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22 commits

Author SHA1 Message Date
Babib3l
99feaafbe6 French and Spanish Translations updates on RenderDoc (ryubing/ryujinx!246)
See merge request ryubing/ryujinx!246
2026-01-03 07:23:11 -06:00
GreemDev
fa55608587 RenderDoc API support (ryubing/ryujinx!242)
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See merge request ryubing/ryujinx!242
2026-01-01 00:10:21 -06:00
LotP
4c64300576 fix new locale files data loading (ryubing/ryujinx!245)
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See merge request ryubing/ryujinx!245
2025-12-31 20:21:35 -06:00
LotP
0a3db19b28 fix language switching 2 (ryubing/ryujinx!244)
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See merge request ryubing/ryujinx!244
2025-12-31 10:30:35 -06:00
LotP
453b246faa fix (ryubing/ryujinx!243)
See merge request ryubing/ryujinx!243
2025-12-31 09:15:40 -06:00
LotP
45193dcc8d Fractured Locales Support (ryubing/ryujinx!238)
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See merge request ryubing/ryujinx!238
2025-12-27 14:07:56 -06:00
GreemDev
9ebf444644 [ci skip] Code comment 2025-12-25 23:48:10 -06:00
GreemDev
f585b36263 Use new retry flag for uploading built artifacts in CI
(I'm tired of the GitLab randomly HTTP 500ing and causing the entire CI to fail)
2025-12-23 02:16:01 -06:00
GreemDev
a96f20dca5 Removed TypedStringEnumConverter; it exists in .NET now.
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As per the remark XMLdoc on the type: Get rid of this converter if dotnet supports similar functionality out of the box.
2025-12-23 01:42:28 -06:00
GreemDev
1e1bcb4a5b storing commit string in github output causes weird CI failures
so let's just not bother, it didn't show anything more than the UI already did anyways
2025-12-23 00:02:02 -06:00
Coxxs
ca76bacd22 gdb: add monitor get mapping (ryubing/ryujinx!215)
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See merge request ryubing/ryujinx!215
2025-12-21 22:34:20 -06:00
GreemDev
66f339d265 CI 2.0 (ryubing/ryujinx!237)
See merge request ryubing/ryujinx!237
2025-12-18 22:56:50 -06:00
GreemDev
6cdbdfd329 [ci skip] Pin GitLabCli to 1.4.1 in CI scripts so I can test v2.0 2025-12-18 03:27:43 -06:00
GreemDev
9f817d60d5 oops 2025-12-18 03:05:42 -06:00
GreemDev
5cffc95be6 Make all OSes build on Linux (7zip has a linux version) 2025-12-18 03:01:22 -06:00
LotP
2c0977f6b3 fix pre-action crash (ryubing/ryujinx!236)
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See merge request ryubing/ryujinx!236
2025-12-12 14:28:54 -06:00
LotP
3a593b6084 Fix kaddressarbiter crash (ryubing/ryujinx!235)
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See merge request ryubing/ryujinx!235
2025-12-06 20:16:43 -06:00
LotP
c3155fcadb Memory Changes 3.2 (ryubing/ryujinx!234)
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See merge request ryubing/ryujinx!234
2025-12-06 17:19:19 -06:00
LotP
fd7554425a Update BiquadFilterEffectParameter2.cs (ryubing/ryujinx!233)
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See merge request ryubing/ryujinx!233
2025-12-05 07:53:09 -06:00
Princess Piplup
52700f71dc Fix SaveCurrentScreenshot (ryubing/ryujinx!230)
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See merge request ryubing/ryujinx!230
2025-12-04 17:35:17 -06:00
Alula
b018a44ff0 Disable coredumps by default on Linux + other minor fixes (ryubing/ryujinx!204)
See merge request ryubing/ryujinx!204
2025-12-04 17:32:26 -06:00
GreemDev
d522bfef62 fix: Force the key install helper to delete key files before copying (not sure why the overwrite boolean does nothing for File.Copy)
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2025-12-02 21:23:06 -06:00
106 changed files with 2745 additions and 1327 deletions

View file

@ -1,4 +1,4 @@
name: Canary release job
name: Canary CI
on:
workflow_dispatch:
@ -19,7 +19,6 @@ concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RELEASE: 1
@ -30,8 +29,8 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
@ -44,11 +43,25 @@ jobs:
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@ -69,33 +82,20 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
if: contains(matrix.platform.name, 'win')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
if: contains(matrix.platform.name, 'linux')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
@ -103,11 +103,11 @@ jobs:
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
if: contains(matrix.platform.name, 'linux')
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
@ -139,8 +139,8 @@ jobs:
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash
macos_release:
@ -159,10 +159,10 @@ jobs:
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
@ -183,9 +183,10 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
@ -200,7 +201,7 @@ jobs:
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release:
name: Create GitLab Release
@ -210,37 +211,41 @@ jobs:
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
- name: Send notification webhook
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds
run: |
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
- name: Advance to the next version
run: |
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary

View file

@ -1,224 +0,0 @@
name: Release job (Debug)
on:
workflow_dispatch:
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"

View file

@ -1,15 +1,18 @@
name: Release job
name: Stable CI
on:
workflow_dispatch:
inputs: {}
inputs:
is_bugfix_release:
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
required: true
type: boolean
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
@ -20,8 +23,8 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
@ -33,12 +36,30 @@ jobs:
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@ -58,47 +79,34 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
if: contains(matrix.platform.name, 'win')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
if: contains(matrix.platform.name, 'linux')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
if: contains(matrix.platform.name, 'linux')
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
@ -131,7 +139,7 @@ jobs:
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash
macos_release:
@ -150,10 +158,10 @@ jobs:
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
@ -174,9 +182,14 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
@ -189,7 +202,8 @@ jobs:
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release:
name: Create GitLab Release
@ -200,32 +214,45 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}"
- name: Send notification webhook
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds
run: |
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
- name: Advance to the next version
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
else
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
fi

1
.gitignore vendored
View file

@ -100,6 +100,7 @@ DocProject/Help/html
# Click-Once directory
publish/
RyubingMaintainerTools/
# Publish Web Output
*.Publish.xml

View file

@ -21,6 +21,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
@ -555,6 +557,18 @@ Global
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

24
assets/Languages.json Normal file
View file

@ -0,0 +1,24 @@
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
}

60
assets/Locales.md Normal file
View file

@ -0,0 +1,60 @@
# Ryubing Locales
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the langauge codes and their langauge names.
#Example of the format for Languages.json
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"en_US": "English (US)",
...
"zh_TW": "繁體中文 (台灣)"
}
}
## Locales
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.
### Format
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
### Legacy file (Root.json)
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
Do **not** add new locales to `Root.json`.
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
#Example of the format for Root.json
{
"Locales": [
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {
"ar_SA": "",
"en_US": "Mii Editor",
...
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "KeyNumber9",
"Translations": {
"ar_SA": "٩",
"en_US": "9",
...
"zh_TW": null
}
}
]
}

View file

@ -0,0 +1,104 @@
{
"Locales": [
{
"ID": "MenuBarActions_StartCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_EndCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture_ToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}

View file

@ -1,72 +1,5 @@
{
"Info": {
"Format1": "The Locale file uses a custom Unified format.",
"Format2": "The file starts with a list of all the supported languages.",
"Format3": "Each locale is made up an ID used for lookup and a list",
"Format4": "of the languages and their matching translations.",
"Format5": "When adding a new locale you just need to add the ID and",
"Format6": "the en_US language translation, then the validation system",
"Format7": "will add the rest of the languages automatically on rebuild.",
"Format8": "By default the languages will be added with an empty string.",
"Format9": "Any empty string or null value will automatically match the",
"Format10": "English translation.",
"Format11": "If you want to signal that a translation is supposed to",
"Format12": "match the English translation, you just have to replace the",
"Format13": "empty string with null.",
"Format14": "Translators who want to check what translations are missing",
"Format15": "for their language just need to search for:",
"Format16": "{'lang_code': ''} with double quotes instead of single",
"Format17": "e.g: {'en_US': ''} (but with any other language as English",
"Format18": "will never be missing translations)."
},
"Languages": [
"ar_SA",
"de_DE",
"el_GR",
"en_US",
"es_ES",
"fr_FR",
"he_IL",
"it_IT",
"ja_JP",
"ko_KR",
"no_NO",
"pl_PL",
"pt_BR",
"ru_RU",
"sv_SE",
"th_TH",
"tr_TR",
"uk_UA",
"zh_CN",
"zh_TW"
],
"Locales": [
{
"ID": "Language",
"Translations": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
},
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {

View file

@ -19,6 +19,11 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly uint _padding;
/// <summary>
/// Biquad filter numerator (b0, b1, b2).

View file

@ -11,9 +11,7 @@ namespace Ryujinx.BuildValidationTasks
{
static readonly JsonSerializerOptions _jsonOptions = new()
{
WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
public LocalesValidationTask() { }
@ -22,77 +20,116 @@ namespace Ryujinx.BuildValidationTasks
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "assets/locales.json";
bool encounteredIssue = false;
string langPath = projectPath + "assets/Languages.json";
string data;
using (StreamReader sr = new(path))
using (StreamReader sr = new(langPath))
{
data = sr.ReadToEnd();
}
LocalesJson json;
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LanguagesJson langJson;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
foreach ((string code, string lang) in langJson.Languages)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
if (string.IsNullOrEmpty(lang))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
throw new JsonException($"{code} language name missing!");
}
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string folderPath = projectPath + "assets/Locales/";
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
using (StreamWriter sw = new(path))
foreach (string path in paths)
{
sw.Write(jsonString);
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LocalesJson json;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in
langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in langJson.Languages.Keys.Where(lang =>
locale.Translations.ContainsKey(lang) && lang != "en_US" &&
locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
.ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
}
Console.WriteLine("Finished Locale Validation Task!");
@ -100,10 +137,13 @@ namespace Ryujinx.BuildValidationTasks
return true;
}
struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
struct LocalesJson
{
public Dictionary<string, string> Info { get; set; }
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AntiAliasing>))]
[JsonConverter(typeof(JsonStringEnumConverter<AntiAliasing>))]
public enum AntiAliasing
{
None,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
[JsonConverter(typeof(JsonStringEnumConverter<AspectRatio>))]
public enum AspectRatio
{
Fixed4x3,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
[JsonConverter(typeof(JsonStringEnumConverter<BackendThreading>))]
public enum BackendThreading
{
Auto,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend
{
Vulkan,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsDebugLevel>))]
public enum GraphicsDebugLevel
{
None,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
[JsonConverter(typeof(JsonStringEnumConverter<GamepadInputId>))]
public enum GamepadInputId : byte
{
Unbound,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
[JsonConverter(typeof(TypedStringEnumConverter<MotionInputBackendType>))]
[JsonConverter(typeof(JsonStringEnumConverter<MotionInputBackendType>))]
public enum MotionInputBackendType : byte
{
Invalid,

View file

@ -1,15 +1,14 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<StickInputId>))]
[JsonConverter(typeof(JsonStringEnumConverter<StickInputId>))]
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count,
}
}

View file

@ -1,4 +1,3 @@
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json.Serialization;
@ -6,7 +5,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[Flags]
[JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
[JsonConverter(typeof(JsonStringEnumConverter<ControllerType>))]
public enum ControllerType
{
None,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))]
[JsonConverter(typeof(JsonStringEnumConverter<InputBackendType>))]
public enum InputBackendType
{
Invalid,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(TypedStringEnumConverter<Key>))]
[JsonConverter(typeof(JsonStringEnumConverter<Key>))]
public enum Key
{
Unknown,

View file

@ -1,10 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
[JsonConverter(typeof(JsonStringEnumConverter<PlayerIndex>))]
public enum PlayerIndex
{
Player1 = 0,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<MemoryManagerMode>))]
[JsonConverter(typeof(JsonStringEnumConverter<MemoryManagerMode>))]
public enum MemoryManagerMode : byte
{
SoftwarePageTable,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<ScalingFilter>))]
[JsonConverter(typeof(JsonStringEnumConverter<ScalingFilter>))]
public enum ScalingFilter
{
Bilinear,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(TypedStringEnumConverter<LogClass>))]
[JsonConverter(typeof(JsonStringEnumConverter<LogClass>))]
public enum LogClass
{
Application,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(TypedStringEnumConverter<LogLevel>))]
[JsonConverter(typeof(JsonStringEnumConverter<LogLevel>))]
public enum LogLevel
{
Debug,

View file

@ -7,6 +7,9 @@ namespace Ryujinx.Common.Memory
{
private static readonly RecyclableMemoryStreamManager _shared = new();
private static readonly ObjectPool<RecyclableMemoryStream> _streamPool =
new(() => new RecyclableMemoryStream(_shared, Guid.NewGuid(), null, 0));
/// <summary>
/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
@ -19,7 +22,12 @@ namespace Ryujinx.Common.Memory
/// </summary>
/// <returns>A <c>RecyclableMemoryStream</c></returns>
public static RecyclableMemoryStream GetStream()
=> new(_shared);
{
RecyclableMemoryStream stream = _streamPool.Allocate();
stream.SetLength(0);
return stream;
}
/// <summary>
/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
@ -55,7 +63,8 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null;
try
{
stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
stream = _streamPool.Allocate();
stream.SetLength(0);
stream.Write(buffer);
stream.Position = 0;
return stream;
@ -83,7 +92,8 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null;
try
{
stream = new RecyclableMemoryStream(_shared, id, tag, count);
stream = _streamPool.Allocate();
stream.SetLength(0);
stream.Write(buffer, offset, count);
stream.Position = 0;
return stream;
@ -94,6 +104,11 @@ namespace Ryujinx.Common.Memory
throw;
}
}
public static void ReleaseStream(RecyclableMemoryStream stream)
{
_streamPool.Release(stream);
}
}
}
}

View file

@ -127,7 +127,7 @@ namespace Ryujinx.Common
public static string[] GetAllAvailableResources(string path, string ext = "")
{
return ResolveManifestPath(path).Item1.GetManifestResourceNames()
.Where(r => r.EndsWith(ext))
.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext))
.ToArray();
}

View file

@ -20,5 +20,21 @@ namespace Ryujinx.Common.Utilities
Debug.Assert(res != -1);
}
}
// "dumpable" attribute of the calling process
private const int PR_SET_DUMPABLE = 4;
[DllImport("libc", SetLastError = true)]
private static extern int prctl(int option, int arg2);
public static void SetCoreDumpable(bool dumpable)
{
if (OperatingSystem.IsLinux())
{
int dumpableInt = dumpable ? 1 : 0;
int result = prctl(PR_SET_DUMPABLE, dumpableInt);
Debug.Assert(result == 0);
}
}
}
}

View file

@ -1,37 +0,0 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
/// <summary>
/// Specifies that value of <see cref="TEnum"/> will be serialized as string in JSONs
/// </summary>
/// <remarks>
/// Trimming friendly alternative to <see cref="JsonStringEnumConverter"/>.
/// Get rid of this converter if dotnet supports similar functionality out of the box.
/// </remarks>
/// <typeparam name="TEnum">Type of enum to serialize</typeparam>
public sealed class TypedStringEnumConverter<TEnum> : JsonConverter<TEnum> where TEnum : struct, Enum
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{
return value;
}
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
}

View file

@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.GAL
void SetRasterizerDiscard(bool discard);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil);
void SetScissors(ReadOnlySpan<Rectangle<int>> regions);

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
@ -8,11 +9,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
public readonly CommandType CommandType => CommandType.SetRenderTargets;
private int _colorsCount;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
public void Set(int colorsCount, TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
{
_colorsCount = colorsCount;
_colors = colors;
_depthStencil = depthStencil;
}
@ -20,16 +23,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ITexture[] colors = command._colors.Get(threaded);
ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
Span<ITexture> colorsSpan = colors.AsSpan(0, command._colorsCount);
for (int i = 0; i < colors.Length; i++)
for (int i = 0; i < colorsSpan.Length; i++)
{
colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
colorsSpan[i] = ((ThreadedTexture)colorsSpan[i])?.Base;
}
renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
renderer.Pipeline.SetRenderTargets(colorsSpan, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
ArrayPool.Return(colorsCopy);
ArrayPool.Return(colors);
}
}

View file

@ -267,12 +267,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
public unsafe void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
{
ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
colors.CopyTo(colorsCopy, 0);
colors.CopyTo(colorsCopy.AsSpan());
_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
_renderer.New<SetRenderTargetsCommand>()->Set(colors.Length, Ref(colorsCopy), Ref(depthStencil));
_renderer.QueueCommand();
}

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
/// </summary>
public class ThreadedRenderer : IRenderer
{
private const int SpanPoolBytes = 4 * 1024 * 1024;
private const int SpanPoolBytes = 8 * 1024 * 1024;
private const int MaxRefsPerCommand = 2;
private const int QueueCount = 10000;

View file

@ -404,9 +404,12 @@ namespace Ryujinx.Graphics.Gpu
if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0))
{
foreach (ISyncActionHandler action in SyncActions)
for (int i = 0; i < SyncActions.Count; i++)
{
action.SyncPreAction(syncPoint);
if (SyncActions[i].SyncPreAction(syncPoint))
{
SyncActions.RemoveAt(i--);
}
}
foreach (ISyncActionHandler action in SyncpointActions)

View file

@ -411,7 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// flushes often enough, which is determined by the flush balance.
/// </summary>
/// <inheritdoc/>
public void SyncPreAction(bool syncpoint)
public bool SyncPreAction(bool syncpoint)
{
if (syncpoint || NextSyncCopies())
{
@ -421,6 +421,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_registeredBufferSync = _modifiedSync;
}
}
return true;
}
/// <summary>

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the buffer in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public Buffer Next { get; set; }
public Buffer Previous { get; set; }
/// <summary>
/// Increments when the buffer is (partially) unmapped or disposed.
@ -87,6 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly bool _useGranular;
private bool _syncActionRegistered;
private bool _bufferInherited;
private int _referenceCount = 1;
@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size,
BufferStage stage,
bool sparseCompatible,
RangeItem<Buffer>[] baseBuffers)
Buffer[] baseBuffers)
{
_context = context;
_physicalMemory = physicalMemory;
@ -134,15 +138,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
baseHandles = new List<IRegionHandle>();
foreach (RangeItem<Buffer> item in baseBuffers)
foreach (Buffer item in baseBuffers)
{
if (item.Value._useGranular)
if (item._useGranular)
{
baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
baseHandles.AddRange(item._memoryTrackingGranular.Handles);
}
else
{
baseHandles.Add(item.Value._memoryTracking);
baseHandles.Add(item._memoryTracking);
}
}
}
@ -247,14 +251,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<Buffer> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@ -389,11 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This will copy any buffer ranges designated for pre-flushing.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
public void SyncPreAction(bool syncpoint)
public bool SyncPreAction(bool syncpoint)
{
if (_bufferInherited)
{
return true;
}
if (_referenceCount == 0)
{
return;
return false;
}
if (BackingState.ShouldChangeBacking())
@ -410,6 +419,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction);
}
}
return false;
}
void SyncPreRangeAction(ulong address, ulong size)
@ -426,10 +437,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_syncActionRegistered = false;
if (_bufferInherited)
{
return true;
}
if (_useGranular)
{
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
}
else
@ -453,6 +467,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
from._bufferInherited = true;
if (from._modifiedRanges is { HasRanges: true })
{
if (from._syncActionRegistered && !_syncActionRegistered)

View file

@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers)
{
_size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType;
@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
foreach (RangeItem<Buffer> item in baseBuffers)
foreach (Buffer item in baseBuffers)
{
CombineState(item.Value.BackingState);
CombineState(item.BackingState);
}
}
}

View file

@ -79,16 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
_buffers.Lock.EnterReadLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
for (int i = 0; i < overlaps.Length; i++)
{
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
overlaps[i].Unmapped(subRange.Address, subRange.Size);
}
_buffers.Lock.ExitReadLock();
}
}
@ -328,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize);
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@ -395,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped)
{
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
@ -487,10 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{
Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@ -521,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlaps[0].Value.Size;
ulong existingSize = overlaps[0].Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
@ -535,39 +529,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < overlaps.Length; i++)
{
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
anySparseCompatible |= overlaps[i].SparseCompatible;
}
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
Buffer[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
ulong newSize = endAddress - address;
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray));
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []));
}
}
@ -583,10 +560,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@ -598,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlaps[0].Address > address ||
overlaps[0].EndAddress < endAddress ||
(overlaps[0].Address & (alignment - 1)) != 0 ||
(!overlaps[0].Value.SparseCompatible && sparseAligned))
(!overlaps[0].SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
@ -622,35 +597,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address;
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
Buffer[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray));
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
}
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, []));
}
}
/// <summary>
@ -663,13 +621,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="overlaps">Buffers overlapping the range</param>
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps)
{
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
for (int index = 0; index < overlaps.Length; index++)
{
Buffer buffer = overlaps[index].Value;
Buffer buffer = overlaps[index];
int dstOffset = (int)(buffer.Address - newBuffer.Address);
@ -897,7 +855,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@ -945,7 +903,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
buffer = _buffers.FindOverlap(address, size).Value;
buffer = _buffers.FindOverlap(address, size);
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
@ -957,7 +915,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
buffer = _buffers.FindOverlapFast(address, 1).Value;
buffer = _buffers.FindOverlapFast(address, 1);
}
return buffer;
@ -995,7 +953,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer = _buffers.FindOverlap(address, size).Value;
Buffer buffer = _buffers.FindOverlap(address, size);
if (copyBackVirtual)
{

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// A range within a buffer that has been modified by the GPU.
/// </summary>
class BufferModifiedRange : INonOverlappingRange
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange>
{
/// <summary>
/// Start address of the range in guest memory.
@ -24,6 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the range in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public BufferModifiedRange Next { get; set; }
public BufferModifiedRange Previous { get; set; }
/// <summary>
/// The GPU sync number at the time of the last modification.
@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@ -119,11 +122,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
Lock.EnterReadLock();
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
if (overlap.Address > address)
{
@ -157,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong syncNumber = _context.SyncNumber;
// We may overlap with some existing modified regions. They must be cut into by the new entry.
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@ -170,34 +173,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address == address && first.EndAddress == endAddress)
{
first.Value.SyncNumber = syncNumber;
first.Value.Parent = this;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
}
if (first.Address < address)
{
first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
first.SyncNumber, first.Parent));
}
first.Size = address - first.Address;
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
}
else
{
Remove(first.Value);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
}
}
@ -207,38 +215,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
first.Size = address - first.Address;
first = first.Next;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
last.Size = last.EndAddress - endAddress;
last.Address = endAddress;
last = last.Previous;
}
RemoveRange(first, last);
if (extendsPre)
if (first.Address < last.Address)
{
Add(buffPre);
RemoveRange(first.Next, last);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
}
if (extendsPost)
else if (first.Address == last.Address)
{
Add(buffPost);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
else
{
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
Lock.ExitWriteLock();
}
@ -252,11 +261,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
{
Lock.EnterReadLock();
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
if (overlap.SyncNumber == syncNumber)
{
@ -277,18 +286,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock();
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length);
Lock.ExitReadLock();
if (length != 0)
{
for (int i = 0; i < length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
rangeAction(overlap.Address, overlap.Size);
}
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps);
}
}
@ -301,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public bool HasRange(ulong address, ulong size)
{
Lock.EnterReadLock();
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
BufferModifiedRange first = FindOverlapFast(address, size);
bool result = first is not null;
Lock.ExitReadLock();
return result;
@ -336,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
RangeItem<BufferModifiedRange>[] overlaps,
BufferModifiedRange[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
@ -349,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
@ -358,7 +367,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
if (i == 0 || i == rangeCount - 1)
{
ClearPart(overlap, clampAddress, clampEnd);
}
else
{
Remove(overlap);
}
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
@ -398,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
if (rangeCount == 0)
{
@ -414,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps![i].Value;
BufferModifiedRange overlap = overlaps![i];
long diff = (long)(overlap.SyncNumber - currentSync);
@ -436,7 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!);
Lock.ExitWriteLock();
}
@ -452,7 +468,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
ranges.Lock.EnterReadLock();
BufferModifiedRange[] inheritRanges = ranges.ToArray();
int rangesCount = ranges.Count;
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
ranges.Lock.ExitReadLock();
// Copy over the migration from the previous range list
@ -478,22 +496,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
ranges._migrationTarget = this;
Lock.EnterWriteLock();
foreach (BufferModifiedRange range in inheritRanges)
for (int i = 0; i < rangesCount; i++)
{
BufferModifiedRange range = inheritRanges[i];
Add(range);
}
Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber;
foreach (BufferModifiedRange range in inheritRanges)
for (int i = 0; i < rangesCount; i++)
{
BufferModifiedRange range = inheritRanges[i];
if (range.SyncNumber != currentSync)
{
registerRangeAction(range.Address, range.Size);
}
}
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
}
/// <summary>
@ -534,18 +556,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{
Remove(overlap);
// If the overlap extends outside of the clear range, make sure those parts still exist.
if (overlap.Address < address)
{
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
overlap.Size = address - overlap.Address;
}
if (overlap.EndAddress > endAddress)
else if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
overlap.Size = overlap.EndAddress - endAddress;
overlap.Address = endAddress;
}
else
{
Remove(overlap);
}
}
@ -558,7 +587,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong endAddress = address + size;
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@ -570,26 +599,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address < address)
{
first.Value.Size = address - first.Address;
Update(first);
first.Size = address - first.Address;
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
first.SyncNumber, first.Parent));
}
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
}
else
{
Remove(first.Value);
Remove(first);
}
}
@ -605,14 +632,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
first.SyncNumber, first.Parent);
extendsPre = true;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
last.SyncNumber, last.Parent);
extendsPost = true;
}

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Represents a GPU virtual memory range.
/// </summary>
private class VirtualRange : INonOverlappingRange
private class VirtualRange : INonOverlappingRange<VirtualRange>
{
/// <summary>
/// GPU virtual address where the range starts.
@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ulong EndAddress => Address + Size;
public VirtualRange Next { get; set; }
public VirtualRange Previous { get; set; }
/// <summary>
/// Physical regions where the GPU virtual region is mapped.
/// </summary>
@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@ -122,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa;
_virtualRanges.Lock.EnterWriteLock();
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
if (first is not null)
{
@ -147,8 +150,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
range = first.Value.Range.Slice(gpuVa - first.Address, size);
found = first.Range.Count == 1 || IsSparseAligned(first.Range);
range = first.Range.Slice(gpuVa - first.Address, size);
}
}
else

View file

@ -17,6 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// Action to be performed immediately before sync is created.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
void SyncPreAction(bool syncpoint) { }
bool SyncPreAction(bool syncpoint) { return true; }
}
}

View file

@ -1166,7 +1166,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
{
EnsureFramebuffer();

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using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public readonly record struct Capture(int Index, string FileName, DateTime Timestamp)
{
public void SetComments(string comments)
{
RenderDoc.SetCaptureFileComments(FileName, comments);
}
}
}

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// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum CaptureOption
{
/// <summary>
/// specifies whether the application is allowed to enable vsync. Default is on.
/// </summary>
AllowVsync = 0,
/// <summary>
/// specifies whether the application is allowed to enter exclusive fullscreen. Default is on.
/// </summary>
AllowFullscreen = 1,
/// <summary>
/// specifies whether (where possible) API-specific debugging is enabled. Default is off.
/// </summary>
ApiValidation = 2,
/// <summary>
/// specifies whether each API call should save a callstack. Default is off.
/// </summary>
CaptureCallstacks = 3,
/// <summary>
/// specifies whether, if <see cref="CaptureCallstacks"/> is enabled, callstacks are only saved on actions. Default is off.
/// </summary>
CaptureCallstacksOnlyDraws = 4,
/// <summary>
/// specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. <br/>
/// This will only apply to child processes since the delay happens at process startup. Default is 0.
/// </summary>
DelayForDebugger = 5,
/// <summary>
/// specifies whether any mapped memory updates should be bounds-checked for overruns,
/// and uninitialised buffers are initialized to <code>0xDDDDDDDD</code> to catch use of uninitialised data.
/// Only supported on D3D11 and OpenGL. Default is off.
/// </summary>
/// <remarks>
/// This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
/// not do the same kind of interception &amp; checking, and undefined contents are really undefined.
/// </remarks>
VerifyBufferAccess = 6,
/// <summary>
/// Hooks any system API calls that create child processes, and injects
/// RenderDoc into them recursively with the same options.
/// </summary>
HookIntoChildren = 7,
/// <summary>
/// specifies whether all live resources at the time of capture should be included in the capture,
/// even if they are not referenced by the frame. Default is off.
/// </summary>
RefAllSources = 8,
/// <summary>
/// By default, RenderDoc skips saving initial states for resources where the
/// previous contents don't appear to be used, assuming that writes before
/// reads indicate previous contents aren't used.
/// </summary>
/// <remarks>
/// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
/// getting it will be ignored, to allow compatibility with older versions.
/// In v1.1 the option acts as if it's always enabled.
/// </remarks>
SaveAllInitials = 9,
/// <summary>
/// In APIs that allow for the recording of command lists to be replayed later,
/// RenderDoc may choose to not capture command lists before a frame capture is
/// triggered, to reduce overheads. This means any command lists recorded once
/// and replayed many times will not be available and may cause a failure to
/// capture.
/// </summary>
/// <remarks>
/// NOTE: This is only true for APIs where multithreading is difficult or
/// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
/// and always capture all command lists since the API is heavily oriented
/// around it and the overheads have been reduced by API design.
/// </remarks>
CaptureAllCmdLists = 10,
/// <summary>
/// Mute API debugging output when the <see cref="ApiValidation"/> option is enabled.
/// </summary>
DebugOutputMute = 11,
/// <summary>
/// Allow vendor extensions to be used even when they may be
/// incompatible with RenderDoc and cause corrupted replays or crashes.
/// </summary>
AllowUnsupportedVendorExtensions = 12,
/// <summary>
/// Define a soft memory limit which some APIs may aim to keep overhead under where
/// possible. Anything above this limit will where possible be saved directly to disk during
/// capture.<br/>
/// This will cause increased disk space use (which may cause a capture to fail if disk space is
/// exhausted) as well as slower capture times.
/// <br/><br/>
/// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
/// limit.
/// <br/><br/>
/// Units are in MBs, suggested values would range from 200MB to 1000MB.
/// </summary>
SoftMemoryLimit = 13,
}
}

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// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum InputButton
{
// '0' - '9' matches ASCII values
Key0 = 0x30,
Key1 = 0x31,
Key2 = 0x32,
Key3 = 0x33,
Key4 = 0x34,
Key5 = 0x35,
Key6 = 0x36,
Key7 = 0x37,
Key8 = 0x38,
Key9 = 0x39,
// 'A' - 'Z' matches ASCII values
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
NonPrintable = 0x100,
Divide,
Multiply,
Subtract,
Plus,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
Home,
End,
Insert,
Delete,
PageUp,
PageDn,
Backspace,
Tab,
PrtScrn,
Pause,
Max,
}
}

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// ReSharper disable UnusedMember.Global
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[Flags]
public enum OverlayBits
{
/// <summary>
/// This single bit controls whether the overlay is enabled or disabled globally
/// </summary>
Enabled = 1 << 0,
/// <summary>
/// Show the average framerate over several seconds as well as min/max
/// </summary>
FrameRate = 1 << 1,
/// <summary>
/// Show the current frame number
/// </summary>
FrameNumber = 1 << 2,
/// <summary>
/// Show a list of recent captures, and how many captures have been made
/// </summary>
CaptureList = 1 << 3,
/// <summary>
/// Default values for the overlay mask
/// </summary>
Default = Enabled | FrameRate | FrameNumber | CaptureList,
/// <summary>
/// Enable all bits
/// </summary>
All = ~0,
/// <summary>
/// Disable all bits
/// </summary>
None = 0
}
}

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# Ryujinx.Graphics.RenderDocApi
This is a C# binding for RenderDoc's application API.
This is a source-inclusion of https://github.com/utkumaden/RenderdocSharp.
I didn't use the NuGet package as I had a few minor changes I wanted to make, and I want to learn from it as well via hands-on experience.

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using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.RenderDocApi
{
public static unsafe partial class RenderDoc
{
/// <summary>
/// True if the API is available.
/// </summary>
public static bool IsAvailable => Api != null;
/// <summary>
/// Set the minimum version of the API you require.
/// </summary>
/// <remarks>Set this before you do anything else with the RenderDoc API, including <see cref="IsAvailable"/>.</remarks>
public static RenderDocVersion MinimumRequired { get; set; } = RenderDocVersion.Version_1_0_0;
/// <summary>
/// Set to true to assert versions.
/// </summary>
public static bool AssertVersionEnabled { get; set; } = true;
/// <summary>
/// Version of the API available.
/// </summary>
[MemberNotNullWhen(true, nameof(IsAvailable))]
public static Version? Version
{
get
{
if (!IsAvailable)
return null;
int major, minor, build;
Api->GetApiVersion(&major, &minor, &build);
return new Version(major, minor, build);
}
}
/// <summary>
/// The current mask which determines what sections of the overlay render on each window.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static OverlayBits OverlayBits
{
get => Api->GetOverlayBits();
set
{
Api->MaskOverlayBits(~value, value);
}
}
/// <summary>
/// The template for new captures.<br/>
/// The template can either be a relative or absolute path, which determines where captures will be saved and how they will be named.
/// If the path template is 'my_captures/example', then captures saved will be e.g.
/// 'my_captures/example_frame123.rdc' and 'my_captures/example_frame456.rdc'.<br/>
/// Relative paths will be saved relative to the processs current working directory.<br/>
/// </summary>
/// <remarks>The default template is in a folder controlled by the UI - initially the system temporary folder, and the filename is the executables filename.</remarks>
[RenderDocApiVersion(1, 0)]
public static string CaptureFilePathTemplate
{
get
{
byte* ptr = Api->GetCaptureFilePathTemplate();
return Marshal.PtrToStringUTF8((nint)ptr)!;
}
set
{
fixed (byte* ptr = value.ToNullTerminatedByteArray())
{
Api->SetCaptureFilePathTemplate(ptr);
}
}
}
/// <summary>
/// The amount of frame captures that have been made.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static int CaptureCount => Api->GetNumCaptures();
/// <summary>
/// Checks if the RenderDoc UI is currently connected to this process.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsTargetControlConnected => Api is not null && Api->IsTargetControlConnected() != 0;
/// <summary>
/// Checks if the current frame is capturing.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsFrameCapturing => Api is not null && Api->IsFrameCapturing() != 0;
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="integer">the unsigned integer value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, uint integer)
{
return Api is not null && Api->SetCaptureOptionU32(option, integer) != 0;
}
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="boolean">the value to set for the option, converted to a 0 or 1 before setting.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, bool boolean)
=> SetCaptureOption(option, boolean ? 1 : 0);
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="single">the floating point value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, float single)
{
return Api is not null && Api->SetCaptureOptionF32(option, single) != 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="integer">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, <see cref="int.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out uint integer)
{
integer = Api->GetCaptureOptionU32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="single">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, -<see cref="float.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out float single)
{
single = Api->GetCaptureOptionF32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>,
/// converted to a boolean.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, converted to bool, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns null.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool? GetCaptureOptionBool(CaptureOption option)
{
if (Api is null) return false;
uint returnVal = GetCaptureOptionU32(option);
if (returnVal == uint.MaxValue)
return null;
return returnVal is not 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns <see cref="int.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static uint GetCaptureOptionU32(CaptureOption option) => Api->GetCaptureOptionU32(option);
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns -<see cref="float.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static float GetCaptureOptionF32(CaptureOption option) => Api->GetCaptureOptionF32(option);
/// <summary>
/// Changes the key bindings in-application for changing the focussed window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetFocusToggleKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetFocusToggleKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Changes the key bindings in-application for triggering a capture on the current window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetCaptureKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetCaptureKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Attempts to remove RenderDoc and its hooks from the target process.<br/>
/// It must be called as early as possible in the process, and will have undefined results
/// if any graphics API functions have been called.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void RemoveHooks()
{
if (Api is null) return;
Api->RemoveHooks();
}
/// <summary>
/// Remove RenderDocs crash handler from the target process.<br/>
/// If you have your own crash handler that you want to handle any exceptions,
/// RenderDocs handler could interfere; so it can be disabled.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void UnloadCrashHandler()
{
if (Api is null) return;
Api->UnloadCrashHandler();
}
/// <summary>
/// Trigger a capture as if the user had pressed one of the capture hotkeys.<br/>
/// The capture will be taken from the next frame presented to whichever window is considered current.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void TriggerCapture()
{
if (Api is null) return;
Api->TriggerCapture();
}
/// <summary>
/// Gets the details of all frame capture in the current session.
/// This simply calls <see cref="GetCapture"/> for each index available as specified by <see cref="CaptureCount"/>.
/// </summary>
/// <returns>An immutable array of structs representing RenderDoc Captures.</returns>
public static ImmutableArray<Capture> GetCaptures()
{
if (Api is null) return [];
int captureCount = CaptureCount;
if (captureCount is 0) return [];
ImmutableArray<Capture>.Builder captures = ImmutableArray.CreateBuilder<Capture>(captureCount);
for (int captureIndex = 0; captureIndex < captureCount; captureIndex++)
{
if (GetCapture(captureIndex) is { } capture)
captures.Add(capture);
}
return captures.DrainToImmutable();
}
/// <summary>
/// Gets the details of a particular frame capture, as specified by an index from 0 to <see cref="CaptureCount"/> - 1.
/// </summary>
/// <param name="index">specifies which capture to return the details of. Must be less than the value returned by <see cref="CaptureCount"/>.</param>
/// <returns>A struct representing a RenderDoc Capture.</returns>
[RenderDocApiVersion(1, 0)]
public static Capture? GetCapture(int index)
{
if (Api is null) return null;
int length = 0;
if (Api->GetCapture(index, null, &length, null) == 0)
{
return null;
}
Span<byte> bytes = stackalloc byte[length + 1];
long timestamp;
fixed (byte* ptr = bytes)
Api->GetCapture(index, ptr, &length, &timestamp);
string fileName = Encoding.UTF8.GetString(bytes[length..]);
return new Capture(index, fileName, DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime);
}
/// <summary>
/// Determine the closest matching replay UI executable for the current RenderDoc module, and launch it.
/// </summary>
/// <param name="connectTargetControl">if the UI should immediately connect to the application.</param>
/// <param name="commandLine">string to be appended to the command line, e.g. a capture filename. If this parameter is null, the command line will be unmodified.</param>
/// <returns>true if the UI was successfully launched; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool LaunchReplayUI(bool connectTargetControl, string? commandLine = null)
{
if (Api is null) return false;
if (commandLine == null)
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, null) != 0;
}
fixed (byte* ptr = commandLine.ToNullTerminatedByteArray())
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, ptr) != 0;
}
}
/// <summary>
/// Explicitly sets which window is considered active.<br/>
/// The active window is the one that will be captured when the keybind to trigger a capture is pressed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. Must be valid.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. Must be valid.</param>
[RenderDocApiVersion(1, 0)]
public static void SetActiveWindow(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->SetActiveWindow((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately begin a capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
[RenderDocApiVersion(1, 0)]
public static void StartFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->StartFrameCapture((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately end an active capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture succeeded; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool EndFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
return Api->EndFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Trigger multiple sequential frame captures as if the user had pressed one of the capture hotkeys before each frame.<br/>
/// The captures will be taken from the next frames presented to whichever window is considered current.<br/>
/// Each capture will be taken independently and saved to a separate file, with no reference to the other frames.
/// </summary>
/// <param name="numFrames">the number of frames to capture.</param>
/// <remarks>Requires RenderDoc API version 1.1</remarks>
[RenderDocApiVersion(1, 1)]
public static void TriggerMultiFrameCapture(uint numFrames)
{
if (Api is null) return;
AssertAtLeast(1, 1);
Api->TriggerMultiFrameCapture(numFrames);
}
/// <summary>
/// Adds an arbitrary comments field to the most recent capture,
/// which will then be displayed in the UI to anyone opening the capture.
/// <br/><br/>
/// This is equivalent to calling <see cref="SetCaptureFileComments"/> with a null first (fileName) parameter.
/// </summary>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
public static void SetMostRecentCaptureFileComments(string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
}
/// <summary>
/// Adds an arbitrary comments field to an existing capture on disk,
/// which will then be displayed in the UI to anyone opening the capture.
/// </summary>
/// <param name="fileName">the path to the capture file to set comments in. If this path is null or an empty string, the most recent capture file that has been created will be used.</param>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
[RenderDocApiVersion(1, 2)]
public static void SetCaptureFileComments(string? fileName, string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
if (fileName is null)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
else
{
byte[] fileBytes = fileName.ToNullTerminatedByteArray();
fixed (byte* pfile = fileBytes)
{
Api->SetCaptureFileComments(pfile, pcomment);
}
}
}
}
/// <summary>
/// Similar to <see cref="EndFrameCapture"/>, but the capture contents will be discarded immediately, and not processed and written to disk.<br/>
/// This will be more efficient than <see cref="EndFrameCapture"/> if the frame capture is not needed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture was discarded; false if there was an error or no capture was in progress.</returns>
/// <remarks>Requires RenderDoc API version 1.4</remarks>
[RenderDocApiVersion(1, 4)]
public static bool DiscardFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
AssertAtLeast(1, 4);
return Api->DiscardFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Requests that the currently connected replay UI raise its window to the top.<br/>
/// This is only possible if an instance of the replay UI is currently connected, otherwise this method does nothing.<br/>
/// This can be used in conjunction with <see cref="IsTargetControlConnected"/> and <see cref="LaunchReplayUI"/>,<br/> to intelligently handle showing the UI after making a capture.<br/><br/>
/// Given OS differences, it is not guaranteed that the UI will be successfully raised even if the request is passed on.<br/>
/// On some systems it may only be highlighted or otherwise indicated to the user.
/// </summary>
/// <returns>true if the request was passed onto the UI successfully; false if there is no UI connected or some other error occurred.</returns>
/// <remarks>Requires RenderDoc API version 1.5</remarks>
[RenderDocApiVersion(1, 5)]
public static bool ShowReplayUI()
{
if (Api is null) return false;
AssertAtLeast(1, 5);
return Api->ShowReplayUI() != 0;
}
/// <summary>
/// Sets a given title for the currently in-progress capture, which will be displayed in the UI.<br/>
/// This can be used either with a user-defined capture using a manual start and end,
/// or an automatic capture triggered by <see cref="TriggerCapture"/> or a keypress.<br/>
/// If multiple captures are ongoing at once, the title will be applied to the first capture to end only.<br/>
/// Any subsequent captures will not get any title unless the function is called again.
/// This function can only be called while a capture is in-progress,
/// after <see cref="StartFrameCapture"/> and before <see cref="EndFrameCapture"/>.<br/>
/// If it is called elsewhere it will have no effect.
/// If it is called multiple times within a capture, only the last title will have any effect.
/// </summary>
/// <param name="title">The title to set for the in-progress capture.</param>
/// <remarks>Requires RenderDoc API version 1.6</remarks>
[RenderDocApiVersion(1, 6)]
public static void SetCaptureTitle(string title)
{
if (Api is null) return;
AssertAtLeast(1, 6);
fixed (byte* ptr = title.ToNullTerminatedByteArray())
Api->SetCaptureTitle(ptr);
}
#region Dynamic Library loading
/// <summary>
/// Reload the internal RenderDoc API structure. Useful for manually refreshing <see cref="Api"/> while using process injection.
/// </summary>
/// <param name="ignoreAlreadyLoaded">Ignores the existing API function structure and overwrites it with a re-request.</param>
/// <param name="requiredVersion">The version of the RenderDoc API required by your application.</param>
public static void ReloadApi(bool ignoreAlreadyLoaded = false, RenderDocVersion? requiredVersion = null)
{
if (_loaded && !ignoreAlreadyLoaded)
return;
lock (typeof(RenderDoc))
{
// Prevent double loads.
if (_loaded && !ignoreAlreadyLoaded)
return;
if (requiredVersion.HasValue)
MinimumRequired = requiredVersion.Value;
_loaded = true;
_api = GetApi(MinimumRequired);
if (_api != null)
AssertAtLeast(MinimumRequired);
}
}
private static RenderDocApi* _api = null;
private static bool _loaded;
private static RenderDocApi* Api
{
get
{
ReloadApi();
return _api;
}
}
private static readonly Regex _dynamicLibraryPattern = RenderDocApiDynamicLibraryRegex();
private static RenderDocApi* GetApi(RenderDocVersion minimumRequired = RenderDocVersion.Version_1_0_0)
{
foreach (ProcessModule module in Process.GetCurrentProcess().Modules)
{
string moduleName = module.FileName ?? string.Empty;
if (!_dynamicLibraryPattern.IsMatch(moduleName))
continue;
if (!NativeLibrary.TryLoad(moduleName, out nint moduleHandle))
return null;
if (!NativeLibrary.TryGetExport(moduleHandle, "RENDERDOC_GetAPI", out nint procAddress))
return null;
var RENDERDOC_GetApi = (delegate* unmanaged[Cdecl]<RenderDocVersion, RenderDocApi**, int>)procAddress;
RenderDocApi* api;
return RENDERDOC_GetApi(minimumRequired, &api) != 0 ? api : null;
}
return null;
}
private static void AssertAtLeast(RenderDocVersion rdv, [CallerMemberName] string callee = "")
{
Version ver = rdv.SystemVersion;
AssertAtLeast(ver.Major, ver.Minor, ver.Build, callee);
}
private static void AssertAtLeast(int major, int minor, int patch = 0, [CallerMemberName] string callee = "")
{
if (!AssertVersionEnabled)
return;
if (Version!.Major < major)
goto fail;
if (Version.Major > major)
goto success;
if (Version.Minor < minor)
goto fail;
if (Version.Minor > minor)
goto success;
if (Version.Build < patch)
goto fail;
success:
return;
fail:
Version minVersion =
typeof(RenderDoc).GetMethod(callee)!.GetCustomAttribute<RenderDocApiVersionAttribute>()!.MinVersion;
throw new NotSupportedException(
$"This API was introduced in RenderDoc API {minVersion}. Current API version is {Version}.");
}
private static byte[] ToNullTerminatedByteArray(this string str, Encoding? encoding = null)
{
encoding ??= Encoding.UTF8;
return encoding.GetBytes(str + '\0');
}
[GeneratedRegex(@"(lib)?renderdoc(\.dll|\.so|\.dylib)(\.\d+)?",
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex RenderDocApiDynamicLibraryRegex();
#endregion
}
}

View file

@ -0,0 +1,51 @@
namespace Ryujinx.Graphics.RenderDocApi
{
#pragma warning disable CS0649
internal unsafe struct RenderDocApi
{
public delegate* unmanaged[Cdecl]<int*, int*, int*, void> GetApiVersion;
public delegate* unmanaged[Cdecl]<CaptureOption, uint, int> SetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float, int> SetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<CaptureOption, uint> GetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float> GetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetFocusToggleKeys;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetCaptureKeys;
public delegate* unmanaged[Cdecl]<OverlayBits> GetOverlayBits;
public delegate* unmanaged[Cdecl]<OverlayBits, OverlayBits, void> MaskOverlayBits;
public delegate* unmanaged[Cdecl]<void> RemoveHooks;
public delegate* unmanaged[Cdecl]<void> UnloadCrashHandler;
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<byte*> GetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<int> GetNumCaptures;
public delegate* unmanaged[Cdecl]<int, byte*, int*, long*, uint> GetCapture;
public delegate* unmanaged[Cdecl]<void> TriggerCapture;
public delegate* unmanaged[Cdecl]<uint> IsTargetControlConnected;
public delegate* unmanaged[Cdecl]<uint, byte*, uint> LaunchReplayUI;
public delegate* unmanaged[Cdecl]<void*, void*, void> SetActiveWindow;
public delegate* unmanaged[Cdecl]<void*, void*, void> StartFrameCapture;
public delegate* unmanaged[Cdecl]<uint> IsFrameCapturing;
public delegate* unmanaged[Cdecl]<void*, void*, uint> EndFrameCapture;
// 1.1
public delegate* unmanaged[Cdecl]<uint, void> TriggerMultiFrameCapture;
// 1.2
public delegate* unmanaged[Cdecl]<byte*, byte*, void> SetCaptureFileComments;
// 1.3
public delegate* unmanaged[Cdecl]<void*, void*, uint> DiscardFrameCapture;
// 1.5
public delegate* unmanaged[Cdecl]<uint> ShowReplayUI;
// 1.6
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureTitle;
}
#pragma warning restore CS0649
}

View file

@ -0,0 +1,16 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
public sealed class RenderDocApiVersionAttribute : Attribute
{
public Version MinVersion { get; }
public RenderDocApiVersionAttribute(int major, int minor, int patch = 0)
{
MinVersion = new Version(major, minor, patch);
}
}
}

View file

@ -0,0 +1,47 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public enum RenderDocVersion
{
Version_1_0_0 = 10000,
Version_1_0_1 = 10001,
Version_1_0_2 = 10002,
Version_1_1_0 = 10100,
Version_1_1_1 = 10101,
Version_1_1_2 = 10102,
Version_1_2_0 = 10200,
Version_1_3_0 = 10300,
Version_1_4_0 = 10400,
Version_1_4_1 = 10401,
Version_1_4_2 = 10402,
Version_1_5_0 = 10500,
Version_1_6_0 = 10600,
}
public static partial class Helpers
{
extension(RenderDocVersion rdv)
{
public Version SystemVersion
{
get
{
int i = (int)rdv;
return new (i / 10000, (i % 10000) / 100, i % 100);
}
}
}
extension(Version sv)
{
public RenderDocVersion RenderDocVersion
{
get
{
return (RenderDocVersion)(sv.Major * 10000 + sv.Minor * 100 + sv.Build);
}
}
}
}
}

View file

@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

View file

@ -71,17 +71,31 @@ namespace Ryujinx.Graphics.Vulkan
HasDepthStencil = isDepthStencil;
}
public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil)
public FramebufferParams(Device device, ReadOnlySpan<ITexture> colors, ITexture depthStencil)
{
_device = device;
int colorsCount = colors.Count(IsValidTextureView);
int colorsCount = 0;
_colorsCanonical = new TextureView[colors.Length];
for (int i = 0; i < colors.Length; i++)
{
ITexture color = colors[i];
if (color is TextureView { Valid: true } view)
{
colorsCount++;
_colorsCanonical[i] = view;
}
else
{
_colorsCanonical[i] = null;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
_attachments = new Auto<DisposableImageView>[count];
_colors = new TextureView[colorsCount];
_colorsCanonical = colors.Select(color => color is TextureView view && view.Valid ? view : null).ToArray();
AttachmentSamples = new uint[count];
AttachmentFormats = new VkFormat[count];
@ -165,9 +179,17 @@ namespace Ryujinx.Graphics.Vulkan
_totalCount = colors.Length;
}
public FramebufferParams Update(ITexture[] colors, ITexture depthStencil)
public FramebufferParams Update(ReadOnlySpan<ITexture> colors, ITexture depthStencil)
{
int colorsCount = colors.Count(IsValidTextureView);
int colorsCount = 0;
foreach (ITexture color in colors)
{
if (IsValidTextureView(color))
{
colorsCount++;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);

View file

@ -0,0 +1,32 @@
using Silk.NET.Vulkan;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vulkan
{
public static class Helpers
{
extension(Vk api)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Vk"/>'s <see cref="Instance"/> pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer() =>
api.CurrentInstance is not null
? api.CurrentInstance.Value.GetRenderDocDevicePointer()
: null;
}
extension(Instance instance)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Instance"/>'s pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer()
=> (*((void**)(instance.Handle)));
}
}
}

View file

@ -1,7 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.Vulkan
{
@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Vulkan
/// </summary>
class MultiFenceHolder
{
public static readonly ObjectPool<FenceHolder[]> FencePool = new(() => new FenceHolder[CommandBufferPool.MaxCommandBuffers]);
private const int BufferUsageTrackingGranularity = 4096;
public FenceHolder[] Fences { get; }
@ -20,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan
/// </summary>
public MultiFenceHolder()
{
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
Fences = FencePool.Allocate();
}
/// <summary>
@ -29,7 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <param name="size">Size of the buffer</param>
public MultiFenceHolder(int size)
{
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
Fences = FencePool.Allocate();
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
}

View file

@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
private void SetRenderTargetsInternal(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
{
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
CreateRenderPass();
@ -1043,7 +1043,7 @@ namespace Ryujinx.Graphics.Vulkan
SignalAttachmentChange();
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
{
_framebufferUsingColorWriteMask = false;
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
@ -1389,7 +1389,7 @@ namespace Ryujinx.Graphics.Vulkan
_currentPipelineHandle = 0;
}
private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
private void CreateFramebuffer(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
{
if (filterWriteMasked)
{
@ -1399,7 +1399,7 @@ namespace Ryujinx.Graphics.Vulkan
// Just try to remove duplicate attachments.
// Save a copy of the array to rebind when mask changes.
void MaskOut()
void MaskOut(ReadOnlySpan<ITexture> colors)
{
if (!_framebufferUsingColorWriteMask)
{
@ -1436,12 +1436,12 @@ namespace Ryujinx.Graphics.Vulkan
if (vkBlend.ColorWriteMask == 0)
{
colors[i] = null;
MaskOut();
MaskOut(colors);
}
else if (vkBlend2.ColorWriteMask == 0)
{
colors[j] = null;
MaskOut();
MaskOut(colors);
}
}
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Logging;
using Silk.NET.Vulkan;
using System.Buffers;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -193,7 +193,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_firstHandle = first.ID + 1;
_handles.RemoveAt(0);
ArrayPool<FenceHolder>.Shared.Return(first.Waitable.Fences);
Array.Clear(first.Waitable.Fences);
MultiFenceHolder.FencePool.Release(first.Waitable.Fences);
first.Waitable = null;
}
}

View file

@ -1,43 +1,91 @@
using Gommon;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Memory;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Ryujinx.HLE.Debugger
{
public partial class Debugger
{
private sealed record RcmdEntry(string[] Names, Func<Debugger, string, string> Handler, string[] HelpLines);
// Atmosphere/libraries/libmesosphere/source/kern_k_memory_block_manager.cpp
private static readonly string[] _memoryStateNames =
{
"----- Free -----",
"Io ",
"Static ",
"Code ",
"CodeData ",
"Normal ",
"Shared ",
"Alias ",
"AliasCode ",
"AliasCodeData ",
"Ipc ",
"Stack ",
"ThreadLocal ",
"Transfered ",
"SharedTransfered",
"SharedCode ",
"Inaccessible ",
"NonSecureIpc ",
"NonDeviceIpc ",
"Kernel ",
"GeneratedCode ",
"CodeOut ",
"Coverage ",
};
static Debugger()
{
_rcmdDelegates.Add(["help"],
_ => _rcmdDelegates.Keys
.Where(x => !x[0].Equals("help"))
.Select(x => x.JoinToString('\n'))
.JoinToString('\n') + '\n'
);
_rcmdDelegates.Add(["get info"], dbgr => dbgr.GetProcessInfo());
_rcmdDelegates.Add(["backtrace", "bt"], dbgr => dbgr.GetStackTrace());
_rcmdDelegates.Add(["registers", "reg"], dbgr => dbgr.GetRegisters());
_rcmdDelegates.Add(["minidump"], dbgr => dbgr.GetMinidump());
_rcmdDelegates.Add(new RcmdEntry(
["help"],
(dbgr, _) => _rcmdDelegates
.Where(entry => entry.HelpLines.Length > 0)
.SelectMany(entry => entry.HelpLines)
.JoinToString('\n') + '\n',
Array.Empty<string>()));
_rcmdDelegates.Add(new RcmdEntry(["get info"], (dbgr, _) => dbgr.GetProcessInfo(), ["get info"]));
_rcmdDelegates.Add(new RcmdEntry(["backtrace", "bt"], (dbgr, _) => dbgr.GetStackTrace(), ["backtrace", "bt"]));
_rcmdDelegates.Add(new RcmdEntry(["registers", "reg"], (dbgr, _) => dbgr.GetRegisters(), ["registers", "reg"]));
_rcmdDelegates.Add(new RcmdEntry(["minidump"], (dbgr, _) => dbgr.GetMinidump(), ["minidump"]));
_rcmdDelegates.Add(new RcmdEntry(["get mappings"], (dbgr, args) => dbgr.GetMemoryMappings(args), ["get mappings", "get mappings {address}"]));
_rcmdDelegates.Add(new RcmdEntry(["get mapping"], (dbgr, args) => dbgr.GetMemoryMapping(args), ["get mapping {address}"]));
}
private static readonly Dictionary<string[], Func<Debugger, string>> _rcmdDelegates = new();
private static readonly List<RcmdEntry> _rcmdDelegates = [];
public static Func<Debugger, string> FindRcmdDelegate(string command)
public static string CallRcmdDelegate(Debugger debugger, string command)
{
Func<Debugger, string> searchResult = _ => $"Unknown command: {command}\n";
string originalCommand = command ?? string.Empty;
string trimmedCommand = originalCommand.Trim();
foreach ((string[] names, Func<Debugger, string> dlg) in _rcmdDelegates)
foreach (RcmdEntry entry in _rcmdDelegates)
{
if (names.ContainsIgnoreCase(command.Trim()))
foreach (string name in entry.Names)
{
searchResult = dlg;
break;
if (trimmedCommand.Equals(name, StringComparison.OrdinalIgnoreCase))
{
return entry.Handler(debugger, string.Empty);
}
if (trimmedCommand.Length > name.Length &&
trimmedCommand.StartsWith(name, StringComparison.OrdinalIgnoreCase) &&
char.IsWhiteSpace(trimmedCommand[name.Length]))
{
string arguments = trimmedCommand[name.Length..].TrimStart();
return entry.Handler(debugger, arguments);
}
}
}
return searchResult;
return $"Unknown command: {originalCommand}\n";
}
public string GetStackTrace()
@ -86,5 +134,181 @@ namespace Ryujinx.HLE.Debugger
return $"Error getting process info: {e.Message}\n";
}
}
public string GetMemoryMappings(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
ulong startAddress = 0;
if (!string.IsNullOrEmpty(trimmedArgs))
{
if (!TryParseAddressArgument(trimmedArgs, out startAddress))
{
return $"Invalid address: {trimmedArgs}\n";
}
}
ulong requestedAddress = startAddress;
ulong currentAddress = Math.Max(requestedAddress, memoryManager.AddrSpaceStart);
StringBuilder sb = new();
sb.AppendLine($"Mappings (starting from 0x{requestedAddress:x10}):");
if (currentAddress >= memoryManager.AddrSpaceEnd)
{
return sb.ToString();
}
while (currentAddress < memoryManager.AddrSpaceEnd)
{
KMemoryInfo info = memoryManager.QueryMemory(currentAddress);
try
{
if (info.Size == 0 || info.Address >= memoryManager.AddrSpaceEnd)
{
break;
}
sb.AppendLine(FormatMapping(info, indent: true));
if (info.Address > ulong.MaxValue - info.Size)
{
break;
}
ulong nextAddress = info.Address + info.Size;
if (nextAddress <= currentAddress)
{
break;
}
currentAddress = nextAddress;
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
return sb.ToString();
}
public string GetMemoryMapping(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
if (string.IsNullOrEmpty(trimmedArgs))
{
return "Missing address argument for `get mapping`\n";
}
if (!TryParseAddressArgument(trimmedArgs, out ulong address))
{
return $"Invalid address: {trimmedArgs}\n";
}
KMemoryInfo info = memoryManager.QueryMemory(address);
try
{
return FormatMapping(info, indent: false) + '\n';
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
private static string FormatMapping(KMemoryInfo info, bool indent)
{
ulong endAddress;
if (info.Size == 0)
{
endAddress = info.Address;
}
else if (info.Address > ulong.MaxValue - (info.Size - 1))
{
endAddress = ulong.MaxValue;
}
else
{
endAddress = info.Address + info.Size - 1;
}
string prefix = indent ? " " : string.Empty;
return $"{prefix}0x{info.Address:x10} - 0x{endAddress:x10} {GetPermissionString(info)} {GetMemoryStateName(info.State)} {GetAttributeFlags(info)} [{info.IpcRefCount}, {info.DeviceRefCount}]";
}
private static string GetPermissionString(KMemoryInfo info)
{
if ((info.State & MemoryState.UserMask) == MemoryState.Unmapped)
{
return " ";
}
return info.Permission switch
{
KMemoryPermission.ReadAndExecute => "r-x",
KMemoryPermission.Read => "r--",
KMemoryPermission.ReadAndWrite => "rw-",
_ => "---"
};
}
private static string GetMemoryStateName(MemoryState state)
{
int stateIndex = (int)(state & MemoryState.UserMask);
if ((uint)stateIndex < _memoryStateNames.Length)
{
return _memoryStateNames[stateIndex];
}
return "Unknown ";
}
private static bool TryParseAddressArgument(string text, out ulong value)
{
value = 0;
if (string.IsNullOrWhiteSpace(text))
{
return false;
}
string trimmed = text.Trim();
if (trimmed.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
trimmed = trimmed[2..];
}
if (trimmed.Length == 0)
{
return false;
}
return ulong.TryParse(trimmed, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out value);
}
private static string GetAttributeFlags(KMemoryInfo info)
{
char locked = info.Attribute.HasFlag(MemoryAttribute.Borrowed) ? 'L' : '-';
char ipc = info.Attribute.HasFlag(MemoryAttribute.IpcMapped) ? 'I' : '-';
char device = info.Attribute.HasFlag(MemoryAttribute.DeviceMapped) ? 'D' : '-';
char uncached = info.Attribute.HasFlag(MemoryAttribute.Uncached) ? 'U' : '-';
return $"{locked}{ipc}{device}{uncached}";
}
}
}

View file

@ -404,9 +404,8 @@ namespace Ryujinx.HLE.Debugger.Gdb
string command = Helpers.FromHex(hexCommand);
Logger.Debug?.Print(LogClass.GdbStub, $"Received Rcmd: {command}");
Func<Debugger, string> rcmd = Debugger.FindRcmdDelegate(command);
Processor.ReplyHex(rcmd(Debugger));
string response = Debugger.CallRcmdDelegate(Debugger, command);
Processor.ReplyHex(response);
}
catch (Exception e)
{

View file

@ -483,10 +483,29 @@ namespace Ryujinx.HLE.FileSystem
{
if (Directory.Exists(keysSource))
{
foreach (string filePath in Directory.EnumerateFiles(keysSource, "*.keys"))
string[] keyPaths = Directory.EnumerateFiles(keysSource, "*.keys").ToArray();
if (keyPaths.Length is 0)
throw new FileNotFoundException($"Directory '{keysSource}' contained no '.keys' files.");
foreach (string filePath in keyPaths)
{
VerifyKeysFile(filePath);
File.Copy(filePath, Path.Combine(installDirectory, Path.GetFileName(filePath)), true);
try
{
VerifyKeysFile(filePath);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Application, e.Message);
continue;
}
string destPath = Path.Combine(installDirectory, Path.GetFileName(filePath));
if (File.Exists(destPath))
File.Delete(destPath);
File.Copy(filePath, destPath, true);
}
return;
@ -501,13 +520,25 @@ namespace Ryujinx.HLE.FileSystem
using FileStream file = File.OpenRead(keysSource);
if (info.Extension is ".keys")
if (info.Extension is not ".keys")
throw new InvalidFirmwarePackageException("Input file extension is not .keys");
try
{
VerifyKeysFile(keysSource);
File.Copy(keysSource, Path.Combine(installDirectory, info.Name), true);
}
else
}
catch
{
throw new InvalidFirmwarePackageException("Input file is not a valid key package");
}
string dest = Path.Combine(installDirectory, info.Name);
if (File.Exists(dest))
File.Delete(dest);
// overwrite: true seems to not work on its own? https://github.com/Ryubing/Issues/issues/189
File.Copy(keysSource, dest, true);
}
private void FinishInstallation(string temporaryDirectory, string registeredDirectory)
@ -985,8 +1016,8 @@ namespace Ryujinx.HLE.FileSystem
public static void VerifyKeysFile(string filePath)
{
// Verify the keys file format refers to https://github.com/Thealexbarney/LibHac/blob/master/KEYS.md
string genericPattern = @"^[a-z0-9_]+ = [a-z0-9]+$";
string titlePattern = @"^[a-z0-9]{32} = [a-z0-9]{32}$";
string genericPattern = "^[a-z0-9_]+ = [a-z0-9]+$";
string titlePattern = "^[a-z0-9]{32} = [a-z0-9]{32}$";
if (File.Exists(filePath))
{
@ -994,24 +1025,13 @@ namespace Ryujinx.HLE.FileSystem
string fileName = Path.GetFileName(filePath);
string[] lines = File.ReadAllLines(filePath);
bool verified;
switch (fileName)
bool verified = fileName switch
{
case "prod.keys":
verified = VerifyKeys(lines, genericPattern);
break;
case "title.keys":
verified = VerifyKeys(lines, titlePattern);
break;
case "console.keys":
verified = VerifyKeys(lines, genericPattern);
break;
case "dev.keys":
verified = VerifyKeys(lines, genericPattern);
break;
default:
throw new FormatException($"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported.");
}
"prod.keys" or "console.keys" or "dev.keys" => VerifyKeys(lines, genericPattern),
"title.keys" => VerifyKeys(lines, titlePattern),
_ => throw new FormatException(
$"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported.")
};
if (!verified)
{

View file

@ -2,6 +2,7 @@ using Microsoft.IO;
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -37,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Ipc
public IpcMessage(ReadOnlySpan<byte> data, long cmdPtr)
{
using RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
BinaryReader reader = new(ms);
@ -123,6 +124,8 @@ namespace Ryujinx.HLE.HOS.Ipc
}
ObjectIds = [];
MemoryStreamManager.Shared.ReleaseStream(ms);
}
public RecyclableMemoryStream GetStream(long cmdPtr, ulong recvListAddr)

View file

@ -20,6 +20,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
_exchangeBufferDescriptors = new List<KBufferDescriptor>(MaxInternalBuffersCount);
}
public KBufferDescriptorTable Clear()
{
_sendBufferDescriptors.Clear();
_receiveBufferDescriptors.Clear();
_exchangeBufferDescriptors.Clear();
return this;
}
public Result AddSendBuffer(ulong src, ulong dst, ulong size, MemoryState state)
{
return Add(_sendBufferDescriptors, src, dst, size, state);

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
@ -32,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
KThread currentThread = KernelStatic.GetCurrentThread();
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize);
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize);
KernelContext.CriticalSection.Enter();
@ -55,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
KThread currentThread = KernelStatic.GetCurrentThread();
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
KernelContext.CriticalSection.Enter();

View file

@ -10,6 +10,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KServerSession : KSynchronizationObject
{
public readonly ObjectPool<KSessionRequest> RequestPool = new(() => new KSessionRequest());
private static readonly MemoryState[] _ipcMemoryStates =
[
MemoryState.IpcBuffer3,
@ -274,6 +276,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
KernelContext.CriticalSection.Leave();
WakeClientThread(request, clientResult);
RequestPool.Release(request);
}
if (clientHeader.ReceiveListType < 2 &&
@ -627,6 +631,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
CloseAllHandles(clientMsg, serverHeader, clientProcess);
FinishRequest(request, clientResult);
RequestPool.Release(request);
}
if (clientHeader.ReceiveListType < 2 &&
@ -865,6 +871,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
// Unmap buffers from server.
FinishRequest(request, clientResult);
RequestPool.Release(request);
return serverResult;
}
@ -1098,6 +1106,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
{
FinishRequest(request, KernelResult.PortRemoteClosed);
RequestPool.Release(request);
}
}
@ -1117,6 +1127,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
}
RequestPool.Release(request);
}
WakeServerThreads(KernelResult.PortRemoteClosed);

View file

@ -5,18 +5,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KSessionRequest
{
public KBufferDescriptorTable BufferDescriptorTable { get; }
public KBufferDescriptorTable BufferDescriptorTable { get; private set; }
public KThread ClientThread { get; }
public KThread ClientThread { get; private set; }
public KProcess ServerProcess { get; set; }
public KWritableEvent AsyncEvent { get; }
public KWritableEvent AsyncEvent { get; private set; }
public ulong CustomCmdBuffAddr { get; }
public ulong CustomCmdBuffSize { get; }
public ulong CustomCmdBuffAddr { get; private set; }
public ulong CustomCmdBuffSize { get; private set; }
public KSessionRequest(
public KSessionRequest Set(
KThread clientThread,
ulong customCmdBuffAddr,
ulong customCmdBuffSize,
@ -27,7 +27,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
CustomCmdBuffSize = customCmdBuffSize;
AsyncEvent = asyncEvent;
BufferDescriptorTable = new KBufferDescriptorTable();
BufferDescriptorTable = BufferDescriptorTable?.Clear() ?? new KBufferDescriptorTable();
return this;
}
}
}

View file

@ -1,10 +1,8 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
@ -12,12 +10,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KAddressArbiter
{
private const int HasListenersMask = 0x40000000;
private static readonly ObjectPool<KThread[]> _threadArrayPool = new(() => []);
private readonly KernelContext _context;
private readonly List<KThread> _condVarThreads;
private readonly List<KThread> _arbiterThreads;
private readonly Dictionary<ulong, List<KThread>> _condVarThreads;
private readonly Dictionary<ulong, List<KThread>> _arbiterThreads;
private readonly ByDynamicPriority _byDynamicPriority;
public KAddressArbiter(KernelContext context)
{
@ -25,6 +23,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_condVarThreads = [];
_arbiterThreads = [];
_byDynamicPriority = new ByDynamicPriority();
}
public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
@ -140,9 +139,23 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.MutexAddress = mutexAddress;
currentThread.ThreadHandleForUserMutex = threadHandle;
currentThread.CondVarAddress = condVarAddress;
_condVarThreads.Add(currentThread);
if (_condVarThreads.TryGetValue(condVarAddress, out List<KThread> threads))
{
int i = 0;
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread);
}
else
{
_condVarThreads.Add(condVarAddress, [currentThread]);
}
if (timeout != 0)
{
@ -165,7 +178,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
_condVarThreads.Remove(currentThread);
_condVarThreads[condVarAddress].Remove(currentThread);
_context.CriticalSection.Leave();
@ -200,13 +213,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
_context.CriticalSection.Enter();
static bool SignalProcessWideKeyPredicate(KThread thread, ulong address)
int validThreads = 0;
_condVarThreads.TryGetValue(address, out List<KThread> threads);
if (threads is not null && threads.Count > 0)
{
return thread.CondVarAddress == address;
validThreads = WakeThreads(threads, count, TryAcquireMutex);
}
int validThreads = WakeThreads(_condVarThreads, count, TryAcquireMutex, SignalProcessWideKeyPredicate, address);
if (validThreads == 0)
{
KernelTransfer.KernelToUser(address, 0);
@ -315,9 +329,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.MutexAddress = address;
currentThread.WaitingInArbitration = true;
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
{
int i = 0;
_arbiterThreads.Add(currentThread);
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread);
}
else
{
_arbiterThreads.Add(address, [currentThread]);
}
currentThread.Reschedule(ThreadSchedState.Paused);
if (timeout > 0)
@ -336,7 +365,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (currentThread.WaitingInArbitration)
{
_arbiterThreads.Remove(currentThread);
_arbiterThreads[address].Remove(currentThread);
currentThread.WaitingInArbitration = false;
}
@ -392,9 +421,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.MutexAddress = address;
currentThread.WaitingInArbitration = true;
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
{
int i = 0;
_arbiterThreads.Add(currentThread);
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread);
}
else
{
_arbiterThreads.Add(address, [currentThread]);
}
currentThread.Reschedule(ThreadSchedState.Paused);
if (timeout > 0)
@ -413,7 +457,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (currentThread.WaitingInArbitration)
{
_arbiterThreads.Remove(currentThread);
_arbiterThreads[address].Remove(currentThread);
currentThread.WaitingInArbitration = false;
}
@ -486,15 +530,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// or equal to the Count of threads to be signaled, or Count is zero
// or negative. It is incremented if there are no threads waiting.
int waitingCount = 0;
foreach (KThread thread in _arbiterThreads)
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
{
if (thread.MutexAddress == address &&
++waitingCount >= count)
{
break;
}
waitingCount = threads.Count;
}
if (waitingCount > 0)
{
@ -561,55 +602,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
thread.WaitingInArbitration = false;
}
static bool ArbiterThreadPredecate(KThread thread, ulong address)
{
return thread.MutexAddress == address;
}
_arbiterThreads.TryGetValue(address, out List<KThread> threads);
WakeThreads(_arbiterThreads, count, RemoveArbiterThread, ArbiterThreadPredecate, address);
if (threads is not null && threads.Count > 0)
{
WakeThreads(threads, count, RemoveArbiterThread);
}
}
private static int WakeThreads(
List<KThread> threads,
int count,
Action<KThread> removeCallback,
Func<KThread, ulong, bool> predicate,
ulong address = 0)
Action<KThread> removeCallback)
{
KThread[] candidates = _threadArrayPool.Allocate();
if (candidates.Length < threads.Count)
{
Array.Resize(ref candidates, threads.Count);
}
int validCount = 0;
for (int i = 0; i < threads.Count; i++)
{
if (predicate(threads[i], address))
{
candidates[validCount++] = threads[i];
}
}
Span<KThread> candidatesSpan = candidates.AsSpan(..validCount);
candidatesSpan.Sort((x, y) => (x.DynamicPriority.CompareTo(y.DynamicPriority)));
int validCount = count > 0 ? Math.Min(count, threads.Count) : threads.Count;
if (count > 0)
{
candidatesSpan = candidatesSpan[..Math.Min(count, candidatesSpan.Length)];
}
foreach (KThread thread in candidatesSpan)
for (int i = 0; i < validCount; i++)
{
KThread thread = threads[i];
removeCallback(thread);
threads.Remove(thread);
}
_threadArrayPool.Release(candidates);
threads.RemoveRange(0, validCount);
return validCount;
}
private class ByDynamicPriority : IComparer<KThread>
{
public int Compare(KThread x, KThread y)
{
return x!.DynamicPriority.CompareTo(y!.DynamicPriority);
}
}
}
}

View file

@ -61,8 +61,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KSynchronizationObject SignaledObj { get; set; }
public ulong CondVarAddress { get; set; }
private ulong _entrypoint;
private ThreadStart _customThreadStart;
private bool _forcedUnschedulable;

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
[JsonConverter(typeof(TypedStringEnumConverter<AccountState>))]
[JsonConverter(typeof(JsonStringEnumConverter<AccountState>))]
public enum AccountState
{
Closed,

View file

@ -416,7 +416,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
return ResultCode.InvalidParameters;
}
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { albumReportOption });
context.Device.UIHandler.TakeScreenshot();
return ResultCode.Success;
}

View file

@ -23,6 +23,9 @@ namespace Ryujinx.HLE.HOS.Services
private int _selfId;
private bool _isDomain;
// cache array so we don't recreate it all the time
private object[] _parameters = [null];
public IpcService(ServerBase server = null, bool registerTipc = false)
{
Stopwatch sw = Stopwatch.StartNew();
@ -146,7 +149,9 @@ namespace Ryujinx.HLE.HOS.Services
{
Logger.Trace?.Print(LogClass.KernelIpc, $"{service.GetType().Name}: {processRequest.Name}");
result = (ResultCode)processRequest.Invoke(service, [context]);
_parameters[0] = context;
result = (ResultCode)processRequest.Invoke(service, _parameters);
}
else
{
@ -196,7 +201,9 @@ namespace Ryujinx.HLE.HOS.Services
{
Logger.Debug?.Print(LogClass.KernelIpc, $"{GetType().Name}: {processRequest.Name}");
result = (ResultCode)processRequest.Invoke(this, [context]);
_parameters[0] = context;
result = (ResultCode)processRequest.Invoke(this, _parameters);
}
else
{

View file

@ -59,6 +59,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
// TODO: This should call set:sys::GetDebugModeFlag
private readonly bool _debugModeEnabled = false;
private byte[] _ioctl2Buffer = [];
private byte[] _ioctlArgumentBuffer = [];
private byte[] _ioctl3Buffer = [];
public INvDrvServices(ServiceCtx context) : base(context.Device.System.NvDrvServer)
{
@ -128,27 +132,38 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
{
arguments = new byte[inputDataSize];
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
{
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
}
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
context.Memory.Read(inputDataPosition, arguments);
}
else
{
arguments = arguments.ToArray();
}
}
else if (isWrite)
{
byte[] outputData = new byte[outputDataSize];
arguments = new Span<byte>(outputData);
if (_ioctlArgumentBuffer.Length < (int)outputDataSize)
{
Array.Resize(ref _ioctlArgumentBuffer, (int)outputDataSize);
}
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)outputDataSize);
}
else
{
byte[] temp = new byte[inputDataSize];
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
{
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
{
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
}
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
context.Memory.Read(inputDataPosition, temp);
arguments = new Span<byte>(temp);
context.Memory.Read(inputDataPosition, arguments);
}
}
return NvResult.Success;
@ -270,7 +285,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
{
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
}
}
}
@ -474,13 +489,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
byte[] inlineInBuffer = null;
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBufferSpan))
{
inlineInBuffer = _byteArrayPool.Rent((int)inlineInBufferSize);
inlineInBufferSpan = inlineInBuffer;
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan[..(int)inlineInBufferSize]);
if (_ioctl2Buffer.Length < (int)inlineInBufferSize)
{
Array.Resize(ref _ioctl2Buffer, (int)inlineInBufferSize);
}
inlineInBufferSpan = _ioctl2Buffer.AsSpan(0, (int)inlineInBufferSize);
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan);
}
if (errorCode == NvResult.Success)
@ -489,7 +506,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if (errorCode == NvResult.Success)
{
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan[..(int)inlineInBufferSize]);
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan);
if (internalResult == NvInternalResult.NotImplemented)
{
@ -500,15 +517,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
{
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
}
}
}
if (inlineInBuffer is not null)
{
_byteArrayPool.Return(inlineInBuffer);
}
}
context.ResponseData.Write((uint)errorCode);
@ -531,13 +543,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
byte[] inlineOutBuffer = null;
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBufferSpan))
{
inlineOutBuffer = _byteArrayPool.Rent((int)inlineOutBufferSize);
inlineOutBufferSpan = inlineOutBuffer;
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
if (_ioctl3Buffer.Length < (int)inlineOutBufferSize)
{
Array.Resize(ref _ioctl3Buffer, (int)inlineOutBufferSize);
}
inlineOutBufferSpan = _ioctl3Buffer.AsSpan(0, (int)inlineOutBufferSize);
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan);
}
if (errorCode == NvResult.Success)
@ -546,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if (errorCode == NvResult.Success)
{
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan);
if (internalResult == NvInternalResult.NotImplemented)
{
@ -557,16 +571,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
{
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize].ToArray());
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan);
}
}
}
if (inlineOutBuffer is not null)
{
_byteArrayPool.Return(inlineOutBuffer);
}
}
context.ResponseData.Write((uint)errorCode);

View file

@ -454,8 +454,9 @@ namespace Ryujinx.HLE.HOS.Services
response.RawData = _responseDataStream.ToArray();
using RecyclableMemoryStream responseStream = response.GetStreamTipc();
RecyclableMemoryStream responseStream = response.GetStreamTipc();
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
MemoryStreamManager.Shared.ReleaseStream(responseStream);
}
else
{
@ -464,8 +465,9 @@ namespace Ryujinx.HLE.HOS.Services
if (!isTipcCommunication)
{
using RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
MemoryStreamManager.Shared.ReleaseStream(responseStream);
}
return shouldReply;

View file

@ -68,5 +68,10 @@ namespace Ryujinx.HLE.UI
/// Displays the player select dialog and returns the selected profile.
/// </summary>
UserProfile ShowPlayerSelectDialog();
/// <summary>
/// Takes a screenshot from the current renderer and saves it in the screenshots folder.
/// </summary>
void TakeScreenshot();
}
}

View file

@ -19,6 +19,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private int _waitingThreadHandle;
private MultiWaitHolderBase _signaledHolder;
ObjectPool<int[]> _objectHandlePool = new(() => new int[64]);
ObjectPool<MultiWaitHolderBase[]> _objectPool = new(() => new MultiWaitHolderBase[64]);
public long CurrentTime { get; private set; }
@ -76,11 +79,15 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private MultiWaitHolderBase WaitAnyHandleImpl(bool infinite, long timeout)
{
Span<int> objectHandles = new int[64];
int[] objectHandles = _objectHandlePool.Allocate();
Span<int> objectHandlesSpan = objectHandles;
objectHandlesSpan.Clear();
Span<MultiWaitHolderBase> objects = new MultiWaitHolderBase[64];
MultiWaitHolderBase[] objects = _objectPool.Allocate();
Span<MultiWaitHolderBase> objectsSpan = objects;
objectsSpan.Clear();
int count = FillObjectsArray(objectHandles, objects);
int count = FillObjectsArray(objectHandlesSpan, objectsSpan);
long endTime = infinite ? long.MaxValue : PerformanceCounter.ElapsedMilliseconds * 1000000;
@ -98,7 +105,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
}
else
{
index = WaitSynchronization(objectHandles[..count], minTimeout);
index = WaitSynchronization(objectHandlesSpan[..count], minTimeout);
DebugUtil.Assert(index != WaitInvalid);
}
@ -116,12 +123,18 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
{
_signaledHolder = minTimeoutObject;
_objectHandlePool.Release(objectHandles);
_objectPool.Release(objects);
return _signaledHolder;
}
}
}
else
{
_objectHandlePool.Release(objectHandles);
_objectPool.Release(objects);
return null;
}
@ -131,6 +144,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
{
if (_signaledHolder != null)
{
_objectHandlePool.Release(objectHandles);
_objectPool.Release(objects);
return _signaledHolder;
}
}
@ -139,8 +155,11 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
default:
lock (_lock)
{
_signaledHolder = objects[index];
_signaledHolder = objectsSpan[index];
_objectHandlePool.Release(objectHandles);
_objectPool.Release(objects);
return _signaledHolder;
}
}

View file

@ -532,8 +532,6 @@ namespace Ryujinx.Input.HLE
hidKeyboard.Modifier |= value << entry.Target;
}
ArrayPool<bool>.Shared.Return(keyboardState.KeysState);
return hidKeyboard;

View file

@ -20,7 +20,6 @@ namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
{
private static readonly ObjectPool<List<SixAxisInput>> _hleMotionStatesPool = new (() => new List<SixAxisInput>(NpadDevices.MaxControllers));
private readonly CemuHookClient _cemuHookClient;
private readonly Lock _lock = new();
@ -40,6 +39,9 @@ namespace Ryujinx.Input.HLE
private bool _enableKeyboard;
private bool _enableMouse;
private Switch _device;
private readonly List<GamepadInput> _hleInputStates = [];
private readonly List<SixAxisInput> _hleMotionStates = new(NpadDevices.MaxControllers);
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
@ -217,8 +219,8 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<GamepadInput> hleInputStates = [];
List<SixAxisInput> hleMotionStates = _hleMotionStatesPool.Allocate();
_hleInputStates.Clear();
_hleMotionStates.Clear();
KeyboardInput? hleKeyboardInput = null;
@ -260,14 +262,14 @@ namespace Ryujinx.Input.HLE
inputState.PlayerId = playerIndex;
motionState.Item1.PlayerId = playerIndex;
hleInputStates.Add(inputState);
hleMotionStates.Add(motionState.Item1);
_hleInputStates.Add(inputState);
_hleMotionStates.Add(motionState.Item1);
if (isJoyconPair && !motionState.Item2.Equals(default))
{
motionState.Item2.PlayerId = playerIndex;
hleMotionStates.Add(motionState.Item2);
_hleMotionStates.Add(motionState.Item2);
}
}
@ -276,8 +278,8 @@ namespace Ryujinx.Input.HLE
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
}
_device.Hid.Npads.Update(hleInputStates);
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
_device.Hid.Npads.Update(_hleInputStates);
_device.Hid.Npads.UpdateSixAxis(_hleMotionStates);
if (hleKeyboardInput.HasValue)
{
@ -328,10 +330,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.Mouse.Update(0, 0);
}
_device.TamperMachine.UpdateInput(hleInputStates);
hleMotionStates.Clear();
_hleMotionStatesPool.Release(hleMotionStates);
_device.TamperMachine.UpdateInput(_hleInputStates);
}
}

View file

@ -8,6 +8,8 @@ namespace Ryujinx.Input
/// </summary>
public interface IKeyboard : IGamepad
{
private static bool[] _keyState;
/// <summary>
/// Check if a given key is pressed on the keyboard.
/// </summary>
@ -29,15 +31,17 @@ namespace Ryujinx.Input
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
{
if (_keyState is null)
{
_keyState = new bool[(int)Key.Count];
}
bool[] keysState = ArrayPool<bool>.Shared.Rent((int)Key.Count);
for (Key key = 0; key < Key.Count; key++)
{
keysState[(int)key] = keyboard.IsPressed(key);
_keyState[(int)key] = keyboard.IsPressed(key);
}
return new KeyboardStateSnapshot(keysState);
return new KeyboardStateSnapshot(_keyState);
}
}
}

View file

@ -3,7 +3,7 @@ namespace Ryujinx.Memory.Range
/// <summary>
/// Range of memory that can be split in two.
/// </summary>
public interface INonOverlappingRange : IRange
public interface INonOverlappingRange<T> : IRangeListRange<T> where T : class, IRangeListRange<T>
{
/// <summary>
/// Split this region into two, around the specified address.
@ -11,6 +11,6 @@ namespace Ryujinx.Memory.Range
/// </summary>
/// <param name="splitAddress">Address to split the region around</param>
/// <returns>The second part of the split region, with start address at the given split.</returns>
public INonOverlappingRange Split(ulong splitAddress);
public INonOverlappingRange<T> Split(ulong splitAddress);
}
}

View file

@ -24,8 +24,8 @@ namespace Ryujinx.Memory.Range
/// Check if this range overlaps with another.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the range</param>
/// <param name="endAddress">EndAddress of the range</param>
/// <returns>True if overlapping, false otherwise</returns>
bool OverlapsWith(ulong address, ulong size);
bool OverlapsWith(ulong address, ulong endAddress);
}
}

View file

@ -11,7 +11,7 @@ namespace Ryujinx.Memory.Range
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
public unsafe class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange
public class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange<T>
{
public readonly ReaderWriterLockSlim Lock = new();
@ -32,83 +32,18 @@ namespace Ryujinx.Memory.Range
/// <param name="item">The item to be added</param>
public override void Add(T item)
{
Debug.Assert(item.Address != item.EndAddress);
int index = BinarySearch(item.Address);
if (index < 0)
{
index = ~index;
}
RangeItem<T> rangeItem = _rangeItemPool.Allocate().Set(item);
Insert(index, rangeItem);
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0 && Items[index].Value.Equals(item))
{
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
Items[index] = rangeItem;
return true;
}
return false;
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(RangeItem<T> item)
{
int index = BinarySearch(item.Address);
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
Items[index] = rangeItem;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
Debug.Assert(item.Address != item.EndAddress);
if (Count + 1 > Items.Length)
{
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
Array.Resize(ref Items, (int)(Items.Length * 1.5));
}
if (index >= Count)
@ -145,8 +80,6 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
_rangeItemPool.Release(Items[index]);
if (index < Count - 1)
{
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
@ -173,7 +106,7 @@ namespace Ryujinx.Memory.Range
{
int index = BinarySearch(item.Address);
if (index >= 0 && Items[index].Value.Equals(item))
if (index >= 0 && Items[index] == item)
{
RemoveAt(index);
@ -188,7 +121,7 @@ namespace Ryujinx.Memory.Range
/// </summary>
/// <param name="startItem">The first item in the range of items to be removed</param>
/// <param name="endItem">The last item in the range of items to be removed</param>
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
public override void RemoveRange(T startItem, T endItem)
{
if (startItem is null)
{
@ -197,7 +130,7 @@ namespace Ryujinx.Memory.Range
if (startItem == endItem)
{
Remove(startItem.Value);
Remove(startItem);
return;
}
@ -229,42 +162,45 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size of the range</param>
public void RemoveRange(ulong address, ulong size)
{
int startIndex = BinarySearchLeftEdge(address, address + size);
(int startIndex, int endIndex) = BinarySearchEdges(address, address + size);
if (startIndex < 0)
{
return;
}
int endIndex = startIndex;
while (Items[endIndex] is not null && Items[endIndex].Address < address + size)
if (startIndex == endIndex - 1)
{
if (endIndex == Count - 1)
{
break;
}
endIndex++;
RemoveAt(startIndex);
return;
}
if (endIndex < Count - 1)
RemoveRangeInternal(startIndex, endIndex);
}
/// <summary>
/// Removes a range of items from the item list
/// </summary>
/// <param name="index">Start index of the range</param>
/// <param name="endIndex">End index of the range (exclusive)</param>
private void RemoveRangeInternal(int index, int endIndex)
{
if (endIndex < Count)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
}
if (startIndex > 0)
if (index > 0)
{
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
}
if (endIndex < Count - 1)
if (endIndex < Count)
{
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
}
Count -= endIndex - startIndex + 1;
Count -= endIndex - index;
}
/// <summary>
@ -296,8 +232,8 @@ namespace Ryujinx.Memory.Range
// So we need to return both the split 0-1 and 1-2 ranges.
Lock.EnterWriteLock();
(RangeItem<T> first, RangeItem<T> last) = FindOverlapsAsNodes(address, size);
list = new List<T>();
(T first, T last) = FindOverlapsAsNodes(address, size);
list = [];
if (first is null)
{
@ -311,42 +247,41 @@ namespace Ryujinx.Memory.Range
ulong lastAddress = address;
ulong endAddress = address + size;
RangeItem<T> current = first;
T current = first;
while (last is not null && current is not null && current.Address < endAddress)
{
T region = current.Value;
if (first == last && region.Address == address && region.Size == size)
if (first == last && current.Address == address && current.Size == size)
{
// Exact match, no splitting required.
list.Add(region);
list.Add(current);
Lock.ExitWriteLock();
return;
}
if (lastAddress < region.Address)
if (lastAddress < current.Address)
{
// There is a gap between this region and the last. We need to fill it.
T fillRegion = factory(lastAddress, region.Address - lastAddress);
T fillRegion = factory(lastAddress, current.Address - lastAddress);
list.Add(fillRegion);
Add(fillRegion);
}
if (region.Address < address)
if (current.Address < address)
{
// Split the region around our base address and take the high half.
region = Split(region, address);
current = Split(current, address);
}
if (region.EndAddress > address + size)
if (current.EndAddress > address + size)
{
// Split the region around our end address and take the low half.
Split(region, address + size);
Split(current, address + size);
}
list.Add(region);
lastAddress = region.EndAddress;
list.Add(current);
lastAddress = current.EndAddress;
current = current.Next;
}
@ -374,7 +309,6 @@ namespace Ryujinx.Memory.Range
private T Split(T region, ulong splitAddress)
{
T newRegion = (T)region.Split(splitAddress);
Update(region);
Add(newRegion);
return newRegion;
}
@ -386,16 +320,11 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <returns>The leftmost overlapping item, or null if none is found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlap(ulong address, ulong size)
public override T FindOverlap(ulong address, ulong size)
{
int index = BinarySearchLeftEdge(address, address + size);
if (index < 0)
{
return null;
}
return Items[index];
return index < 0 ? null : Items[index];
}
/// <summary>
@ -405,16 +334,11 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or null if none is found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
public override T FindOverlapFast(ulong address, ulong size)
{
int index = BinarySearch(address, address + size);
if (index < 0)
{
return null;
}
return Items[index];
return index < 0 ? null : Items[index];
}
/// <summary>
@ -424,23 +348,18 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <returns>The first and last overlapping items, or null if none are found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public (RangeItem<T>, RangeItem<T>) FindOverlapsAsNodes(ulong address, ulong size)
public (T, T) FindOverlapsAsNodes(ulong address, ulong size)
{
(int index, int endIndex) = BinarySearchEdges(address, address + size);
if (index < 0)
{
return (null, null);
}
return (Items[index], Items[endIndex - 1]);
return index < 0 ? (null, null) : (Items[index], Items[endIndex - 1]);
}
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size, out int length)
public T[] FindOverlapsAsArray(ulong address, ulong size, out int length)
{
(int index, int endIndex) = BinarySearchEdges(address, address + size);
RangeItem<T>[] result;
T[] result;
if (index < 0)
{
@ -449,29 +368,20 @@ namespace Ryujinx.Memory.Range
}
else
{
result = ArrayPool<RangeItem<T>>.Shared.Rent(endIndex - index);
result = ArrayPool<T>.Shared.Rent(endIndex - index);
length = endIndex - index;
Array.Copy(Items, index, result, 0, endIndex - index);
Items.AsSpan(index, endIndex - index).CopyTo(result);
}
return result;
}
public Span<RangeItem<T>> FindOverlapsAsSpan(ulong address, ulong size)
public ReadOnlySpan<T> FindOverlapsAsSpan(ulong address, ulong size)
{
(int index, int endIndex) = BinarySearchEdges(address, address + size);
Span<RangeItem<T>> result;
if (index < 0)
{
result = [];
}
else
{
result = Items.AsSpan().Slice(index, endIndex - index);
}
ReadOnlySpan<T> result = index < 0 ? [] : Items.AsSpan(index, endIndex - index);
return result;
}
@ -480,7 +390,7 @@ namespace Ryujinx.Memory.Range
{
for (int i = 0; i < Count; i++)
{
yield return Items[i].Value;
yield return Items[i];
}
}
}

View file

@ -14,14 +14,14 @@ namespace Ryujinx.Memory.Range
/// startIndex is inclusive.
/// endIndex is exclusive.
/// </remarks>
public readonly struct OverlapResult<T> where T : IRange
public readonly struct OverlapResult<T> where T : class, IRangeListRange<T>
{
public readonly int StartIndex = -1;
public readonly int EndIndex = -1;
public readonly RangeItem<T> QuickResult;
public readonly T QuickResult;
public int Count => EndIndex - StartIndex;
public OverlapResult(int startIndex, int endIndex, RangeItem<T> quickResult = null)
public OverlapResult(int startIndex, int endIndex, T quickResult = null)
{
this.StartIndex = startIndex;
this.EndIndex = endIndex;
@ -33,7 +33,7 @@ namespace Ryujinx.Memory.Range
/// Sorted list of ranges that supports binary search.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
public class RangeList<T> : RangeListBase<T> where T : IRange
public class RangeList<T> : RangeListBase<T> where T : class, IRangeListRange<T>
{
public readonly ReaderWriterLockSlim Lock = new();
@ -61,104 +61,6 @@ namespace Ryujinx.Memory.Range
index = ~index;
}
Insert(index, new RangeItem<T>(item));
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index < Count)
{
if (Items[index].Value.Equals(item))
{
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
Items[index] = rangeItem;
return true;
}
if (Items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(RangeItem<T> item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index < Count)
{
if (Items[index].Equals(item))
{
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
Items[index] = rangeItem;
return true;
}
if (Items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
Debug.Assert(item.Address != item.EndAddress);
Debug.Assert(item.Address % 32 == 0);
if (Count + 1 > Items.Length)
{
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
@ -220,7 +122,7 @@ namespace Ryujinx.Memory.Range
/// <param name="startItem">The first item in the range of items to be removed</param>
/// <param name="endItem">The last item in the range of items to be removed</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
public override void RemoveRange(T startItem, T endItem)
{
if (startItem is null)
{
@ -229,30 +131,29 @@ namespace Ryujinx.Memory.Range
if (startItem == endItem)
{
Remove(startItem.Value);
Remove(startItem);
return;
}
int startIndex = BinarySearch(startItem.Address);
int endIndex = BinarySearch(endItem.Address);
(int index, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
if (endIndex < Count - 1)
if (endIndex < Count)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
}
if (startIndex > 0)
if (index > 0)
{
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
}
if (endIndex < Count - 1)
if (endIndex < Count)
{
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
}
Count -= endIndex - startIndex + 1;
Count -= endIndex - index;
}
/// <summary>
@ -268,7 +169,7 @@ namespace Ryujinx.Memory.Range
{
while (index < Count)
{
if (Items[index].Value.Equals(item))
if (Items[index] == item)
{
RemoveAt(index);
@ -298,7 +199,7 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlap(ulong address, ulong size)
public override T FindOverlap(ulong address, ulong size)
{
int index = BinarySearchLeftEdge(address, address + size);
@ -321,7 +222,7 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
public override T FindOverlapFast(ulong address, ulong size)
{
int index = BinarySearch(address, address + size);
@ -340,7 +241,7 @@ namespace Ryujinx.Memory.Range
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>Range information of overlapping items found</returns>
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref T[] output)
{
int outputCount = 0;
@ -353,7 +254,7 @@ namespace Ryujinx.Memory.Range
for (int i = startIndex; i < Count; i++)
{
ref RangeItem<T> item = ref Items[i];
T item = Items[i];
if (item.Address >= endAddress)
{
@ -398,7 +299,7 @@ namespace Ryujinx.Memory.Range
{
for (int i = 0; i < Count; i++)
{
yield return Items[i].Value;
yield return Items[i];
}
}
}

View file

@ -1,56 +1,22 @@
using Ryujinx.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Range
{
public class RangeItem<TValue> where TValue : IRange
public interface IRangeListRange<TValue> : IRange where TValue : class, IRangeListRange<TValue>
{
public RangeItem<TValue> Next;
public RangeItem<TValue> Previous;
public ulong Address;
public ulong EndAddress;
public TValue Value;
public RangeItem()
{
}
public RangeItem(TValue value)
{
Address = value.Address;
EndAddress = value.Address + value.Size;
Value = value;
}
public RangeItem<TValue> Set(TValue value)
{
Next = null;
Previous = null;
Address = value.Address;
EndAddress = value.Address + value.Size;
Value = value;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < endAddress && address < EndAddress;
}
public TValue Next { get; set; }
public TValue Previous { get; set; }
}
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : IRange
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : class, IRangeListRange<T>
{
protected static readonly ObjectPool<RangeItem<T>> _rangeItemPool = new(() => new RangeItem<T>());
private const int BackingInitialSize = 1024;
protected RangeItem<T>[] Items;
protected T[] Items;
protected readonly int BackingGrowthSize;
public int Count { get; protected set; }
@ -62,32 +28,18 @@ namespace Ryujinx.Memory.Range
protected RangeListBase(int backingInitialSize = BackingInitialSize)
{
BackingGrowthSize = backingInitialSize;
Items = new RangeItem<T>[backingInitialSize];
Items = new T[backingInitialSize];
}
public abstract void Add(T item);
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected abstract bool Update(T item);
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected abstract bool Update(RangeItem<T> item);
public abstract bool Remove(T item);
public abstract void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem);
public abstract void RemoveRange(T startItem, T endItem);
public abstract RangeItem<T> FindOverlap(ulong address, ulong size);
public abstract T FindOverlap(ulong address, ulong size);
public abstract RangeItem<T> FindOverlapFast(ulong address, ulong size);
public abstract T FindOverlapFast(ulong address, ulong size);
/// <summary>
/// Performs binary search on the internal list of items.
@ -106,7 +58,7 @@ namespace Ryujinx.Memory.Range
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
if (item.Address == address)
{
@ -144,7 +96,7 @@ namespace Ryujinx.Memory.Range
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
if (item.OverlapsWith(address, endAddress))
{
@ -185,7 +137,7 @@ namespace Ryujinx.Memory.Range
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
bool match = item.OverlapsWith(address, endAddress);
@ -237,7 +189,7 @@ namespace Ryujinx.Memory.Range
int middle = right - (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
bool match = item.OverlapsWith(address, endAddress);
@ -282,7 +234,7 @@ namespace Ryujinx.Memory.Range
if (Count == 1)
{
ref RangeItem<T> item = ref Items[0];
T item = Items[0];
if (item.OverlapsWith(address, endAddress))
{
@ -312,7 +264,7 @@ namespace Ryujinx.Memory.Range
int middle = left + (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
bool match = item.OverlapsWith(address, endAddress);
@ -369,7 +321,7 @@ namespace Ryujinx.Memory.Range
int middle = right - (range >> 1);
ref RangeItem<T> item = ref Items[middle];
T item = Items[middle];
bool match = item.OverlapsWith(address, endAddress);

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Memory.Tracking
/// <summary>
/// A region of memory.
/// </summary>
abstract class AbstractRegion : INonOverlappingRange
abstract class AbstractRegion<T> : INonOverlappingRange<T> where T : class, INonOverlappingRange<T>
{
/// <summary>
/// Base address.
@ -21,6 +21,9 @@ namespace Ryujinx.Memory.Tracking
/// End address.
/// </summary>
public ulong EndAddress => Address + Size;
public T Next { get; set; }
public T Previous { get; set; }
/// <summary>
/// Create a new region.
@ -37,11 +40,11 @@ namespace Ryujinx.Memory.Tracking
/// Check if this range overlaps with another.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the range</param>
/// <param name="endAddress">End address</param>
/// <returns>True if overlapping, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
/// <summary>
@ -68,6 +71,6 @@ namespace Ryujinx.Memory.Tracking
/// </summary>
/// <param name="splitAddress">Address to split the region around</param>
/// <returns>The second part of the split region, with start address at the given split.</returns>
public abstract INonOverlappingRange Split(ulong splitAddress);
public abstract INonOverlappingRange<T> Split(ulong splitAddress);
}
}

View file

@ -81,10 +81,10 @@ namespace Ryujinx.Memory.Tracking
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
for (int i = 0; i < overlaps.Length; i++)
{
VirtualRegion region = overlaps[i].Value;
VirtualRegion region = overlaps[i];
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
@ -117,11 +117,11 @@ namespace Ryujinx.Memory.Tracking
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
for (int i = 0; i < overlaps.Length; i++)
{
overlaps[i].Value.SignalMappingChanged(false);
overlaps[i].SignalMappingChanged(false);
}
regions.Lock.ExitReadLock();
}
@ -301,7 +301,7 @@ namespace Ryujinx.Memory.Tracking
// We use the non-span method here because keeping the lock will cause a deadlock.
regions.Lock.EnterReadLock();
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
VirtualRegion[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
regions.Lock.ExitReadLock();
if (length == 0 && !precise)
@ -327,7 +327,7 @@ namespace Ryujinx.Memory.Tracking
for (int i = 0; i < length; i++)
{
VirtualRegion region = overlaps[i].Value;
VirtualRegion region = overlaps[i];
if (precise)
{
@ -341,7 +341,7 @@ namespace Ryujinx.Memory.Tracking
if (length != 0)
{
ArrayPool<RangeItem<VirtualRegion>>.Shared.Return(overlaps);
ArrayPool<VirtualRegion>.Shared.Return(overlaps);
}
}
}

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Tracking
/// <summary>
/// A region of virtual memory.
/// </summary>
class VirtualRegion : AbstractRegion
class VirtualRegion : AbstractRegion<VirtualRegion>
{
public List<RegionHandle> Handles = [];
@ -137,7 +137,7 @@ namespace Ryujinx.Memory.Tracking
}
}
public override INonOverlappingRange Split(ulong splitAddress)
public override INonOverlappingRange<VirtualRegion> Split(ulong splitAddress)
{
VirtualRegion newRegion = new(_tracking, splitAddress, EndAddress - splitAddress, Guest, _lastPermission);
Size = splitAddress - Address;

View file

@ -1,5 +1,7 @@
using Microsoft.CodeAnalysis;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Text;
@ -10,23 +12,34 @@ namespace Ryujinx.UI.LocaleGenerator
{
public void Initialize(IncrementalGeneratorInitializationContext context)
{
IncrementalValuesProvider<AdditionalText> localeFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("locales.json"));
IncrementalValuesProvider<AdditionalText> localeFiles = context.AdditionalTextsProvider.Where(static x => Path.GetDirectoryName(x.Path)?.Replace('\\', '/').EndsWith("assets/Locales") ?? false);
IncrementalValuesProvider<string> contents = localeFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
IncrementalValueProvider<ImmutableArray<(string, string)>> collectedContents = localeFiles.Select((text, cancellationToken) => (text.GetText(cancellationToken)!.ToString(), Path.GetFileName(text.Path))).Collect();
context.RegisterSourceOutput(contents, (spc, content) =>
context.RegisterSourceOutput(collectedContents, (spc, contents) =>
{
IEnumerable<string> lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
StringBuilder enumSourceBuilder = new();
enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
enumSourceBuilder.AppendLine("public enum LocaleKeys");
enumSourceBuilder.AppendLine("{");
foreach (string? line in lines)
foreach ((string, string) content in contents)
{
enumSourceBuilder.AppendLine($" {line},");
IEnumerable<string> lines = content.Item1.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
foreach (string? line in lines)
{
if (content.Item2 == "Root.json")
{
enumSourceBuilder.AppendLine($" {line},");
}
else
{
enumSourceBuilder.AppendLine($" {content.Item2.Split('.')[0]}_{line},");
}
}
}
enumSourceBuilder.AppendLine("}");
spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());

View file

@ -8,6 +8,8 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Common.Locale
@ -158,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
LocaleChanged?.Invoke();
}
private static LocalesJson? _localeData;
private static LocalesData? _localeData;
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
Dictionary<LocaleKeys, string> localeStrings = new();
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
foreach (LocalesEntry locale in _localeData.Value.Locales)
if (_localeData is null)
{
if (locale.Translations.Count < _localeData.Value.Languages.Count)
Dictionary<string, LocalesJson> locales = [];
foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
{
throw new Exception(
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
string path = uri[..^".json".Length];
path = path.Replace('.', '/');
path = path.Append(".json");
locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
}
if (locale.Translations.Count > _localeData.Value.Languages.Count)
_localeData = new LocalesData
{
throw new Exception(
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
LocalesFiles = locales
};
if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
continue;
}
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
? val
: locale.Translations[DefaultLanguageCode];
if (string.IsNullOrEmpty(str))
foreach ((string fileName, LocalesJson file) in _localeData.Value.LocalesFiles)
{
foreach (LocalesEntry locale in file.Locales)
{
throw new Exception(
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
if (locale.Translations.Count < _localeData.Value.Languages.Count)
{
throw new Exception(
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
localeStrings[localeKey] = str;
if (locale.Translations.Count > _localeData.Value.Languages.Count)
{
throw new Exception(
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (!Enum.TryParse<LocaleKeys>(fileName == "Root.json" ? locale.ID : $"{fileName[..^".json".Length]}_{locale.ID}" , out LocaleKeys localeKey))
continue;
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
? val
: locale.Translations[DefaultLanguageCode];
if (string.IsNullOrEmpty(str))
{
throw new Exception(
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
localeStrings[localeKey] = str;
}
}
return localeStrings;
}
}
public struct LocalesJson
public struct LocalesData
{
public List<string> Languages { get; set; }
public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
}
public struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
public struct LocalesJson
{
public List<LocalesEntry> Locales { get; set; }
}
@ -216,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(LocalesJson))]
internal partial class LocalesJsonContext : JsonSerializerContext;
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(LanguagesJson))]
internal partial class LanguagesJsonContext : JsonSerializerContext;
}

View file

@ -580,5 +580,10 @@ namespace Ryujinx.Headless
{
return AccountSaveDataManager.GetLastUsedUser();
}
public void TakeScreenshot()
{
throw new NotImplementedException();
}
}
}

View file

@ -17,6 +17,8 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL3.Common;
@ -46,7 +48,7 @@ namespace Ryujinx.Ava
public static int Main(string[] args)
{
Version = ReleaseInformation.Version;
if (OperatingSystem.IsWindows())
{
if (!OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
@ -55,8 +57,11 @@ namespace Ryujinx.Ava
return 0;
}
if (Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files") ||
Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files (x86)"))
var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
var programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
if (Environment.CurrentDirectory.StartsWithIgnoreCase(programFiles) ||
Environment.CurrentDirectory.StartsWithIgnoreCase(programFilesX86))
{
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.", $"Ryujinx {Version}", MbIconwarning);
return 0;
@ -73,11 +78,23 @@ namespace Ryujinx.Ava
}
}
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
// TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception.
// This is undesirable and causes very odd behavior during development (the process stops responding,
// the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user.
// This needs to be investigated, but calling prctl() is better than modifying system-wide settings or leaving this be.
if (!coreDumpArg)
{
OsUtils.SetCoreDumpable(false);
}
PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
if (noGuiArg)
{
HeadlessRyujinx.Entrypoint(args[1..]);
HeadlessRyujinx.Entrypoint(args);
return 0;
}
@ -112,6 +129,14 @@ namespace Ryujinx.Ava
: [Win32RenderingMode.Software]
});
private static bool ConsumeCommandLineArgument(ref string[] args, string targetArgument)
{
List<string> argList = [.. args];
bool found = argList.Remove(targetArgument);
args = argList.ToArray();
return found;
}
private static void Initialize(string[] args)
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
@ -177,7 +202,6 @@ namespace Ryujinx.Ava
}
}
public static string GetDirGameUserConfig(string gameId, bool changeFolderForGame = false)
{
if (string.IsNullOrEmpty(gameId))

View file

@ -78,7 +78,9 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
@ -86,7 +88,6 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
@ -134,7 +135,7 @@
</ItemGroup>
<ItemGroup>
<None Remove="Assets\locales.json" />
<None Remove="Assets\**\*.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\Themes.xaml" />
<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
@ -156,8 +157,8 @@
<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
<Link>Assets\RyujinxGameCompatibility.csv</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\..\assets\locales.json">
<Link>Assets\Locale.json</Link>
<EmbeddedResource Include="..\..\assets\**\*.json">
<LinkBase>Assets</LinkBase>
</EmbeddedResource>
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
@ -178,6 +179,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="..\..\assets\locales.json" />
<AdditionalFiles Include="..\..\assets\Locales\*.json" />
</ItemGroup>
</Project>

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
[JsonConverter(typeof(JsonStringEnumConverter<AudioBackend>))]
public enum AudioBackend
{
Dummy,

View file

@ -1,10 +1,9 @@
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.SystemState;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Language>))]
[JsonConverter(typeof(JsonStringEnumConverter<Language>))]
public enum Language
{
Japanese,

View file

@ -1,10 +1,9 @@
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.SystemState;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Region>))]
[JsonConverter(typeof(JsonStringEnumConverter<Region>))]
public enum Region
{
Japan,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration.UI
{
[JsonConverter(typeof(TypedStringEnumConverter<FocusLostType>))]
[JsonConverter(typeof(JsonStringEnumConverter<FocusLostType>))]
public enum FocusLostType
{
DoNothing,

View file

@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration.UI
{
[JsonConverter(typeof(TypedStringEnumConverter<UpdaterType>))]
[JsonConverter(typeof(JsonStringEnumConverter<UpdaterType>))]
public enum UpdaterType
{
Off,

View file

@ -327,5 +327,10 @@ namespace Ryujinx.Ava.UI.Applet
return profile;
}
public void TakeScreenshot()
{
_parent.ViewModel.AppHost.ScreenshotRequested = true;
}
}
}

View file

@ -2,8 +2,12 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Platform;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.HLE;
using SPB.Graphics;
using SPB.Platform;
using SPB.Platform.GLX;
@ -30,6 +34,7 @@ namespace Ryujinx.Ava.UI.Renderer
protected nint MetalLayer { get; set; }
public delegate void UpdateBoundsCallbackDelegate(Rect rect);
private UpdateBoundsCallbackDelegate _updateBoundsCallback;
public event EventHandler<nint> WindowCreated;
@ -46,6 +51,55 @@ namespace Ryujinx.Ava.UI.Renderer
protected virtual void OnWindowDestroyed() { }
public bool ToggleRenderDocCapture(Switch device)
{
if (!RenderDoc.IsAvailable) return false;
if (RenderDoc.IsFrameCapturing)
{
if (EndRenderDocCapture())
{
Logger.Info?.Print(LogClass.Application, "Ended RenderDoc capture.");
return true;
}
}
else if (StartRenderDocCapture(device))
{
Logger.Info?.Print(LogClass.Application, "Starting RenderDoc capture.");
return true;
}
return false;
}
public bool StartRenderDocCapture(Switch device)
{
if (!RenderDoc.IsAvailable) return false;
if (RenderDoc.IsFrameCapturing) return false;
RenderDoc.StartFrameCapture(nint.Zero, WindowHandle);
RenderDoc.SetCaptureTitle(TitleHelper.FormatRenderDocCaptureTitle(device.Processes.ActiveApplication, Program.Version));
return true;
}
public bool EndRenderDocCapture()
{
if (!RenderDoc.IsAvailable) return false;
if (!RenderDoc.IsFrameCapturing) return false;
return RenderDoc.IsFrameCapturing && RenderDoc.EndFrameCapture(nint.Zero, WindowHandle);
}
public bool DiscardRenderDocCapture()
{
if (!RenderDoc.IsAvailable) return false;
if (!RenderDoc.IsFrameCapturing) return false;
return RenderDoc.IsFrameCapturing && RenderDoc.DiscardFrameCapture(nint.Zero, WindowHandle);
}
protected virtual void OnWindowDestroying()
{
WindowHandle = nint.Zero;
@ -124,7 +178,9 @@ namespace Ryujinx.Ava.UI.Renderer
}
else
{
X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow;
X11Window = PlatformHelper.CreateOpenGLWindow(
new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100,
100) as GLXWindow;
}
WindowHandle = X11Window.WindowHandle.RawHandle;
@ -138,7 +194,7 @@ namespace Ryujinx.Ava.UI.Renderer
{
_className = "NativeWindow-" + Guid.NewGuid();
_wndProcDelegate = delegate (nint hWnd, WindowsMessages msg, nint wParam, nint lParam)
_wndProcDelegate = delegate(nint hWnd, WindowsMessages msg, nint wParam, nint lParam)
{
switch (msg)
{
@ -161,7 +217,8 @@ namespace Ryujinx.Ava.UI.Renderer
RegisterClassEx(ref wndClassEx);
WindowHandle = CreateWindowEx(0, _className, "NativeWindow", WindowStyles.WsChild, 0, 0, 640, 480, control.Handle, nint.Zero, nint.Zero, nint.Zero);
WindowHandle = CreateWindowEx(0, _className, "NativeWindow", WindowStyles.WsChild, 0, 0, 640, 480,
control.Handle, nint.Zero, nint.Zero, nint.Zero);
SetWindowLongPtrW(control.Handle, GWLP_WNDPROC, wndClassEx.lpfnWndProc);

View file

@ -15,6 +15,7 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.RenderDocApi;
using System;
using System.Diagnostics;
@ -56,6 +57,8 @@ namespace Ryujinx.Ava
if (OperatingSystem.IsMacOS())
{
// Switches macOS key held behavior to repeat the input key instead of showing the character accents menu (like doing on an iOS keyboard would).
// https://macos-defaults.com/keyboard/applepressandholdenabled.html
Process.Start("/usr/bin/defaults", "write org.ryujinx.Ryujinx ApplePressAndHoldEnabled -bool false");
}
}

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