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https://git.ryujinx.app/ryubing/ryujinx.git
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* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo |
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| .. | ||
| Buffer.cs | ||
| BufferBounds.cs | ||
| BufferCache.cs | ||
| BufferCacheEntry.cs | ||
| BufferManager.cs | ||
| BufferMigration.cs | ||
| BufferModifiedRangeList.cs | ||
| BufferTextureBinding.cs | ||
| CounterCache.cs | ||
| GpuRegionHandle.cs | ||
| IndexBuffer.cs | ||
| MemoryManager.cs | ||
| MultiRangeWritableBlock.cs | ||
| PhysicalMemory.cs | ||
| PteKind.cs | ||
| ResourceKind.cs | ||
| UnmapEventArgs.cs | ||
| VertexBuffer.cs | ||