ryubing-ryujinx/Ryujinx.Graphics.OpenGL
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
Helper
Image Swap BGR565 components by changing the format (#2577) 2021-08-26 22:47:21 +02:00
Queries Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
FormatInfo.cs
FormatTable.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
Framebuffer.cs
Handle.cs
HwCapabilities.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
IOpenGLContext.cs
PersistentBuffers.cs
Pipeline.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Program.cs
Renderer.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
Sync.cs
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00