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* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query. |
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| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferManager.cs | ||
| CounterCache.cs | ||
| IndexBuffer.cs | ||
| IRange.cs | ||
| MemoryAccessor.cs | ||
| MemoryManager.cs | ||
| PhysicalMemory.cs | ||
| RangeList.cs | ||
| ResourceName.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||