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https://git.ryujinx.app/ryubing/ryujinx.git
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* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place |
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| .. | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| EnumConversion.cs | ||
| Instructions.cs | ||
| IoMap.cs | ||
| OperationResult.cs | ||
| SpirvDelegates.cs | ||
| SpirvGenerator.cs | ||