ryujinx-mirror2/src/Ryujinx.Graphics.Gpu/Shader/DiskCache
cstamford dc0dbc50ab
Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
..
BackgroundDiskCacheWriter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BinarySerializer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CompressionAlgorithm.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheCommon.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheGpuAccessor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheGuestStorage.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheHostStorage.cs Add support for VK_EXT_depth_clip_control. (#5027) 2023-05-28 23:31:56 +02:00
DiskCacheLoadException.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheLoadResult.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheOutputStreams.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GuestCodeAndCbData.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ParallelDiskCacheLoader.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
ShaderBinarySerializer.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00