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Update NpadHdRumble.cs
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parent
61d72c2fe1
commit
8e9c73cd08
1 changed files with 11 additions and 11 deletions
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@ -86,18 +86,18 @@ namespace Ryujinx.Input.SDL3
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private static int EncodeLowFreq(float lowFreq)
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{
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float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
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return (int)Math.Round(32 * Math.Log2(lf * 0.1f)) - 0x40;
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return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
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}
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private static int EncodeHighFreq(float highFreq)
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{
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float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
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return ((int)Math.Round(32 * Math.Log2(hf * 0.1f)) - 0x60) * 4;
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return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
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}
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private static int EncodeLowAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@ -105,15 +105,15 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return (int)Math.Floor(encodedAmp / 2.0) + 64;
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@ -121,7 +121,7 @@ namespace Ryujinx.Input.SDL3
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private static int EncodeHighAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@ -129,18 +129,18 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return encodedAmp * 2;
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return (int) Math.Round(encodedAmp * 2);
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}
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public bool HdRumble(VibrationValue left, VibrationValue right)
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