mirror of
https://git.ryujinx.app/archive/ryujinx-mirror.git
synced 2025-10-05 02:12:59 +00:00
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
||
|---|---|---|
| .. | ||
| Queries | ||
| Shaders | ||
| Auto.cs | ||
| AutoFlushCounter.cs | ||
| BackgroundResources.cs | ||
| BitMap.cs | ||
| BufferHolder.cs | ||
| BufferManager.cs | ||
| BufferState.cs | ||
| BufferUsageBitmap.cs | ||
| CacheByRange.cs | ||
| CommandBufferPool.cs | ||
| CommandBufferScoped.cs | ||
| Constants.cs | ||
| DescriptorSetCollection.cs | ||
| DescriptorSetManager.cs | ||
| DescriptorSetUpdater.cs | ||
| DisposableBuffer.cs | ||
| DisposableBufferView.cs | ||
| DisposableFramebuffer.cs | ||
| DisposableImage.cs | ||
| DisposableImageView.cs | ||
| DisposableMemory.cs | ||
| DisposablePipeline.cs | ||
| DisposableRenderPass.cs | ||
| DisposableSampler.cs | ||
| EnumConversion.cs | ||
| FenceHelper.cs | ||
| FenceHolder.cs | ||
| FormatCapabilities.cs | ||
| FormatConverter.cs | ||
| FormatTable.cs | ||
| FramebufferParams.cs | ||
| HardwareCapabilities.cs | ||
| HashTableSlim.cs | ||
| HelperShader.cs | ||
| IdList.cs | ||
| IndexBufferPattern.cs | ||
| IndexBufferState.cs | ||
| MemoryAllocation.cs | ||
| MemoryAllocator.cs | ||
| MemoryAllocatorBlockList.cs | ||
| MultiFenceHolder.cs | ||
| NativeArray.cs | ||
| PersistentFlushBuffer.cs | ||
| PipelineBase.cs | ||
| PipelineConverter.cs | ||
| PipelineDynamicState.cs | ||
| PipelineFull.cs | ||
| PipelineHelperShader.cs | ||
| PipelineLayoutCache.cs | ||
| PipelineLayoutCacheEntry.cs | ||
| PipelineLayoutFactory.cs | ||
| PipelineState.cs | ||
| PipelineUid.cs | ||
| Ryujinx.Graphics.Vulkan.csproj | ||
| SamplerHolder.cs | ||
| SemaphoreHolder.cs | ||
| Shader.cs | ||
| ShaderCollection.cs | ||
| SpecInfo.cs | ||
| StagingBuffer.cs | ||
| SyncManager.cs | ||
| TextureBuffer.cs | ||
| TextureCopy.cs | ||
| TextureStorage.cs | ||
| TextureView.cs | ||
| Vendor.cs | ||
| VertexBufferState.cs | ||
| VulkanConfiguration.cs | ||
| VulkanException.cs | ||
| VulkanInitialization.cs | ||
| VulkanRenderer.cs | ||
| Window.cs | ||
| WindowBase.cs | ||