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* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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| .. | ||
| Engine | ||
| Image | ||
| Memory | ||
| Shader | ||
| Synchronization | ||
| ClassId.cs | ||
| Constants.cs | ||
| GpuChannel.cs | ||
| GpuContext.cs | ||
| GraphicsConfig.cs | ||
| Ryujinx.Graphics.Gpu.csproj | ||
| Window.cs | ||