ryubing-ryujinx/src/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
2025-05-30 17:08:34 -05:00

42 lines
1,023 B
C#

using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public unsafe struct NvapiUnicodeString
{
private fixed byte _data[4096];
public NvapiUnicodeString(string text)
{
Set(text);
}
public readonly string Get()
{
fixed (byte* data = _data)
{
string text = Encoding.Unicode.GetString(data, 4096);
int index = text.IndexOf('\0');
if (index > -1)
{
text = text[..index];
}
return text;
}
}
public readonly void Set(string text)
{
text += '\0';
fixed (char* textPtr = text)
fixed (byte* data = _data)
{
int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
}
}
}
}