From 6cdbdd87637f178738d130c4ac1760e1f0a7a2e5 Mon Sep 17 00:00:00 2001 From: KeatonTheBot Date: Sat, 27 Dec 2025 22:05:51 -0600 Subject: [PATCH] Increase texture cache @ 4 GiB DRAM for higher VRAM cards * Clean up texture cache code for low-VRAM GPUs --- .../Image/AutoDeleteCache.cs | 31 +++++++++---------- 1 file changed, 14 insertions(+), 17 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs index 99b34112f..dfccc0aa6 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs @@ -49,9 +49,10 @@ namespace Ryujinx.Graphics.Gpu.Image private const int MinCountForDeletion = 32; private const int MaxCapacity = 2048; private const ulong GiB = 1024 * 1024 * 1024; - private ulong MaxTextureSizeCapacity = 4UL * GiB; + private ulong MaxTextureSizeCapacity = 2UL * GiB; private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024; private const ulong DefaultTextureSizeCapacity = 1 * GiB; + private const ulong TextureSizeCapacity4GiB = 2 * GiB; private const ulong TextureSizeCapacity6GiB = 4 * GiB; private const ulong TextureSizeCapacity8GiB = 6 * GiB; private const ulong TextureSizeCapacity12GiB = 12 * GiB; @@ -73,31 +74,27 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`. /// - /// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory. + /// Reads the current Device total CPU Memory, to determine the maximum amount of VRAM available. Capped to 50% of Current GPU Memory. /// /// The GPU context that the cache belongs to - /// The amount of physical CPU Memory Avaiable on the device. + /// The amount of physical CPU Memory available on the device. public void Initialize(GpuContext context, ulong cpuMemorySize) { ulong cpuMemorySizeGiB = cpuMemorySize / GiB; + ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB; - if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0) + if (context.Capabilities.MaximumGpuMemory == 0 || cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6) { - _maxCacheMemoryUsage = DefaultTextureSizeCapacity; - return; - } - else if (cpuMemorySizeGiB == 6) - { - MaxTextureSizeCapacity = TextureSizeCapacity6GiB; - } - else if (cpuMemorySizeGiB == 8) - { - MaxTextureSizeCapacity = TextureSizeCapacity8GiB; + MaxTextureSizeCapacity = DefaultTextureSizeCapacity; } else - { - MaxTextureSizeCapacity = TextureSizeCapacity12GiB; - } + MaxTextureSizeCapacity = cpuMemorySizeGiB switch + { + < 6 => TextureSizeCapacity4GiB, + 6 => TextureSizeCapacity6GiB, + 8 => TextureSizeCapacity8GiB, + _ => TextureSizeCapacity12GiB + }; ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);