Optimize texture cache code

This commit is contained in:
KeatonTheBot 2026-03-23 17:25:43 -05:00
parent 6cdbdd8763
commit 3833670b7e

View file

@ -49,13 +49,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048;
private const ulong GiB = 1024 * 1024 * 1024;
private ulong MaxTextureSizeCapacity = 2UL * GiB;
private ulong MaxTextureSizeCapacity = 2 * GiB;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1 * GiB;
private const ulong TextureSizeCapacity4GiB = 2 * GiB;
private const ulong TextureSizeCapacity6GiB = 4 * GiB;
private const ulong TextureSizeCapacity8GiB = 6 * GiB;
private const ulong TextureSizeCapacity12GiB = 12 * GiB;
private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
@ -82,19 +78,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
ulong TextureSizeCapacity = cpuMemorySize - (2 * GiB);
if (context.Capabilities.MaximumGpuMemory == 0 || cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6)
{
MaxTextureSizeCapacity = DefaultTextureSizeCapacity;
}
else
MaxTextureSizeCapacity = cpuMemorySizeGiB switch
{
< 6 => TextureSizeCapacity4GiB,
6 => TextureSizeCapacity6GiB,
8 => TextureSizeCapacity8GiB,
_ => TextureSizeCapacity12GiB
};
MaxTextureSizeCapacity =
context.Capabilities.MaximumGpuMemory == 0 || cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6
? DefaultTextureSizeCapacity
: cpuMemorySizeGiB < 12
? TextureSizeCapacity
: cpuMemorySize;
ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);