ryubing-ryujinx/src/Ryujinx.Graphics.Gpu
KeatonTheBot 8d53b02fa8 Increase texture cache @ 4 GiB DRAM for higher VRAM cards (#8)
This increases the texture cache when 4 GiB DRAM is selected in the System settings for GPUs with 6 GiB VRAM or more.

Improves performance when using high-resolution mods @ 4 GIB DRAM and may help with other texture cache scenarios ; i.e., a lot of high-res mods require increasing to 6 GiB DRAM or more, but with this change, you *may* be able to get away with 4 GiB DRAM in some cases.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/8
2026-05-23 11:17:40 +00:00
..
Engine feature: .NET 10 (ryubing/ryujinx!214) 2025-11-11 12:55:36 -06:00
Image Increase texture cache @ 4 GiB DRAM for higher VRAM cards (#8) 2026-05-23 11:17:40 +00:00
Memory fix pre-action crash (ryubing/ryujinx!236) 2025-12-12 14:28:54 -06:00
Shader Add shader non-uniform indexing support (#91) 2026-05-14 08:59:10 +00:00
Synchronization fix pre-action crash (ryubing/ryujinx!236) 2025-12-12 14:28:54 -06:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
GpuContext.cs fix pre-action crash (ryubing/ryujinx!236) 2025-12-12 14:28:54 -06:00
GraphicsConfig.cs Fix ~3500 analyser issues 2025-05-30 17:08:34 -05:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Window.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00