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* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump |
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|---|---|---|
| .. | ||
| BackgroundDiskCacheWriter.cs | ||
| BinarySerializer.cs | ||
| CompressionAlgorithm.cs | ||
| DiskCacheCommon.cs | ||
| DiskCacheGpuAccessor.cs | ||
| DiskCacheGuestStorage.cs | ||
| DiskCacheHostStorage.cs | ||
| DiskCacheLoadException.cs | ||
| DiskCacheLoadResult.cs | ||
| DiskCacheOutputStreams.cs | ||
| GuestCodeAndCbData.cs | ||
| ParallelDiskCacheLoader.cs | ||
| ShaderBinarySerializer.cs | ||