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Commented out non working code in the SplashTextHelper.cs file for later work.
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2 changed files with 117 additions and 71 deletions
29
assets/Splashes/Splashes.json
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29
assets/Splashes/Splashes.json
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@ -0,0 +1,29 @@
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{
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"Locales": [
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{
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"ID": "MenuBarActionsOpenMiiEditor",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Mii Editor",
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"es_ES": "Editor de Mii",
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"fr_FR": "Éditeur de Mii",
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"he_IL": "",
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"it_IT": "Editor di Mii",
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"ja_JP": "",
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"ko_KR": "Mii 편집기",
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"no_NO": "Mii-redigerer",
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"pl_PL": "Edytor Mii",
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"pt_BR": "Editor de Mii",
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"ru_RU": "Редактор Mii",
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"sv_SE": "Mii-redigerare",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "Редактор Mii",
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"zh_CN": "Mii 编辑器",
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"zh_TW": "Mii 編輯器"
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}
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}
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]
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}
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@ -1,6 +1,13 @@
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using System.Collections.Generic;
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using Ryujinx.Common.Logging;
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using Gommon;
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/* For use when working on json stuff
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Common.Utilities;
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using System;
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using System.IO;
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using System.Text.Json.Serialization;
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*/
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namespace Ryujinx.Common
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{
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@ -9,15 +16,15 @@ namespace Ryujinx.Common
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{
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public static void PrintSplash()
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{
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Logger.Notice.Print(LogClass.Application, " ___ __ _ ");
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Logger.Notice.Print(LogClass.Application, " ___ __ _ ");
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Logger.Notice.Print(LogClass.Application, @" / _ \ __ __ __ __ / / (_) ___ ___ _");
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Logger.Notice.Print(LogClass.Application, @" / , _/ / // // // / / _ \ / / / _ \ / _ `/");
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Logger.Notice.Print(LogClass.Application, @"/_/|_| \_, / \_,_/ /_.__//_/ /_//_/ \_, / ");
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Logger.Notice.Print(LogClass.Application, " /___/ /___/ ");
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Logger.Notice.Print(LogClass.Application, "");
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Logger.Notice.Print(LogClass.Application, GetSplash());
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Logger.Notice.Print(LogClass.Application, "");
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Logger.Notice.Print(LogClass.Application, " /___/ /___/ ");
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Logger.Notice.Print(LogClass.Application, "");
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Logger.Notice.Print(LogClass.Application, GetSplash());
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Logger.Notice.Print(LogClass.Application, "");
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}
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private static string _Final_Splash = "";
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@ -31,73 +38,83 @@ namespace Ryujinx.Common
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return $"{_Final_Splash}";
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}
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// This list contains all splashes. Additions are welcome to this list : ) - Awesomeangotti
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private static List<string> _Main_Splashes = new()
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private static List<string> _Main_Splashes = new()
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{
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"Ryubing is my middle name",
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"Giving it 110 percent!",
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"I don't think therefore I don't am!",
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"All hail egg",
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"Insert cringy joke here",
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"ITS RYUBINGING TIME",
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"I hate mondays...",
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"Fantastical!",
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"Now with 100% more humor!",
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//"Wishlist party cosmos!",
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"\"Not S&P approved\" has been approved by S&P",
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"ARE YOU NOT ENTERTAINED?",
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"It's an emulator!",
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"Now the real game begins",
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"Cooked fresh since 2018!",
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"Must've been the wind...",
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"I used to be an adventurer like you before I took an arrow to the knee",
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"Ryubing!",
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"May contain nuts!",
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"May include occasional pop culture references!",
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"100% organically grown!",
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"Have a nice day : )",
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"Spoats car!", // I love my inside jokes.
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"Bottom text",
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"Im sorry dave. I'm afraid I can't do that.",
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"That's no moon",
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"Sir, finishing this fight.",
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"I see how it is...",
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"Space! The final frontier!",
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"If you could not tell already, I love making bad jokes : )",
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"this.",
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"Probably contains no baked beans",
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"Y'all ready for this?",
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"Removed herobrine",
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"Right to repair!",
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"Programmed in C#!",
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"Forgejo has dethroned Gitlab!",
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"Any ideas what to put here?",
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"Good morning!",
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"Good afternoon!",
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"Good evening!",
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"I hope you are having a great day!",
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"Please insert disc two!",
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"I... AM RYUBING!",
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"Ryubingin' it up",
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"bing bing wahoo",
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"egg",
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"No, lossless scaling is NOT supported",
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"How do you people do anything?",
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"One dollar.",
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"Somebody once told me!",
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"Its that time of the month again!",
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"Brewed from only the finest memes",
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"Async shader compilation would destroy my soul",
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"Trans rights are human rights!",
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":3",
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"Please connect a controller!",
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"Never gonna give you up!",
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"The game was rigged from the start",
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"Ganon is watching you!",
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};
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"Ryubing is my middle name",
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"Giving it 110 percent!",
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"I don't think therefore I don't am!",
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"All hail egg",
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"Insert cringy joke here",
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"ITS RYUBINGING TIME",
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"I hate mondays...",
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"Fantastical!",
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"Now with 100% more humor!",
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//"Wishlist party cosmos!",
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"\"Not S&P approved\" has been approved by S&P",
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"ARE YOU NOT ENTERTAINED?",
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"It's an emulator!",
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"Now the real game begins",
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"Cooked fresh since 2018!",
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"Must've been the wind...",
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"I used to be an adventurer like you before I took an arrow to the knee",
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"Ryubing!",
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"May contain nuts!",
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"May include occasional pop culture references!",
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"100% organically grown!",
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"Have a nice day : )",
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"Spoats car!", // I love my inside jokes.
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"Bottom text",
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"Im sorry dave. I'm afraid I can't do that.",
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"That's no moon",
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"Sir, finishing this fight.",
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"I see how it is...",
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"Space! The final frontier!",
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"If you could not tell already, I love making bad jokes : )",
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"this.",
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"Probably contains no baked beans",
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"Y'all ready for this?",
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"Removed herobrine",
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"Right to repair!",
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"Programmed in C#!",
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"Forgejo has dethroned Gitlab!",
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"Any ideas what to put here?",
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"Good morning!",
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"Good afternoon!",
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"Good evening!",
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"I hope you are having a great day!",
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"Please insert disc two!",
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"I... AM RYUBING!",
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"Ryubingin' it up",
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"bing bing wahoo",
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"egg",
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"No, lossless scaling is NOT supported",
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"How do you people do anything?",
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"One dollar.",
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"Somebody once told me!",
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"Its that time of the month again!",
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"Brewed from only the finest memes",
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"Async shader compilation would destroy my soul",
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"Trans rights are human rights!",
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":3",
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"Please connect a controller!",
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"Never gonna give you up!",
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"The game was rigged from the start",
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"Ganon is watching you!",
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}; // My working codes stops here. The rest is experimental
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// Saving my place for now. This commented out code below here is my piss poor attempt at json parsing or deserializing or whatever it is.
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/*
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private static List<string> _Json_List;
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// Please free me from this JSON prison.
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private static void _Make_Splash_List()
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{
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_Json_List = JsonHelper.DeserializeFromFile("Ryujinx/Assets/Splashes/Splash.json", JsonHelper.JsonSerializerContext);
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}
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*/
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}
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}
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