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* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
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| .. | ||
| Optimizations | ||
| AttributeConsts.cs | ||
| ControlFlowGraph.cs | ||
| Dominance.cs | ||
| EmitterContext.cs | ||
| EmitterContextInsts.cs | ||
| GlobalMemory.cs | ||
| Lowering.cs | ||
| ShaderConfig.cs | ||
| ShaderHeader.cs | ||
| Ssa.cs | ||
| TranslationFlags.cs | ||
| Translator.cs | ||
| TranslatorCallbacks.cs | ||