mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-23 21:12:08 +00:00
basically rewrote the class for clarity and structure
This commit is contained in:
parent
e921043d23
commit
f8a2e4ca8e
2 changed files with 146 additions and 133 deletions
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@ -1,9 +1,8 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Input.HLE;
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using SDL;
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using static SDL.SDL3;
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using System;
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using System;
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namespace Ryujinx.Input.SDL3
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{
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@ -13,7 +12,9 @@ namespace Ryujinx.Input.SDL3
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public unsafe class NpadHdRumble : IDisposable
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{
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private readonly SDL_hid_device* _hidHandle;
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private readonly ulong _pollRate;
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private byte[] _buffer;
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private static ushort _vendor;
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private static ushort _product;
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private int _globalCount;
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@ -23,79 +24,88 @@ namespace Ryujinx.Input.SDL3
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{
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_hidHandle = hidHandle;
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InitializeDevice();
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_pollRate = GetPollRate();
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}
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public static NpadHdRumble Create(SDL_Gamepad* gamepadHandle)
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{
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ushort vendor = SDL_GetGamepadVendor(gamepadHandle);
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if (vendor != 0x057e)
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_vendor = SDL_GetGamepadVendor(gamepadHandle);
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if (!Enum.IsDefined(typeof(HDRumbleSupportedVendor), _vendor))
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{
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return null;
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}
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_product = SDL_GetGamepadProduct(gamepadHandle);
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if (!Enum.IsDefined(typeof(HDRumbleSupported), _product))
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if (!Enum.IsDefined(typeof(HDRumbleSupportedProduct), _product))
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{
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return null;
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}
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return new NpadHdRumble(SDL_hid_open(vendor, _product, 0));
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int serialNumber = 0;
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string? serial = SDL_GetGamepadSerial(gamepadHandle);
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if (serial is not null)
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{
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int.TryParse(serial, out serialNumber);
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}
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return new NpadHdRumble(SDL_hid_open(_vendor, _product, serialNumber));
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}
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// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
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private bool WriteHdRumble(
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int encLeftLowFreq, int encLeftLowAmp,
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int encLeftHighFreq, int encLeftHighAmp,
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int encRightLowFreq, int encRightLowAmp,
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int encRightHighFreq, int encRightHighAmp)
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private bool WriteNintendoHdRumble(VibrationValue left, VibrationValue right)
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{
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byte[] buf = new byte[10];
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buf[0] = 0x10;
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buf[1] = (byte)((++_globalCount) & 0xF);
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buf[2] = (byte)(encLeftHighFreq & 0xFF);
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buf[3] = (byte)(encLeftHighAmp + ((encLeftHighFreq >> 8) & 0xFF));
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buf[4] = (byte)(encLeftLowFreq + ((encLeftLowAmp >> 8) & 0xFF));
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buf[5] = (byte)(encLeftLowAmp & 0xFF);
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buf[6] = (byte)(encRightHighFreq & 0xFF);
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buf[7] = (byte)(encRightHighAmp + ((encRightHighFreq >> 8) & 0xFF));
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buf[8] = (byte)(encRightLowFreq + ((encRightLowAmp >> 8) & 0xFF));
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buf[9] = (byte)(encRightLowAmp & 0xFF);
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// Clamping should be done for LRA safety.
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int leftLowAmp = EncodeLowAmp(left.AmplitudeLow) + 0x80;
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int leftLowFreq = EncodeLowFreq(left.FrequencyLow) + (leftLowAmp >> 8);
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int leftHighFreq = EncodeHighFreq(left.FrequencyHigh);
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int leftHighAmp = EncodeHighAmp(left.AmplitudeHigh) + (leftHighFreq >> 8);
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int rightLowAmp = EncodeLowAmp(right.AmplitudeLow) + 0x80;
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int rightLowFreq = EncodeLowFreq(right.FrequencyLow) + (rightLowAmp >> 8);
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int rightHighFreq = EncodeHighFreq(left.FrequencyHigh);
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int rightHighAmp = EncodeHighAmp(right.AmplitudeHigh) + (rightHighFreq >> 8);
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_buffer[0] = 0x10;
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_buffer[1] = (byte)((++_globalCount) & 0xF);
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_buffer[2] = (byte)(leftLowFreq & 0xFF);
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_buffer[3] = (byte)(leftHighAmp & 0xFF);
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_buffer[4] = (byte)(leftHighFreq & 0xFF);
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_buffer[5] = (byte)(leftLowAmp & 0xFF);
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_buffer[6] = (byte)(rightLowFreq & 0xFF);
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_buffer[7] = (byte)(rightHighAmp & 0xFF);
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_buffer[8] = (byte)(rightHighFreq & 0xFF);
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_buffer[9] = (byte)(rightLowAmp & 0xFF);
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if (_globalCount > 0xF)
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{
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_globalCount = 0x0;
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}
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fixed (byte* ptr = buf)
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fixed (byte* ptr = _buffer)
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{
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if (SendHdRumble(ptr, (nuint)buf.Length) >= 0)
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if (SendHdRumble(ptr, (nuint)_buffer.Length) >= 0)
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{
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return true;
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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}
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return false;
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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}
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return false;
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}
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private static int EncodeLowFreq(float lowFreq)
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{
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float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
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return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
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return (int) Math.Round((32 * Math.Log2(lf / 10)) - 0x40);
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}
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private static int EncodeHighFreq(float highFreq)
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{
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float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
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return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
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return (int) Math.Round(((32 * Math.Log2(hf / 10)) - 0x60) * 4);
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}
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private static int EncodeLowAmp(float rawAmp)
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@ -108,18 +118,18 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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encodedAmp = Math.Round(4 * Math.Log2(rawAmp * 110f));
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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encodedAmp = Math.Round(16 * Math.Log2(rawAmp * 17f));
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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encodedAmp = Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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}
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return (int)Math.Floor(encodedAmp / 2.0) + 64;
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return (int) (encodedAmp / 2) + 64;
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}
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private static int EncodeHighAmp(float rawAmp)
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@ -132,30 +142,32 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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encodedAmp = Math.Round(4 * Math.Log2(rawAmp * 110f));
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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encodedAmp = Math.Round(16 * Math.Log2(rawAmp * 17f));
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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encodedAmp = Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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}
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return (int) Math.Round(encodedAmp * 2);
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return (int) encodedAmp * 2;
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}
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public bool HdRumble(VibrationValue left, VibrationValue right)
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{
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return WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
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EncodeLowAmp(left.AmplitudeLow),
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EncodeHighFreq(left.FrequencyHigh),
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EncodeHighAmp(left.AmplitudeHigh),
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EncodeLowFreq(right.FrequencyLow),
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EncodeLowAmp(right.AmplitudeLow),
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EncodeHighFreq(right.FrequencyHigh),
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EncodeHighAmp(right.AmplitudeHigh));
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if(_product is (ushort) HDRumbleSupportedProduct.ProController
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or (ushort) HDRumbleSupportedProduct.JoyconLeft
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or (ushort) HDRumbleSupportedProduct.JoyconRight
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or (ushort) HDRumbleSupportedProduct.JoyconPair
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or (ushort) HDRumbleSupportedProduct.JoyconGrip)
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{
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return WriteNintendoHdRumble(left, right);
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}
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return false;
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}
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private int SendHdRumble(byte* data, nuint length)
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@ -164,123 +176,124 @@ namespace Ryujinx.Input.SDL3
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ulong currentTicks = SDL_GetTicks();
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// Ditch rumble if we haven't hit the poll-rate yet.
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// TODO: figure out a better way to do this
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// While the polling check makes the rumble accurate, it also causes it to miss signals.
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// https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
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if ((currentTicks - _lastWriteTicks) <= _pollRate)
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if ((currentTicks - _lastWriteTicks) <= GetPollRate())
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{
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return result;
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}
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SDL_LockJoysticks();
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// Fun fact: Mario Kart 8 Deluxe sends rumble packets
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// where the amplitude is zero, but the frequency isn't.
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result = SDL_hid_write(_hidHandle, data, length);
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if (result >= 0)
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{
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// Fun fact: Mario Kart 8 Deluxe sends rumble packets
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// where the amplitude is zero, but the frequency isn't.
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result = SDL_hid_write(_hidHandle, data, length);
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if (result >= 0)
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{
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_lastWriteTicks = currentTicks;
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}
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_lastWriteTicks = currentTicks;
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}
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SDL_UnlockJoysticks();
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return result;
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}
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private void InitializeDevice()
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{
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byte[] init = new byte[64];
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// Pro Controller and Charge Grip
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if (_product
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is (ushort)HDRumbleSupported.ProController
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or (ushort)HDRumbleSupported.JoyconGrip)
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if (_vendor is (ushort)HDRumbleSupportedVendor.Nintendo)
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{
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init[0] = 0x80;
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init[1] = 0x02;
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fixed (byte* ptr = init)
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{
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SDL_hid_write(_hidHandle, ptr, 64);
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}
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_buffer = new byte[10];
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byte[] init = new byte[64];
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return;
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}
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// Joycons
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if (_product
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is (ushort)HDRumbleSupported.JoyconLeft
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or (ushort)HDRumbleSupported.JoyconRight
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or (ushort)HDRumbleSupported.JoyconPair)
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{
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init[0] = 0x01;
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init[1] = 0x01;
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init[2] = 0x00;
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init[3] = 0x01;
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init[4] = 0x40;
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init[5] = 0x40;
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init[6] = 0x00;
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init[7] = 0x01;
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init[8] = 0x40;
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init[9] = 0x40;
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// TODO: Resend with updated packet for player number LEDs.
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// And probably move this to NpadDevices.
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init[10] = 0x01; // 0x30
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init[11] = 0x01; // 0x01 0x03 0x07 0x0F
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fixed (byte* ptr = init)
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// Pro Controller and Charge Grip
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if (_product
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is (ushort)HDRumbleSupportedProduct.ProController
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or (ushort)HDRumbleSupportedProduct.JoyconGrip)
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{
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SDL_hid_write(_hidHandle, ptr, 64);
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SDL_LockJoysticks();
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fixed (byte* ptr = init)
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{
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init[0] = 0x80;
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init[1] = 0x05; // Allow bluetooth timeout TODO: use 0x04 to force USB only (toggle?)
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SDL_hid_write(_hidHandle, ptr, 64);
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}
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SDL_UnlockJoysticks();
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return;
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}
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return;
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}
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// Joycons
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if (_product
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is (ushort)HDRumbleSupportedProduct.JoyconLeft
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or (ushort)HDRumbleSupportedProduct.JoyconRight
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or (ushort)HDRumbleSupportedProduct.JoyconPair)
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{
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SDL_LockJoysticks();
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fixed (byte* ptr = init)
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{
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// we could write data to the controller here (see above)
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}
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SDL_UnlockJoysticks();
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return;
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}
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}
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}
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private ulong GetPollRate()
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{
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byte[] dataArray = new byte[10];
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int read;
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ulong startTime = SDL_GetTicks();
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fixed (byte* ptr = dataArray)
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ulong pollRate = 0;
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if (_vendor is (ushort)HDRumbleSupportedVendor.Nintendo)
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{
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read = SDL_hid_read(_hidHandle, ptr, 10);
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pollRate = (ulong) 16.67;
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if (_product is (ushort)HDRumbleSupportedProduct.ProController
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&& SDL_hid_get_device_info(_hidHandle)->bus_type == SDL_hid_bus_type.SDL_HID_API_BUS_USB)
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{
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pollRate = (ulong) 8.33;
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}
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}
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ulong endTime = SDL_GetTicks();
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ulong readTime = endTime - startTime;
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Logger.Debug?.PrintMsg(LogClass.Hid, $"POLL RATE: {readTime}ms.");
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if (read == 0)
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{
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return 0;
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}
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return readTime;
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Logger.Debug?.PrintMsg(LogClass.Hid, $"POLL RATE: {pollRate}ms.");
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return pollRate;
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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SDL_hid_close(_hidHandle);
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}
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}
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public enum HDRumbleSupported : ushort
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public enum HDRumbleSupportedVendor : ushort
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{
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// Currently, HD Rumble only supports the Pro Controller and Joycons.
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// We need to initialize each device differently.
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Nintendo = 0x057e,
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// Valve = 0x28de,
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// Sony = 0x054c
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}
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public enum HDRumbleSupportedProduct : ushort
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{
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// TODO: Currently, HD Rumble only supports the Pro Controller and JoyCons.
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// We need to initialize and report to each device differently.
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// When this happens, we'll refactor this class to reflect it.
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// Nintendo Switch: 0x057e
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JoyconLeft = 0x2006,
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JoyconRight = 0x2007,
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JoyconPair = 0x2008,
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ProController = 0x2009,
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JoyconGrip = 0x200e,
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// Nintendo Switch 2: 0x057e
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Joycon2Right = 0x2066,
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Joycon2Left = 0x2067,
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Joycon2Pair = 0x2068,
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Switch2ProController = 0x2069,
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GamecubeController = 0x2073
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GamecubeController = 0x2073,
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// Valve Steam Family: 0x28de
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// https://github.com/libsdl-org/SDL/issues/9148
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SteamDeck = 0x11ff,
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SteamDeckVirtualDevice = 0x1205,
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SteamController = 0x1106,
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// PlayStation Dualsense: 0x054c
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Dualsense = 0x0ce6
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}
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}
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@ -578,12 +578,12 @@ namespace Ryujinx.Input.HLE
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Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
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// Value=value/multiplier * multiplier (result)
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$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
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$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeHigh}), " +
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$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({leftVibrationValue.AmplitudeHigh}), " +
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$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
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$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyHigh}), " +
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$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeLow}), " +
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$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({leftVibrationValue.FrequencyHigh}), " +
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$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({rightVibrationValue.AmplitudeLow}), " +
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$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
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$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyLow}), " +
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$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({rightVibrationValue.FrequencyLow}), " +
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$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue