ryubing-ryujinx/Ryujinx.Graphics.Shader
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
..
CodeGen Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Decoders Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
Instructions Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
IntermediateRepresentation Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
StructuredIr Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translation Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
BufferDescriptor.cs
BufferUsageFlags.cs
IGpuAccessor.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderStage.cs
SupportBuffer.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs