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by extracting the helper methods `_seekTo()` and `_seekBy()`. This also fixes a potential bug, where in line 1634 it was calculated `skipDuration - _currentPosition.value.inSeconds` instead of the other way around. That doesn't make sense. If currentPosition = 120 and skipDuration = 10, this becomes: `_tempPosition = Duration(seconds: 10 - 120)`; so `= Duration(seconds: -110)` A negative duration makes no sense as a UI indicator of a seek target. |
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| .. | ||
| providers | ||
| widgets | ||
| anime_player_view.dart | ||