;
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try
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{
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json = JsonSerializer.Deserialize<LocalesJson>(data);
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}
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catch (JsonException e)
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{
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throw new JsonException(e.Message); //shorter and easier stacktrace
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}
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for (int i = 0; i < json.Locales.Count; i++)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string langCode in
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langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations.Add(langCode, string.Empty);
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Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
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}
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else
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{
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Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
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}
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}
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foreach (string langCode in langJson.Languages.Keys.Where(lang =>
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locale.Translations.ContainsKey(lang) && lang != "en_US" &&
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locale.Translations[lang] == locale.Translations["en_US"]))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations[langCode] = string.Empty;
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Console.WriteLine(
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$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
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}
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else
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{
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Console.WriteLine(
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$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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if (isGitRunner && encounteredIssue)
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throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
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string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
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using (StreamWriter sw = new(path))
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{
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sw.Write(jsonString);
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}
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}
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Console.WriteLine("Finished Locale Validation Task!");
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@ -100,10 +137,13 @@ namespace Ryujinx.BuildValidationTasks
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return true;
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}
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struct LanguagesJson
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{
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public Dictionary<string, string> Languages { get; set; }
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}
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struct LocalesJson
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{
|
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public Dictionary<string, string> Info { get; set; }
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public List<string> Languages { get; set; }
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public List<LocalesEntry> Locales { get; set; }
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}
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|
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@ -127,7 +127,7 @@ namespace Ryujinx.Common
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public static string[] GetAllAvailableResources(string path, string ext = "")
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{
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return ResolveManifestPath(path).Item1.GetManifestResourceNames()
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.Where(r => r.EndsWith(ext))
|
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.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext))
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.ToArray();
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}
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||||
|
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|
|
|
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|
@ -1,5 +1,7 @@
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using Microsoft.CodeAnalysis;
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using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
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using System.Linq;
|
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using System.Text;
|
||||
|
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|
@ -10,23 +12,34 @@ namespace Ryujinx.UI.LocaleGenerator
|
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{
|
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public void Initialize(IncrementalGeneratorInitializationContext context)
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{
|
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IncrementalValuesProvider<AdditionalText> localeFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("locales.json"));
|
||||
IncrementalValuesProvider<AdditionalText> localeFiles = context.AdditionalTextsProvider.Where(static x => Path.GetDirectoryName(x.Path)?.Replace('\\', '/').EndsWith("assets/Locales") ?? false);
|
||||
|
||||
IncrementalValuesProvider<string> contents = localeFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
|
||||
IncrementalValueProvider<ImmutableArray<(string, string)>> collectedContents = localeFiles.Select((text, cancellationToken) => (text.GetText(cancellationToken)!.ToString(), Path.GetFileName(text.Path))).Collect();
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||||
|
||||
context.RegisterSourceOutput(contents, (spc, content) =>
|
||||
context.RegisterSourceOutput(collectedContents, (spc, contents) =>
|
||||
{
|
||||
IEnumerable<string> lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
|
||||
|
||||
StringBuilder enumSourceBuilder = new();
|
||||
enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
|
||||
enumSourceBuilder.AppendLine("public enum LocaleKeys");
|
||||
enumSourceBuilder.AppendLine("{");
|
||||
foreach (string? line in lines)
|
||||
|
||||
foreach ((string, string) content in contents)
|
||||
{
|
||||
enumSourceBuilder.AppendLine($" {line},");
|
||||
IEnumerable<string> lines = content.Item1.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
|
||||
|
||||
foreach (string? line in lines)
|
||||
{
|
||||
if (content.Item2 == "Root.json")
|
||||
{
|
||||
enumSourceBuilder.AppendLine($" {line},");
|
||||
}
|
||||
else
|
||||
{
|
||||
enumSourceBuilder.AppendLine($" {content.Item2.Split('.')[0]}_{line},");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enumSourceBuilder.AppendLine("}");
|
||||
|
||||
spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ using System;
|
|||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.Common.Locale
|
||||
|
|
@ -158,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
|
|||
LocaleChanged?.Invoke();
|
||||
}
|
||||
|
||||
private static LocalesJson? _localeData;
|
||||
private static LocalesData? _localeData;
|
||||
|
||||
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
|
||||
{
|
||||
Dictionary<LocaleKeys, string> localeStrings = new();
|
||||
|
||||
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
|
||||
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
|
||||
|
||||
foreach (LocalesEntry locale in _localeData.Value.Locales)
|
||||
if (_localeData is null)
|
||||
{
|
||||
if (locale.Translations.Count < _localeData.Value.Languages.Count)
|
||||
Dictionary<string, LocalesJson> locales = [];
|
||||
|
||||
foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
|
||||
string path = uri[..^".json".Length];
|
||||
path = path.Replace('.', '/');
|
||||
path = path.Append(".json");
|
||||
|
||||
locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
|
||||
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
|
||||
}
|
||||
|
||||
if (locale.Translations.Count > _localeData.Value.Languages.Count)
|
||||
|
||||
_localeData = new LocalesData
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
|
||||
}
|
||||
Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
|
||||
.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
|
||||
LocalesFiles = locales
|
||||
};
|
||||
|
||||
|
||||
if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
|
||||
continue;
|
||||
}
|
||||
|
||||
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
|
||||
? val
|
||||
: locale.Translations[DefaultLanguageCode];
|
||||
|
||||
if (string.IsNullOrEmpty(str))
|
||||
foreach (LocalesJson file in _localeData.Value.LocalesFiles.Values)
|
||||
{
|
||||
foreach (LocalesEntry locale in file.Locales)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
|
||||
}
|
||||
if (locale.Translations.Count < _localeData.Value.Languages.Count)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
|
||||
}
|
||||
|
||||
localeStrings[localeKey] = str;
|
||||
if (locale.Translations.Count > _localeData.Value.Languages.Count)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
|
||||
}
|
||||
|
||||
if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
|
||||
continue;
|
||||
|
||||
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
|
||||
? val
|
||||
: locale.Translations[DefaultLanguageCode];
|
||||
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
throw new Exception(
|
||||
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
|
||||
}
|
||||
|
||||
localeStrings[localeKey] = str;
|
||||
}
|
||||
}
|
||||
|
||||
return localeStrings;
|
||||
}
|
||||
}
|
||||
|
||||
public struct LocalesJson
|
||||
public struct LocalesData
|
||||
{
|
||||
public List<string> Languages { get; set; }
|
||||
public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
|
||||
}
|
||||
|
||||
public struct LanguagesJson
|
||||
{
|
||||
public Dictionary<string, string> Languages { get; set; }
|
||||
}
|
||||
|
||||
public struct LocalesJson
|
||||
{
|
||||
public List<LocalesEntry> Locales { get; set; }
|
||||
}
|
||||
|
||||
|
|
@ -216,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
|
|||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(LocalesJson))]
|
||||
internal partial class LocalesJsonContext : JsonSerializerContext;
|
||||
|
||||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(LanguagesJson))]
|
||||
internal partial class LanguagesJsonContext : JsonSerializerContext;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -134,7 +134,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Assets\locales.json" />
|
||||
<None Remove="Assets\**\*.json" />
|
||||
<None Remove="Assets\Styles\Styles.xaml" />
|
||||
<None Remove="Assets\Styles\Themes.xaml" />
|
||||
<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
|
||||
|
|
@ -156,8 +156,8 @@
|
|||
<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
|
||||
<Link>Assets\RyujinxGameCompatibility.csv</Link>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="..\..\assets\locales.json">
|
||||
<Link>Assets\Locale.json</Link>
|
||||
<EmbeddedResource Include="..\..\assets\**\*.json">
|
||||
<LinkBase>Assets</LinkBase>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
|
||||
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
|
||||
|
|
@ -178,6 +178,6 @@
|
|||
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="..\..\assets\locales.json" />
|
||||
<AdditionalFiles Include="..\..\assets\Locales\*.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -85,29 +85,16 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
|
||||
private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
|
||||
{
|
||||
const string LocalePath = "Ryujinx/Assets/Locale.json";
|
||||
const string LanguagesPath = "Ryujinx/Assets/Languages.json";
|
||||
|
||||
string languageJson = EmbeddedResources.ReadAllText(LocalePath);
|
||||
string languageJson = EmbeddedResources.ReadAllText(LanguagesPath);
|
||||
string currentLanguageCode = LocaleManager.Instance.CurrentLanguageCode;
|
||||
|
||||
LocalesJson locales = JsonHelper.Deserialize(languageJson, LocalesJsonContext.Default.LocalesJson);
|
||||
LanguagesJson languages = JsonHelper.Deserialize(languageJson, LanguagesJsonContext.Default.LanguagesJson);
|
||||
|
||||
foreach (string language in locales.Languages)
|
||||
foreach ((string code, string language) in languages.Languages)
|
||||
{
|
||||
int index = locales.Locales.FindIndex(x => x.ID == "Language");
|
||||
string languageName;
|
||||
|
||||
if (index == -1)
|
||||
{
|
||||
languageName = language;
|
||||
}
|
||||
else
|
||||
{
|
||||
string tr = locales.Locales[index].Translations[language];
|
||||
languageName = string.IsNullOrEmpty(tr)
|
||||
? language
|
||||
: tr;
|
||||
}
|
||||
string languageName = string.IsNullOrEmpty(language) ? code : language;
|
||||
|
||||
MenuItem menuItem = new()
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue