ryujinx/Ryujinx.Graphics.Shader
gdkchan 8428bb6541
Fix shader FSWZADD instruction (#4069)
* Fix shader FSWZADD instruction

* Shader cache version bump
2022-12-08 14:08:07 -03:00
..
CodeGen Fix shader FSWZADD instruction (#4069) 2022-12-08 14:08:07 -03:00
Decoders Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Instructions Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
IntermediateRepresentation
StructuredIr Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translation Shader: Implement PrimitiveID (#4067) 2022-12-08 10:55:03 +01:00
AlphaTestOp.cs
AttributeType.cs
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
IGpuAccessor.cs Allow SNorm buffer texture formats on Vulkan (#3957) 2022-12-04 15:36:03 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs
TextureUsageFlags.cs