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* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders |
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| .. | ||
| Programs | ||
| ProgramQueue.cs | ||
| ThreadedCounterEvent.cs | ||
| ThreadedProgram.cs | ||
| ThreadedSampler.cs | ||
| ThreadedShader.cs | ||
| ThreadedTexture.cs | ||