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https://github.com/ryujinx-mirror/ryujinx.git
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* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too |
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|---|---|---|
| .. | ||
| Multithreading | ||
| AddressMode.cs | ||
| BlendDescriptor.cs | ||
| BlendFactor.cs | ||
| BlendOp.cs | ||
| BufferHandle.cs | ||
| BufferRange.cs | ||
| Capabilities.cs | ||
| ColorF.cs | ||
| CompareMode.cs | ||
| CompareOp.cs | ||
| CounterType.cs | ||
| DepthMode.cs | ||
| DepthStencilMode.cs | ||
| DepthStencilState.cs | ||
| DepthTestDescriptor.cs | ||
| Extents2D.cs | ||
| Extents2DF.cs | ||
| Face.cs | ||
| Format.cs | ||
| FrontFace.cs | ||
| ICounterEvent.cs | ||
| ImageCrop.cs | ||
| IndexType.cs | ||
| IPipeline.cs | ||
| IProgram.cs | ||
| IRenderer.cs | ||
| ISampler.cs | ||
| IShader.cs | ||
| ITexture.cs | ||
| IWindow.cs | ||
| LogicalOp.cs | ||
| MagFilter.cs | ||
| MinFilter.cs | ||
| Origin.cs | ||
| PolygonMode.cs | ||
| PolygonModeMask.cs | ||
| PrimitiveTopology.cs | ||
| ProgramLinkStatus.cs | ||
| RectangleF.cs | ||
| Ryujinx.Graphics.GAL.csproj | ||
| SamplerCreateInfo.cs | ||
| ScreenCaptureImageInfo.cs | ||
| StencilOp.cs | ||
| StencilTestDescriptor.cs | ||
| SupportBufferUpdater.cs | ||
| SwizzleComponent.cs | ||
| Target.cs | ||
| TextureCreateInfo.cs | ||
| TextureReleaseCallback.cs | ||
| TransformFeedbackDescriptor.cs | ||
| VertexAttribDescriptor.cs | ||
| VertexBufferDescriptor.cs | ||
| Viewport.cs | ||
| ViewportSwizzle.cs | ||