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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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| .. | ||
| Configuration | ||
| Motion | ||
| Ui | ||
| Updater | ||
| _schema.json | ||
| Config.json | ||
| Program.cs | ||
| Ryujinx.csproj | ||
| Ryujinx.ico | ||
| THIRDPARTY.md | ||