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* GPU: Swap bindings array instead of copying Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data. Downside: bindings arrays are no longer readonly. * Micro optimisation * Add missing docs * Address Feedback |
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| .. | ||
| ComputeClass.cs | ||
| ComputeClassState.cs | ||
| ComputeQmd.cs | ||