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* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch |
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| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferCache.cs | ||
| BufferCacheEntry.cs | ||
| BufferManager.cs | ||
| BufferMigration.cs | ||
| BufferModifiedRangeList.cs | ||
| BufferTextureArrayBinding.cs | ||
| BufferTextureBinding.cs | ||
| BufferUpdater.cs | ||
| CounterCache.cs | ||
| GpuRegionHandle.cs | ||
| IndexBuffer.cs | ||
| MemoryManager.cs | ||
| MultiRangeBuffer.cs | ||
| MultiRangeWritableBlock.cs | ||
| PhysicalMemory.cs | ||
| PteKind.cs | ||
| ResourceKind.cs | ||
| SupportBufferUpdater.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||
| VirtualRangeCache.cs | ||