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* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs |
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| .. | ||
| Commands | ||
| Model | ||
| Resources | ||
| BufferMap.cs | ||
| CommandHelper.cs | ||
| CommandType.cs | ||
| SyncMap.cs | ||
| ThreadedHelpers.cs | ||
| ThreadedPipeline.cs | ||
| ThreadedRenderer.cs | ||
| ThreadedWindow.cs | ||