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* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return |
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| .. | ||
| assets | ||
| AboutWindow.cs | ||
| AboutWindow.glade | ||
| ApplicationAddedEventArgs.cs | ||
| ApplicationCountUpdatedEventArgs.cs | ||
| ApplicationData.cs | ||
| ApplicationLibrary.cs | ||
| ApplicationMetadata.cs | ||
| GameTableContextMenu.cs | ||
| GameTableContextMenu.glade | ||
| GLRenderer.cs | ||
| GtkDialog.cs | ||
| KeyboardControls.cs | ||
| MainWindow.cs | ||
| MainWindow.glade | ||
| Migration.cs | ||
| NpadController.cs | ||
| SaveImporter.cs | ||
| ScopedGlContext.cs | ||
| SwitchSettings.cs | ||
| SwitchSettings.glade | ||