ryubing-ryujinx/src/Ryujinx.Graphics.Gpu/Engine/Threed
2024-10-26 08:46:50 -05:00
..
Blender misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
ComputeDraw GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
ConditionalRendering.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ConstantBufferUpdater.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DrawManager.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
DrawState.cs Fix vertex buffer size when switching between inline and state draw parameters (#6101) 2024-01-14 09:37:19 +01:00
IbStreamer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IndirectDrawType.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
RenderTargetUpdateFlags.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
SemaphoreUpdater.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SpecializationStateUpdater.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
StateUpdater.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
StateUpdateTracker.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
ThreedClass.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
ThreedClassState.cs Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00