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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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| .. | ||
| CodeGen/Glsl | ||
| Decoders | ||
| Instructions | ||
| IntermediateRepresentation | ||
| StructuredIr | ||
| Translation | ||
| BufferDescriptor.cs | ||
| BufferUsageFlags.cs | ||
| Constants.cs | ||
| IGpuAccessor.cs | ||
| InputTopology.cs | ||
| OutputTopology.cs | ||
| Ryujinx.Graphics.Shader.csproj | ||
| SamplerType.cs | ||
| ShaderProgram.cs | ||
| ShaderProgramInfo.cs | ||
| ShaderStage.cs | ||
| SupportBuffer.cs | ||
| TessPatchType.cs | ||
| TessSpacing.cs | ||
| TextureDescriptor.cs | ||
| TextureFormat.cs | ||
| TextureHandle.cs | ||
| TextureUsageFlags.cs | ||