ryujinx/src/Ryujinx.Graphics.Shader
riperiperi 04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
..
CodeGen Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
Decoders
Instructions Implement support for shader ATOM.EXCH instruction (#7320) 2024-09-18 15:48:55 -03:00
IntermediateRepresentation Extend bindless elimination to catch a few more specific cases (#6921) 2024-06-16 14:46:27 -03:00
StructuredIr Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
Translation GPU: Ensure all clip distances are initialized when used (#7363) 2024-09-26 14:19:12 -03:00
AlphaTestOp.cs
AttributeType.cs
BufferDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
BufferUsageFlags.cs
Constants.cs
GpuGraphicsState.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
IGpuAccessor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ILogger.cs
InputTopology.cs
OutputTopology.cs
ResourceReservationCounts.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
SetBindingPair.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
TextureFormat.cs
TextureHandle.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
TextureUsageFlags.cs
VertexInfoBuffer.cs