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67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using System.Collections.Generic;
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using Ryujinx.Common.Logging;
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using Gommon;
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using Ryujinx.Ava.Systems.Configuration;
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using System.Text.Json;
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namespace Ryujinx.Common
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{
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// My code is crappy and I know it. Props to VewDev for assisting me in these shenanigans. - Awesomeangotti
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public class SplashTextHelper
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{
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public static void PrintSplash()
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{
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Logger.Notice.Print(LogClass.Application, " ___ __ _ ");
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Logger.Notice.Print(LogClass.Application, @" / _ \ __ __ __ __ / / (_) ___ ___ _");
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Logger.Notice.Print(LogClass.Application, @" / , _/ / // // // / / _ \ / / / _ \ / _ `/");
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Logger.Notice.Print(LogClass.Application, @"/_/|_| \_, / \_,_/ /_.__//_/ /_//_/ \_, / ");
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Logger.Notice.Print(LogClass.Application, " /___/ /___/ ");
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Logger.Notice.Print(LogClass.Application, "");
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Logger.Notice.Print(LogClass.Application, GetSplash());
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Logger.Notice.Print(LogClass.Application, "");
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}
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private static string _Final_Splash = "";
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public static string GetSplash()
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{
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if (string.IsNullOrEmpty(_Final_Splash))
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{
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_Final_Splash = _Get_Lang_Json();
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}
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return $"{_Final_Splash}";
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}
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private static _Splash_Locales _Splash_Json;
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private static string _Get_Lang_Json()
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{
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try
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{
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foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Splashes", ".json"))
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{
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string data;
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string path = uri[..^".json".Length];
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path = path.Replace('.', '/');
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path = path.Append(".json");
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data = EmbeddedResources.ReadAllText(path);
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_Splash_Json = JsonSerializer.Deserialize<_Splash_Locales>(data);
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}
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return _Splash_Json.Locales[ConfigurationState.Instance.UI.LanguageCode.Value].GetRandomElement();
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}
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catch
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{
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return "";
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}
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}
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public struct _Splash_Locales
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{
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public Dictionary<string, List<string>> Locales { get; set; }
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}
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}
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}
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